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Example Adventure


DM: Heian(Stats) |Group: Kanjiro(Stats)|Location: Lore City


Game

HEIAN: Since I know you're there, I'll just start now.

KANJIRO: I'm ready.

HEIAN:

"Once, long ago, there were seven evil monsters. They were all brutish and powerful, and they littered the land with death. When in towns, they would go and pick up innocent people, and turn them into monsters, so they could build an army. However, there was a special ore that could repel the monsters.

The ore was called 'Magnadeum', and went on the streets for an incredibly high price. But, one day, on a full moon, the ore was weakened, and the innocent turned into monsters themselves, only fueling the army.

The king sent out for 2 warriors, who would rid the land of this ore, and stop the monsters and their armies. These two had just begun their trek, just out of town."

KANJIRO: Where do you suppose we should start first?

HEIAN: Well, the last sight where one of those Magnadeum incidents happened is in Cotswell, about a 2-day trip up north.

KANJIRO: We shall head north then.

The group takes the north path for about two hours until they find a one-eyed peddler.

HEIAN: Stand back! I'll get him!

KANJIRO: Calm down. He's just a traveling peddler. He might have something interesting to sell.

HEIAN: Fine.

KANJIRO: {Kanjiro speaks with the man.} Hello fine sir. How are you this good day?

ONE-EYED PEDDLER: Just fine, mind you. What be your business on this here road? This be a dangerous place. People round here call it "Devil's Passage." Bunch of gibberish I say.

{Heian Grips his left arm}

HEIAN: I can tell you right now that it isn't gibberish. It's very well the truth.

KANJIRO: If what you say is true, should we take a different path?

HEIAN: A little road block like that doesn't scare me. But if you want to take a different path...

KANJIRO: As long as your fine with it, then I am. Farewell mysterious peddler. {With that, Kanjiro turned to give the peddler a coin, but he was gone.} ...Heian, where'd that peddler go...?

HEIAN: It's always the least plausible answer, so you'd have to ask yourself that. Or he could've just up and left.

KANJIRO: No matter. We shall head north!

The group travels for another three hours north when the see a caravan be plummeted by a group of 3 bandits

HEIAN: Oh boy oh boy. Let's follow them.

KANJIRO: Do you think that's wise? We can run now while we have the chance.

{Heian bends down, and closes his eyes.}

HEIAN: They're blind. How's that possible? And how do they know where they're going?

KANJIRO: I don't know... hold on! {Kanjiro puts an arrow into his bow and fires it at one of the bandits; it flies right through him.} An illusion! Heian, a trap!

{The three bandits turn into light and fly upward.}

HEIAN: A Sun assassin! There's something DEFINETELY evil down there.

One of the Sun assassins beam right down in front of Kanjiro and Heian

Sun Assassin: 15 hp; immune to poison; wielding a sunsword (1d8 roll)

KANJIRO: Prepare to die! {I roll 19 then 3 doing 16 damage; the sun assassin dies.}

HEIAN: That seems too easy...

{Another Sun assassin forms and runs away to the other 3.}

HEIAN: They can regenerate!

KANJIRO: Prepare for Battle then! So long as there's sunlight they'll regenerate, so we have a long battle ahead!

HEIAN: Hold on! Maybe we can lead them into a secluded dark area, then fight them.

KANJIRO: But where? The only shade near is that boulder and small tree. That's not nearly enough! And they'll be back in minutes fully healed! What to do... Wait, Heian, can I borrow your cloak?

HEIAN: Y'know what? I can't tell if the cloak makes me look better or worse. But, here ya go!

{Heian hands Kanjiro a small Semi-green cloak}

KANJIRO: We may not be able to get to dark, but we can make some! {Kanjiro runs up to the sun assassins and attempts to throw the cloak onto them} {I roll 15. Action succesful.}

HEIAN: Wow. I do look better without it. Now, Let's go! {Pulls out both of his sickles.}

Chatter

Ok. I have a Game idea. To show "in game" actions, do this: {Example.} To do Out game actions (things like: I roll 12 doing 8 damage) do this: {example.} --Kanjiro 17:03, 16 December 2007 (MST)

That's hot it goes already, you forgetful nut! We agreed on that before we started any of the adventures. Chaos 17:07, 16 December 2007 (MST)
It's your turn Chaos... --Kanjiro 19:14, 16 December 2007 (MST)
Your turn... --Kanjiro 20:02, 16 December 2007 (MST)
We must fight each sun assassin 3 times, and kill them, then it will be dark. --Kanjiro 21:50, 16 December 2007 (MST)

I just almost have to go. Chaos 22:06, 16 December 2007 (MST)

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