War

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(Difference between revisions)
(War Domain Spells)
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==War Domain Spells==
==War Domain Spells==
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*1.Magic Weapon: Weapon gains +1 bonus.
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*1. [[Magic Weapon]]: Weapon gains +1 bonus.
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*2.Spiritual Weapon: Magical weapon attacks on its own.
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*2. [[Spiritual Weapon]]: Magical weapon attacks on its own.
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*3.Magic Vestment: Armor or shield gains +1 enhancement per four levels.
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*3. [[Magic Vestment]]: Armor or shield gains +1 enhancement per four levels.
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*4.Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level.
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*4. [[Divine Power]]: You gain attack bonus, +6 to Str, and 1 hp/level.
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*5.Flame Strike: Smite foes with divine fire (1d6/level damage).
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*5. [[Flame Strike]]: Smite foes with divine fire (1d6/level damage).
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*6.Blade Barrier: Wall of blades deals 1d6/level damage.
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*6. [[Blade Barrier]]: Wall of blades deals 1d6/level damage.
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*7.Power Word Blind: Blinds creature with 200 hp or less.
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*7. [[Power Word Blind]]: Blinds creature with 200 hp or less.
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*8.Power Word Stun: Stuns creature with 150 hp or less.
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*8. [[Power Word Stun]]: Stuns creature with 150 hp or less.
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*9.Power Word Kill: Kills creature with 100 hp or less.
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*9. [[Power Word Kill]]: Kills creature with 100 hp or less.

Revision as of 23:54, 26 November 2006

The War domain revolves around spells which are useful in combat.

Deities:

Granted Power:

Free Martial Weapon Proficiency with deity’s favored weapon (if necessary) and Weapon Focus with the deity’s favored weapon.

War Domain Spells

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