Game:L5R Info/Lion

From Understated

UN7xAv I was looking for the report in Yandex and suddenly came across this page. I found a little information on my topic of my report. I would like more, and thanks for that..!

Contents

[edit] Schools

[edit] Akodo Bushi

+1 Perception

Skills: Battle(Mass Combat), defense, kenjutsu, kyujutsu, lore: history, sincerity, any one bugei or high skill

Honor: 6.5

Outfit: light armor, sturdy clothing, daisho, any 1 weapon, traveling pack, 5 koku

Technique:

Rank 1: The Way of the Lion. You may either ignore the portion of an opponent's armor TN derived from Armor, or gain a free raise. (You do not ignore Reduction when choosing the first option.) Also, you gain a bonus of 1k0 to the total of all attack rolls on your first melee attack against an opponent in a skirmish, or against any opponent who has declared a raise on an attack against you since your last turn. You add only a total of 1k0 for an opponent who raised against you, no matter how many times they actually raised.

Rank 2: Strength Of Purity. During a skirmish you may add your honor rank to the total of any single roll during your turn. You may not increase damage rolls in this fashion, nor can you do this while assuming the Center Stance.

Rank 3: Strength of my Ancestors. You may attack a simple action with weapons with the Samurai keyword.

Rank 4: Triumph before Battle. Once per skirmish, you may designate an opponent during the reductions stage. You may ignore any armor TN bonuses your target receives from his stance during the next round.

Rank 5: Akodo's Final Lesson. When you make raises on any bugei skill roll, if you meet or exceed the original TN( before Raises ) but fail to meet the Raised TN, you still succeed without the benefit of raises.

[edit] Kitsu Shugenja

+1 perception

Skills: Battle, Calligraphy(Cipher), etiquette, lore: history, lore : theology, spellcraft, any one High or Bugei skill.

Honor : 6.5

Outfit: Robes, wakizashi, knife, scroll satchel, traveling pack, 5 koku

Affinity/deficiency: Water/Fire

Technique:

Eyes of the Ancestors - You may make a spell casting roll(as though casting a water spell) against a target's willpower x 5. If successful, you learn all spiritual advantages or disadvantages that individual has. By spending a Void point, you may negate any one spiritual advantage an opponent possesses for a number of minutes equal to your school rank. You also gain a free raise with the battle keyword.

Spells: Sense, Commune, Summon, 3 water, 2 air, 1 earth.

[edit] Ikoma Courtier

+1 Intelligence

Skills: Courtier, etiquette, lore: history (lion clan), perform: storytelling, sincerity(honesty), any one high skill, any one bugei skill.

Honor 6.5

Outfit: Traditional clothing, wakizashi, knife, calligraphy set, travelling pack, 5 koku.

Techniques

Rank 1. The Herald of Glory. You gain the Precise Memory advantage for no cost. You may use perform: storytelling to engage in public bragging on the behalf of another person. If you can cite heroic or noble actions by that person and make a TN 20 perform(storytelling)/awareness, that person will gain a number of points of Glory equal to your school rank. This can be done a number of times per month = your school rank.

Rank 2. The Heart of the Lion. You do not lose honor or glory for displaying emotion in public, so long as you do so on behalf of another lion or for an honorable cause greater than yourself. Anyone attempting to sway your emotions through use of intimidation or temptation skills must add +5 tn for each of your school ranks.

Rank 3. The Voice of the Ancestors. Prior to a battle or skirmish, you may inspire your allies with Perform(Oratory)/Awareness at TN equal to 15+5 per person you are inspiring. Targets who are not members of the lion clan increase the TN by a further 5. With a successful roll, each person you inspired may add their honor rank to the total of any one skill during the battle or skirmish.

Rank 4. The Strength of Tradition. A number of times per session equal to your school rank, as a simple action, you may verbally encourage an ally with a tale of great deeds. Roll perform(storytelling)/awareness at TN 25. With success, the next time during the same day that the chosen ally fails a roll, he may reroll it, adding your honor rank in unkept dice to his roll. If he fails his roll, you lose 2 points of honor.

Rank 5. Every Lion is your Brother. Five times per session, when you are making a contested social role against an opponent, you may cite historical precedent to support your views. Roll additional unkept dice equal to your Rank in perform(storytelling).

[edit] Matsu Bushi

+1 Strengh

Skills: Battle, jiujutsu, kenjutsu(katana), kyujutsu, lore: history, any two bugei skills.

Honor: 6.5

Outfit: Light or heavy armor, sturdy clothing, daisho, heavy weapon or polearm, traveling pack, 5 koku.

Techniques

Rank 1. The Lion's Roar. You add your Honor Rank to all damage rolls. When you assume the Full Attack Stance, you may move an additional 5 feet per turn, in addition to the bonus you receive from the stance.

Rank 2. Matsu's Fury. When you are in full attack stance, choose an opponent within 30'. If you successfully hit him this turn, the target is frozen with fear and cannot make move actions this turn. During the reactins stage, an affected opponent may attempt a willpower roll against a TN equal to the amount of damage dealt from your lastest attack to negate the effect of this technique. (The opponent does not suffer from wound penalties for this roll.) If he fails, the effects of this technique end during the next reactions stage(The second after he was struck.) Immunity to fear causes this technique to automatically fail.

Rank 3. The Lion's Charge. Melee attacks for you are a simple action.

Rank 4. Matsu's Courage. You ignore TN penalties from Wound levels equal to your honor rank, or twice your honor rank while in Full Attack Stance.

Rank 5. The Lion's Victory. Once per encounter after you roll damage for an attack, you may spend a Void Point as a free action to activate this technique. You rend the opponent, ripping open his wounds and dealing grievous injury to him. All of the dice you chose to keep explode, re-rolling and adding the result to your damage total.

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