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Wizzle World/Signup/Class
From Wuw Archive
Contents |
Classes
Warrior
STRENGTH: 6
SPEED: 3
MAGIC: 1
STARTING HP: 140/140
STARTING MP: 80/80
Rogue
STRENGTH:2
SPEED: 5
MAGIC: 2
STARTING HP: 90/90
STARTING MP: 90/90
Wizard
STRENGTH: 3
SPEED: 1
MAGIC: 6
STARTING HP: 80/80
STARTING MP: 140/140
Paladin
STRENGTH: 3
SPEED: 4
MAGIC: 3
STARTING HP: 100/100
STARTING MP: 100/100
Pit Fighter
You'll have 1 extra point to pool into whatever you want. If you do it in strength, add 10 extra health. If magic, add 10 extra magic. If in speed, put neither up.
STRENGTH:3
SPEED: 3
MAGIC: 3
STARTING HP: 100/100 or 110/110
STARTING MP: 100/100 or 110/110
Advanced Classes
Archer
STRENGTH:6
SPEED: 5
MAGIC: 6
STARTING HP: 160/160
STARTING MP: 160/160
HOW TO BECOME: Be a level 10 Rogue, and get your job changed at WizzleWorkTM Job Shop.
Deathknight
STRENGTH: 10
SPEED: 2
MAGIC: 5
STARTING HP: 200/200
STARTING MP: 150/150
HOW TO BECOME: Be a level 10 Paladin, and recieve the Dark Stone from the quest "The Hidden Quest". Then, get your job changed at WizzleWorkTM Job Shop.
Assasin
STRENGTH: 6
SPEED: 5
MAGIC: 6
STARTING HP: 160/160
STARTING MP: 160/160
HOW TO BECOME: Be a level 10 rogue AND Warrior, and go to WizzleWorkTM Job Shop. To switch between the 2, return to WizzleWork.
Archmage
Note: Achmages Can't move while fighting.
STRENGTH: 7
SPEED: 0
MAGIC: 10
STARTING HP: 170/170
STARTING MP: 200/200
HOW TO BECOME: Be a level 10 Wizard and get your job changed at WizzleWorkTM Job Shop
