We've moved!
Please visit
Dispersion Gun
From The TimeSplitters Wiki
m (finish it later) |
|||
Line 1: | Line 1: | ||
- | + | {{Infobox Weapon| | |
+ | name = Insert the Weapon's name here| | ||
+ | image = Paste the URL of the weapon's picture here| | ||
+ | ammo = Max Clip Size/Max Ammo| | ||
+ | fire_rate = How many bullets it fires per second (Example: 2bps)| | ||
+ | reload_time = How many seconds it takes to reload (Example: 0.9sec)| | ||
+ | damage = What percentage of health it takes off to the head & body.| | ||
+ | type = [[Melee/Pistol/Shotgun/High Fire-Rate/Heavy Weapon/Rocket/Explosive/Sniper/Other| | ||
+ | zoom = If the weapon has a Zoom feature or not.| | ||
+ | p_fire = What Primary Fire does.| | ||
+ | s_fire = What Secondary Fire does.| | ||
+ | games = Which games the weapon appears in.| | ||
+ | }} | ||
+ | |||
+ | The '''{{PAGENAME}}''' is a futuristic shotgun that can be charged to do more damage although one shot (charged or uncharged) to the head is usually lethal. It uses a battery similar to that of the Plasma AutoRifle and the ElectroTool instead of clips of ammunition. Each shot uses 1 to 3(depending on how long the trigger is held) ammo out of a maximum of 40. It must be 'reloaded' in-between each shot, although the reload time is insanely low--comparable to just a slower fire rate. | ||
Worth Mentioning that the trigger can be held indefinately without the gun firing off prematurely--in arcade modes with this gun, a strategy is to always have this gun charged to the max, and releasing when others pop around the corners. | Worth Mentioning that the trigger can be held indefinately without the gun firing off prematurely--in arcade modes with this gun, a strategy is to always have this gun charged to the max, and releasing when others pop around the corners. | ||
Revision as of 18:18, 2 December 2007
{{Infobox Weapon|
name = Insert the Weapon's name here| image = Paste the URL of the weapon's picture here| ammo = Max Clip Size/Max Ammo| fire_rate = How many bullets it fires per second (Example: 2bps)| reload_time = How many seconds it takes to reload (Example: 0.9sec)| damage = What percentage of health it takes off to the head & body.| type = [[Melee/Pistol/Shotgun/High Fire-Rate/Heavy Weapon/Rocket/Explosive/Sniper/Other| zoom = If the weapon has a Zoom feature or not.| p_fire = What Primary Fire does.| s_fire = What Secondary Fire does.| games = Which games the weapon appears in.|
}}
The Dispersion Gun is a futuristic shotgun that can be charged to do more damage although one shot (charged or uncharged) to the head is usually lethal. It uses a battery similar to that of the Plasma AutoRifle and the ElectroTool instead of clips of ammunition. Each shot uses 1 to 3(depending on how long the trigger is held) ammo out of a maximum of 40. It must be 'reloaded' in-between each shot, although the reload time is insanely low--comparable to just a slower fire rate. Worth Mentioning that the trigger can be held indefinately without the gun firing off prematurely--in arcade modes with this gun, a strategy is to always have this gun charged to the max, and releasing when others pop around the corners.
Appears in: TimeSplitters Future Perfect Story Levels available in: Breaking and Entering, U Genius U-Genix Weapon Sets: Neon Reccommended Sets: VR, Spaceport