Game:L5R Info/Alternate Paths
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[edit] Crab Clan
[edit] Crab Berserker (Bushi)
Technique Rank : 2
Replaces: Any Crab Bushi school rank 2.
Requirements: Earth 4.
Technique: Berserker's Rage - Once per skirmish, you may enter your rage during the Reactions stage. Once begun, the rage lasts for a number of combat rounds equal to double your earth ring. You may end it early by spending a void point during the reactions stage. Once you rage, you cannot take the center, defense, or full defense stances, and cannot use any non-bugei skill. You ignore all penalties and effects of wound ranks while raging. You gain +2k1 to all attack and damage rolls. If you are killed, you continue to attack until the rage ends, but you cannot be healed.
[edit] Oni Slayer (Shugenja)
Technique Rank : 3
Replaces: Kuni Shugenja 3
Requirements: Lore: Shadowlands 3
Technique: Bound by the World - You may expend an earth spell slot and make a spell casting roll(Without TN). This takes one hour. The circle encompasses a maximum area equal to your school rank x 5 in square feet. Once an oni enters the circle, it becomes active. The oni may not leave the circle without first succeeding at a willpower trait roll against the TN equal to your spell casting roll. While the circle is active, you gain one less Earth Spell slot than normal per day.
[edit] Crane
[edit] Empress Guard (Bushi)
Technique Rank : 3 or 4
Replaces: Kakita Bushi 3 or Daidoji Iron Warrior 4
Requirements: Perception 3.
Technique: To Defend Unto Death - You add half your honor rank to all attack and perception rolls. Also while defending the imperial family, you add +10 to your armor TN.
[edit] Asahina Fetishist (Shugenja)
Technique Rank : 2
Replaces: Asahina Shugenja 2
Requirements: One Craft or Artisan Skill at rank 3.
Technique: The World in the Palm of the Hand - When using an artisan skill or a craft skill to create a small token, you may spend a void point to confer a one-time blessing to the token. Whoever possesses the token may activate this blessing for +2k0 to any high skill roll. No more than one individual can use this benefit more than once per day.
[edit] Dragon
[edit] Mirumoto Mountaineer (Bushi)
Technique Rank : 2
Replaces: Murmoto Busho 2
Requirements: Athletics(climbing) 3
Technique: Heart of the Mountain. When you are surprised during a skirmish due to failing an investigation roll, you may immediately make a second roll. You also add half your athletics skill rank(rounded up) to all ranged attack rolls.
[edit] Tamori Warrior Priest (Shugenja)
Technique Rank : 4
Replaces: Tamori Shugenja 4
Requirements: One weapon skill at rank 3
Technique: Strength of the Soul - You can expend one spell slot as a free action to gain a bonus of +1k0 to any bugei skill roll. You can't spend more than spell slots per round this way than your school rank. You may make melee attacks as a simple action when using Bo of Water, Tetsubo of Earth, Katana of Fire, or Yari of Air.
[edit] Lion
[edit] Deathseeker (Bushi)
Technique Rank : 1
Replaces: Any Lion Bushi School 1
Requirements: Rank 5, Dishonored Disadvantage
Technique: Honor of the Lion - You gain the benefit, skills, honor, and outfit of a rank 1 lion bushi. You may add your honor rank to the total of one damage roll during your turn. If you do, your armor TN is reduced by 5 until the reactions stage of the following combat round. Additionally, you add +1k0 to attack rolls while in the Full Attack Stance.
[edit] Bishamon's Chosen(Shugenja)
Technique Rank : Rank 3
Replaces: Kitsu Shugenja 3
Requirements: Battle 3
Technique: Scion of Strength - You may expend a Spell slot as a free action to gain a bonus of +1k0 to any Strength-based roll including the damage roll of a melee weapon. You may also expend a spell slot in this manner to gain a bonus of +1k0 to the spell casting roll made for any spell with the Battle descriptor.
[edit] Mantis
[edit] Yoritomo Scoundrel (Bushi)
Technique Rank : 2
Replaces: Yoritomo Bushi 2
Requirements: Commerce 2, Sailing 2
Technique: Revel in Villainy - Whenever you spend a void point to enhance an athletics, commerce, sailing, sincerity, or low skill, you gain an additional bonus to the total equal to twice your school rank.
