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Dispersion Gun

From The TimeSplitters Wiki

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A futuristic shotgun that can be charged to do more damage although one shot (charged or uncharged) to the head is usually lethal. It uses a battery similar to that of the Plasma AutoRifle and the ElectroTool instead of clips of ammunition. Each shot uses 1 to 3(depending on how long the trigger is held) ammo out of a maximum of 40. It must be 'reloaded' in-between each shot, although the reload time is insanely low--comparable to just a slower fire rate.
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{{Infobox Weapon|
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  name          = Insert the Weapon's name here|
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  image          = Paste the URL of the weapon's picture here|
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  ammo          = Max Clip Size/Max Ammo|
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  fire_rate      = How many bullets it fires per second (Example: 2bps)|
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  reload_time    = How many seconds it takes to reload (Example: 0.9sec)|
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  damage        = What percentage of health it takes off to the head & body.|
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  type          = [[Melee/Pistol/Shotgun/High Fire-Rate/Heavy Weapon/Rocket/Explosive/Sniper/Other|
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  zoom          = If the weapon has a Zoom feature or not.|
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  p_fire        = What Primary Fire does.|
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  s_fire        = What Secondary Fire does.|
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  games          = Which games the weapon appears in.|
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}}
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The '''{{PAGENAME}}''' is a futuristic shotgun that can be charged to do more damage although one shot (charged or uncharged) to the head is usually lethal. It uses a battery similar to that of the Plasma AutoRifle and the ElectroTool instead of clips of ammunition. Each shot uses 1 to 3(depending on how long the trigger is held) ammo out of a maximum of 40. It must be 'reloaded' in-between each shot, although the reload time is insanely low--comparable to just a slower fire rate.
Worth Mentioning that the trigger can be held indefinately without the  gun firing off prematurely--in arcade modes with this gun, a strategy is to always have this gun charged to the max, and releasing when others pop around the corners.
Worth Mentioning that the trigger can be held indefinately without the  gun firing off prematurely--in arcade modes with this gun, a strategy is to always have this gun charged to the max, and releasing when others pop around the corners.

Revision as of 18:18, 2 December 2007

{{Infobox Weapon|

 name           = Insert the Weapon's name here|
 image          = Paste the URL of the weapon's picture here|
 ammo           = Max Clip Size/Max Ammo|
 fire_rate      = How many bullets it fires per second (Example: 2bps)|
 reload_time    = How many seconds it takes to reload (Example: 0.9sec)|
 damage         = What percentage of health it takes off to the head & body.|
 type           = [[Melee/Pistol/Shotgun/High Fire-Rate/Heavy Weapon/Rocket/Explosive/Sniper/Other|
 zoom           = If the weapon has a Zoom feature or not.|
 p_fire         = What Primary Fire does.|
 s_fire         = What Secondary Fire does.|
 games          = Which games the weapon appears in.|

}}

The Dispersion Gun is a futuristic shotgun that can be charged to do more damage although one shot (charged or uncharged) to the head is usually lethal. It uses a battery similar to that of the Plasma AutoRifle and the ElectroTool instead of clips of ammunition. Each shot uses 1 to 3(depending on how long the trigger is held) ammo out of a maximum of 40. It must be 'reloaded' in-between each shot, although the reload time is insanely low--comparable to just a slower fire rate. Worth Mentioning that the trigger can be held indefinately without the gun firing off prematurely--in arcade modes with this gun, a strategy is to always have this gun charged to the max, and releasing when others pop around the corners.

Appears in: TimeSplitters Future Perfect Story Levels available in: Breaking and Entering, U Genius U-Genix Weapon Sets: Neon Reccommended Sets: VR, Spaceport

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