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Plasma Autorifle
From The TimeSplitters Wiki
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- | A futuristic | + | A futuristic assault weapon that has an increasingly high rate of fire until it overheats. It then needs to vent for a few moments to cool down. Secondary fire shoots sticky plasma grenades. |
+ | {{Infobox Weapon| | ||
+ | name = Plasma Autorifle| | ||
+ | image = http://www.eidos.co.uk/gss/timesplitters2/site_e/portal/planetx/assets/plasma_gunpic.jpg| | ||
+ | ammo = 200 energy cells/20 plasma grenades| | ||
+ | fire_rate = N/A| | ||
+ | reload_time = N/A| | ||
+ | damage = N/A| | ||
+ | type = High Fire Rate/Grenade Launcher| | ||
+ | zoom = Yes| | ||
+ | p_fire = Fires energy cells| | ||
+ | s_fire = Fires plasma grenades| | ||
+ | games = TS2| | ||
+ | }} | ||
+ | The ultimate fighting weapon of the future, made of solid titanium, it can unleash rapid bursts of plasma as well as firing time-delayed grenades. Be careful not to let the rifle overheat, as the cool-down period can give enemies time to deal some serious, perhaps even fatal, damage. | ||
+ | |||
+ | Of note is that the Plasma Autorifle's power seems to have been toned down in Arcade and other multiplayer game modes, somewhat reducing its usefulness when compared to Story Mode. | ||
+ | |||
+ | [[Category: Weapons - High Fire Rate]] |
Current revision as of 18:59, 31 December 2007
A futuristic assault weapon that has an increasingly high rate of fire until it overheats. It then needs to vent for a few moments to cool down. Secondary fire shoots sticky plasma grenades.
Plasma Autorifle | |
---|---|
Ammo | 200 energy cells/20 plasma grenades |
Fire Rate bullets per sec/cartridge time | N/A |
Reload Time | N/A |
Damage (per Single Shot) Head/Body/Leg | N/A |
Type | High Fire Rate/Grenade Launcher |
Zoom | Yes |
Primary Fire | Fires energy cells |
Secondary Fire | Fires plasma grenades |
Games | TS2 |
The ultimate fighting weapon of the future, made of solid titanium, it can unleash rapid bursts of plasma as well as firing time-delayed grenades. Be careful not to let the rifle overheat, as the cool-down period can give enemies time to deal some serious, perhaps even fatal, damage.
Of note is that the Plasma Autorifle's power seems to have been toned down in Arcade and other multiplayer game modes, somewhat reducing its usefulness when compared to Story Mode.