Wildmutt

From Wikitrix

Wildmutt_image.jpg

Contents

Basics

Alien Species: Vulpimancer [pronounced Vul-pee-man-cers]

Home Planet: Vulpin [pronounced Vul-pin]

Intent Added to Omnitrix: Athletic Ability and Sensory Perfection

Body Type: Beast

Height:

Weight:

Species Biography

Wildmutt is a Vulpimancer from the planet Vulpin (a play on vulpine, which means fox). Vulpin is a pitch-black planet at the edge of the galaxy, used, as a dumping ground for everything the rest of the galaxy wants disposed. The ecosystem of the planet has been poisoned beyond compare because of this, and the few creatures that survive here do so under subzero temperatures.

Vulpimancers are one of the few creatures to survive on Vulpin, and are no less mutated than the planet itself. Ranging from human size to several times the size of a human, Vulpimancers share few common characteristics. Vulpimancers do not seem too friendly with their own kind, but this is a common trait amongst animals that aren't family. More animal than humanoid, Vulpimancers live for the moment, hunting down whatever they can find and moving on to the next meal. Vulpimancers can move at high speeds in almost any terrain using their powerful, apelike arms. Vulpimancers have incredible athletic ability and heightened senses of smell, hearing, and taste, but no sense of sight. This is supplemented with the porcupine-like quills on their back, which serve both as weapons and finely tuned sense receptors that can sense things most other creatures can't. From sound to heat, few things escape a Vulpimancer's notice. In battle, the quills on their backs can be fired like projectiles, and are as sharp as spears. While rolling, Vulpimancers become spiked balls that nothing can touch. Because they have no eyes, Vulpimancers to have some trouble with finer movement, and a select few enemies have ways of getting close to them undetected. Vulpimancers also lack complicated verbal communication, instead relying on snarls and growls, so they can't talk down a powerful enemy. Because they rely on their sense of smell and hearing to see, they are vulnerable to strong smells and loud noise and are rendered useless if their noses or ears are clogged.

Planet Biography

A pitch-black planet at the galaxy's edge, Vulpin has long served as a dumping ground for hazardous materials far too dangerous for other worlds. The little that was once natural here long ago became corrupted by dangerous outside influences. Part penal colony, part toxic waste dump, whatever life that does survive here among the subzero temperatures and the poisoned forests must learn to adapt to the harshest of climates.

Biography

Wildmutt is from an alien race called the Vulpimancers, and their superhuman athletic ability with heightened senses of smell, hearing, and taste gives them an extra boost in sensory combat. He has no eyes to directly see his enemies, though his sense of smell makes up for it. Unlike the other alien forms, Wildmutt is the only one that cannot communicate verbally, but he can grunt, growl, and make noises. The razor-sharp quills on his back can be used as projectile weapons, and they can be fired with accuracy.

Omnitrix Version Modifications

no obvious modifications known

Future Alien Description

Future Wildmutt is much more feline. The Omnitrix Symbol is now on his forehead. His spines are no longer visible on his back but he can still project them. He also has a hump in his back now. He also now has a tail, which is almost prehensile.

Child Alien Description

A smaller version of himself. He has a small tooth in his mouth.

Advantages & Abilities

note: these are just my point of view from watching the show

> Wildmutt has superhuman athletic ability.

> Wildmutt has heightened senses of smell, taste, and hearing.

> His senses of hearing and smell make up for his lack of sight.

> He has sharp quills on his back, which can be launched with nearly perfect accuracy (not displayed as of yet)

> He can sense things over a mile away.

> Scale surfaces with razor-sharp claws

> Roll into a ball to destroy things with razor-sharp quills

> Increased Strength


Disadvantages & Weaknesses

note: these are just my point of view from watching the show

> Wildmutt sees through his sense of smell, so he is useless when anything affects this ability.

> He cannot communicate verbally

> Too loud sounds can drastically hurt Wildmutt


Sickness Effects

> Wildmutt’s Nose and other sensors are clogged up, making him ‘blind’ and unable to sense things.

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