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From Time Travel Game

This is the Wiki for my untitled Time Travel Game which is being designed as one half of my Honours Project - DD3992 as part of my course in Computer Games Design Enterprise at the UCLan Burnley campus.

The aim of the Wiki is for it to act as the design documentation for the whole game and to contain all the key and necessary information needed to start production of the idea. Over the coming weeks more and more content will be added to the Wiki to achieve this goal.

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Contents

Me around the web

Along with this Wiki the developmental progress for this project and my final year of University is being detailed over on my game design blog, Langstroth Game Design.

You can also view my Portfolio here (Note: this is still very much a work in progress site).

Aside from University and work related websites you can find me on the usual social networks around the net such as: Twitter, Facebook and LinkedIn.

Key Information

Basic Information

Introductory information on the project, it's history and designer. Also includes contact details and current version details.

Time Travel

A brief introduction to the concept of Time Travel and how it is used in various media (film, TV, books, etc.). This section also includes a reading list with links to further reading and inspirations behind the game being designed.

Note: This section is updated and added to regularly.

Game Concept

A brief overview of the basic concepts behind the game and its design.

Game Synopsis

An overview of the game itself and an abbreviated version of the game narrative.

Gameplay Elements & Features

An introduction to the key game mechanics and features that will be the major selling points of the game

Market Consideration

Information regarding the game's target market, potential competitors, threats and opportunities

Platform

Details on the platforms the game will be made for and why

Key Sections

Story Synopsis

Give brief synopsis of the game's story then a more detailed breakdown of the plot and through line for the game.

Note: This section will be updated and added to as the major and minor story details and plot are pinned down during production

Game Objective

The ultimate aim of the game in terms of game activities and the player experience.

Game Mechanics

Details and descriptions of the game's main mechanics.

Menu Systems

A guide to and basic layouts of the various menu systems employed through the game.

Controls

Descriptions and layouts for how the player interacts with the keyboard and mouse to control the game.

In Game Information

The layout of the game's Heads Up Display and details regarding how information is conveyed to the player onscreen during play via the interface.

Character Movement and Interaction

Details how the player interacts and engages with the game world.

Character Health and Power

Details how damage functions and effects the player in the game. Also the recharge rates and types for the player's time travel abilities.

Game World

The level structure running through the game from a higher overarching level down to examples of how given levels and areas will be made up.

Non Player Characters

A guide to all the types of NPCs that will be needed for the game.

Equipment and Effects

Details about what equipment is available in the game, what it does and how it affects the game world.

Technical

Camera Systems

The key details on the the in game camera will work and how the player will interact and control it.

Animation Sets

A list of the animations needed in the game along with descriptions

Sound Design

Details on sound usage in sound effects, in game music and soundtrack along with dialogue/character voice suggestions.

Art

Look and Feel

Details how the game appears visually and its overall mood. Also gives a starting part for the individual look and feel for the time periods visited during the course of the game.

Supplementary Material

Appendices

Time Travel Game:Copyrights

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