Animal
From Zok
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*2.Hold Animal: Paralyzes one animal for 1 round/level. | *2.Hold Animal: Paralyzes one animal for 1 round/level. | ||
*3.Dominate Animal: Subject animal obeys silent mental commands. | *3.Dominate Animal: Subject animal obeys silent mental commands. | ||
- | *4.Summon Nature’s Ally IV | + | *4.Summon Nature’s Ally IV: Calls creature to fight. |
*5.Commune with Nature: Learn about terrain for 1 mile/level. | *5.Commune with Nature: Learn about terrain for 1 mile/level. | ||
*6.Antilife Shell: 10-ft. field hedges out living creatures. | *6.Antilife Shell: 10-ft. field hedges out living creatures. | ||
*7.Animal Shapes: One ally/level polymorphs into chosen animal. | *7.Animal Shapes: One ally/level polymorphs into chosen animal. | ||
*8.Summon Nature’s Ally VIII: Calls creature to fight. | *8.Summon Nature’s Ally VIII: Calls creature to fight. | ||
- | *9.Shapechange | + | *9.Shapechange: Transforms you into any creature, and change forms once per round. |
==Notes:== | ==Notes:== | ||
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==Deities:== | ==Deities:== | ||
*[[Cernin]] | *[[Cernin]] | ||
+ | |||
+ | [[Category: Domains]] |
Current revision as of 09:27, 16 December 2006
Contents |
Animal Domain
Granted Powers
You can use speak with animals once per day as a spell-like ability. Add Knowledge (nature) to your list of cleric class skills.
Animal Domain Spells
- 1.Calm Animals: Calms (2d4 + level) HD of animals.
- 2.Hold Animal: Paralyzes one animal for 1 round/level.
- 3.Dominate Animal: Subject animal obeys silent mental commands.
- 4.Summon Nature’s Ally IV: Calls creature to fight.
- 5.Commune with Nature: Learn about terrain for 1 mile/level.
- 6.Antilife Shell: 10-ft. field hedges out living creatures.
- 7.Animal Shapes: One ally/level polymorphs into chosen animal.
- 8.Summon Nature’s Ally VIII: Calls creature to fight.
- 9.Shapechange: Transforms you into any creature, and change forms once per round.
Notes:
- Summon Nature's Ally spells from this domain may only be used to summon animals.