[edit] Mantis Navigator (Shugenja)
Technique Rank : 3
Replaces: Any Mantis Shugenja school, rank 3
Requirements: Sailing(navigation) 3
Technique: The Fortunes' Guidance - When confronted with difficult weather conditions, you may negate them by spending a Void Point as a simple action. In a skirmish, this effect lasts a number of rounds equal to your school rank. Outside of a skirmish, it lasts that many hours. If the weather effects are the result of a spell, you may only negate spells with a mastery level equal or less than your school rank, and then only by spending a number of spell slots equal to the mastery level in addition to the Void Point.
[edit] Phoenix
[edit] Shiba Yojimbo (bushi)
Technique Rank : 3
Replaces: Shiba Bushi 3
Requirements: Honor Rank 5.0
Technique: Shiba's Sacrifice - At the start of any skirmish, you may designate one ally as your charge. Any time your charge is hit by a physical attack or a targeted(non-area-affect) damage-causing spell, if you are within 10' you may make a defense/reflexes roll at TN 25. With success, you take the damage instead. If you spend a void point to reduce this damage, it is reduced by 20 instead of 10.
[edit] Isawa Tensai (shugenjga)
Technique Rank : 2
Replaces: Isawa Shugenja 2
Requirements: Lore: Elements 3, Spellcraft 3
Technique: Embrace the Elements - You gain an additional affinity in any one element for which you already possess an affinity. You gain a deficiency in all other elements.
[edit] Scorpion
[edit] Bitter Lies Swordsman (Bushi)
Technique Rank : 3
Replaces: Bayushi Bushi 3
Requirements: Kenjutsu 3
Technique: The Dark Sword of Bitter Lies - You may spend a Void Point to immediately re-roll any one roll. This re-roll suffers no penalty to the TN even if you failed the original. You may keep either result.
[edit] Shadow Hunter (Shugenja)
Technique Rank : Rank 3
Replaces: Any Scorpion Shugenja School rank 3.
Requirements: Stealth 3
Technique: Scourge in Shadow - When casting a damaging spell, targeting an opponent who is unaware of your presence, you gain a bonus of +2k0 on the spell casting roll. You may expend a single spell slot as a free action to gain a bonus of +1k1 on a knives or stealth skill roll.
[edit] Spider
[edit] Obsidian Magistrate (Bushi)
Technique Rank : Rank 1
Replaces: Daigotsu Bushi 1
Requirements: Investigation 2
Technique: Strength in Terror - You gain the benefit, skills, honor, and outfit of a rank 1 daigotsu bushi. You add your perception trait plus your taint rank to the total of all high and bugei skill rolls. This does not apply to weapon skills. You may also add the difference between your honor and that of your opponent to the total of attack rolls made against that opponent.
[edit] Chuda Subversive (Shugenja)
Technique Rank : Rank 4.
Replaces: Chuda Shugenja 4
Requirements: Lore: Shadowlands 4
Technique: The Dark Kami's Discretion - By expending three spell slots, you may completely suppress your own taint, or that of a willing target for a number of hours equal to your school rank. In the case of a human who possesses the taint, this will temporarily make them immune to damage from Jade or other effects that target the taint, but will deny them access to any taint based abilities. This does not disguise physical mutation.
[edit] Unicorn
[edit] Shinjo Scout (bushi)
Technique Rank : 2
Replaces: Moto or Shinjo Bushi 2
Requirements: Stealth 3
Technique: The Swift Soul - You may use the Stealth Skill while on horseback. You are considered to have the Way of the Land advantage no matter where you are. Finally you gain +1k0 to all attack rolls while mounted.
[edit] Iuchi Traveler (Shugenja)
Technique Rank : 3
Replaces: Iuchi or Horiuchi Shugenja 3
Requirements: Athletics 2, horsemanship 2
Technique: Where the Wind Wills - You may spend one void point and expend one spell slot of either air or water as a simple action to instantly teleport a maximum distance equal to your school rank x 100 feet. This affects only you and the material you are carrying, but you can spend a second void point to bring a horse-sized mount with you.
