War
From Zok
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==War Domain Spells== | ==War Domain Spells== | ||
- | *1.Magic Weapon: Weapon gains +1 bonus. | + | *1. [[Magic Weapon]]: Weapon gains +1 bonus. |
- | *2.Spiritual Weapon: Magical weapon attacks on its own. | + | *2. [[Spiritual Weapon]]: Magical weapon attacks on its own. |
- | *3.Magic Vestment: Armor or shield gains +1 enhancement per four levels. | + | *3. [[Magic Vestment]]: Armor or shield gains +1 enhancement per four levels. |
- | *4.Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level. | + | *4. [[Divine Power]]: You gain attack bonus, +6 to Str, and 1 hp/level. |
- | *5.Flame Strike: Smite foes with divine fire (1d6/level damage). | + | *5. [[Flame Strike]]: Smite foes with divine fire (1d6/level damage). |
- | *6.Blade Barrier: Wall of blades deals 1d6/level damage. | + | *6. [[Blade Barrier]]: Wall of blades deals 1d6/level damage. |
- | *7.Power Word Blind: Blinds creature with 200 hp or less. | + | *7. [[Power Word Blind]]: Blinds creature with 200 hp or less. |
- | *8.Power Word Stun: Stuns creature with 150 hp or less. | + | *8. [[Power Word Stun]]: Stuns creature with 150 hp or less. |
- | *9.Power Word Kill: Kills creature with 100 hp or less. | + | *9. [[Power Word Kill]]: Kills creature with 100 hp or less. |
Revision as of 23:54, 26 November 2006
The War domain revolves around spells which are useful in combat.
Deities:
Granted Power:
Free Martial Weapon Proficiency with deity’s favored weapon (if necessary) and Weapon Focus with the deity’s favored weapon.
War Domain Spells
- 1. Magic Weapon: Weapon gains +1 bonus.
- 2. Spiritual Weapon: Magical weapon attacks on its own.
- 3. Magic Vestment: Armor or shield gains +1 enhancement per four levels.
- 4. Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level.
- 5. Flame Strike: Smite foes with divine fire (1d6/level damage).
- 6. Blade Barrier: Wall of blades deals 1d6/level damage.
- 7. Power Word Blind: Blinds creature with 200 hp or less.
- 8. Power Word Stun: Stuns creature with 150 hp or less.
- 9. Power Word Kill: Kills creature with 100 hp or less.