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OHR game/code
From Wuw Archive
< OHR game
The HamsterSpeak code is placed here.
Menu Status System
define constant (0, STATUS_ISOPEN) # Slice extra for keeping track of whether the status display is currently shown, to prevent repeated script calls script, mainloop, begin variable (statusdisplay, gameisplaying) statusdisplay := create container(1, 1) # This slice will be the parent of the rectangles, portrait sprites, and etc for displaying character status on the menu set slice extra (statusdisplay, STATUS_ISOPEN, false) gameisplaying := 1 while (gameisplaying) do ( if (menu is open(0) == true) then ( # This is all you have to do. Just check if the menu is open instead of determining keypresses. if (get slice extra(statusdisplay, STATUS_ISOPEN) == false) then (openstatusdisplay) # The slice extra check is optional, but it helps to have it so that you won't be opening the status screen every game tick ) else (if (menu is open(0) == false) then ( if (get slice extra(statusdisplay, STATUS_ISOPEN) == true) then (closestatusdisplay) )) wait (1) ) end script, openstatusdisplay, begin variable (char1rect, char2rect, char3rect, char4rect) variable (char1portrait, char2portrait, char3portrait, char4portrait) char1rect := create rectangle(...) # Fill in sizes and position if (hero in slot(0) == hero:Whatever) then ( # There is no 'get hero portrait' command yet, so do a manual check char1portrait := load portrait sprite(...) # Fill in portrait here too ) set parent (char1rect, statusdisplay) set parent (char1portrait, statusdisplay) # Repeat for all the character slices set slice extra(statusdisplay, STATUS_ISOPEN, true) end script, close status display, begin # I would put code here to clean up this, but someone probably has a proper way to do so than I would have set slice extra(statusdisplay, STATUS_ISOPEN, false) end