Krok 5: Tvorba postavy

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Revision as of 16:12, 26 February 2007

It is detail that brings a character to life. Character Information provides basic information about who the character is, where they are from and what they look like. The Character skeleton is often used to flesh out this part of the character, as much of the information is given there. However, do not feel constricted by the skeleton, if there is some facet of the character you would like to play, then consult the GM. A brief description of the sections follow.

Contents

Name

This is the name of the character. It’s best to choose a name from within your own culture. From a white, British perspective, names such as ‘Adam Williamson’, ‘Simon Aubury’ are common. Avoid using names of characters from films unless you want to mimic that character. Within Icar society, people often have just one name, feel free to experiment.

Akarakian names (if you are playing one) tend to have the syllable sounding ‘Ak’ somewhere in the name. Names such as Jack are common in Akarakian culture.

Height

As the human race evolved, they got taller (see more in the Evolution part of the Society book). There are no hard and fast rules for choosing height as this should be down to the player. If you are stuck for deciding your height, please use this rule of thumb:

A low Presun (under 4) suggests you’re short

Then use the table below for reference:

PohlavieNízkyStrednýVysoký
Muž6’2” (188 cm)6’8” (203 cm)7’2” (218 cm)
Žena5’11” (180 cm)6’5” (195 cm)6’11” (210 cm)

Example Heights for humans in the 93rd Millennia

Weight

Another feature of human evolution was the density of their bodies increased. Please use the tables below as a guide. There is no rule to determine weight from the Telo statistic because large people can be quite weak, as a general rule of thumb, use the following:

A low Telo (under 4) suggests you’re thin

Then use the following tables as a guide. The first table is for men, the second for women. Of course, people can be much larger than given here but these are to be used as a guide.

ThinAverageLarge
Short64 kg95 kg114 kg
Average83 kg127 kg165 kg
Tall114 kg158 kg215 kg

Weight table for Men

ThinAverageLarge
Short57 kg83 kg95 kg
Average70 kg114 kg140 kg
Tall101 kg140 kg171 kg

Weight table for Women

Age

Better genetics and medicines mean a long life and over 90,000 years the human race has managed to nearly double the average life span of what it was in the 21st Century. Recommended age of the character is normally given on the Skeleton as the amount of


we invent new ways to kill each other


world knowledge (and thus Skills) increases with age. However, this is just a recommendation, so feel free to discuss with the GM any ideas you might have. Use the table below as a guide to ages.

21st
Century
Age
921st
Century
Age
Rough
Description
00Birth
128Start of puberty
1815End of puberty
2118Physical peak
2650Onset of weight gain and
"middle aged spread"
3570Middle age (hair loss, etc.)
4085Greying hair / menopause
65110Retirement age
75130Average life expectancy
85140"Good" life expectance
125180Oldest recorded human

Age Comparison Table

Place of Birth

This facet of the character is very much dependent on the setting that is being run. Within the setting Book will be a list of places that are eligible for your place of birth. Try and tie in the place of birth with your intended character description.

Description

This should be a rough outline to your character, including any obvious features or defects. To aid the description, you might want to choose your look as someone you have seen on film or television. Telling people you look like ‘Keanu Reeves’ gives people a better idea that describing him in detail.

Quote

The quote can be either something your character has said or something they are likely to have said. Try and make the quote sum up the character in a single line.

Skeleton

This is simply the name of the Skeleton the character is made from the setting document.

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