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- | + | This is the Wiki for my untitled Time Travel Game which is being designed as one half of my Honours Project - DD3992 as part of my course in [http://www.uclan.ac.uk/information/courses/ba_bsc_hons_computer_games_enterprise.php Computer Games Design Enterprise] at the [http://www.uclan.ac.uk/ UCLan] Burnley campus. | |
- | This is the Wiki for my untitled Time Travel Game which is being designed as one half of my Honours Project - DD3992 as part of my course in [http://www.uclan.ac.uk/information/courses/ba_bsc_hons_computer_games_enterprise.php Computer Games Design Enterprise] at the [http://www.uclan.ac.uk/ UCLan] Burnley campus. | + | |
+ | The aim of the Wiki is for it to act as the design documentation for the whole game and to contain all the key and necessary information needed to start production of the idea. Over the coming weeks more and more content will be added to the Wiki to achieve this goal. | ||
+ | |||
+ | About the ads: the adverts at the bottom of each page are present as a trade-off for using the [http://editthis.info/wiki/ edit this.info] wiki system for free. Any revenue generated by them goes to edit.this to support and improve their services. | ||
==Me around the web== | ==Me around the web== | ||
- | + | Along with this Wiki the developmental progress for this project and my final year of University is being detailed over on my game design blog, [http://langstrothgamedesign.co.uk/ Langstroth Game Design]. | |
+ | |||
+ | You can also view my Portfolio [http://www.calelgw.com/Portfolio/ here] (Note: this is still very much a work in progress site). | ||
+ | |||
+ | Aside from University and work related websites you can find me on the usual social networks around the net such as: [http://twitter.com/thenerdtheword Twitter], [http://www.facebook.com/cal.langstroth Facebook] and [http://www.linkedin.com/in/clangstroth LinkedIn]. | ||
+ | |||
+ | ==Key Information== | ||
+ | |||
+ | ===[[Basic Information]]=== | ||
+ | Introductory information on the project, it's history and designer. Also includes contact details and current version details. | ||
+ | |||
+ | ===[[Time Travel]]=== | ||
+ | A brief introduction to the concept of Time Travel and how it is used in various media (film, TV, books, etc.). This section also includes a reading list with links to further reading and inspirations behind the game being designed. | ||
+ | |||
+ | '''Note:''' This section is updated and added to regularly. | ||
+ | |||
+ | ===[[Game Concept]]=== | ||
+ | A brief overview of the basic concepts behind the game and its design. | ||
+ | |||
+ | ===[[Game Synopsis]]=== | ||
+ | An overview of the game itself and an abbreviated version of the game narrative. | ||
+ | |||
+ | ===[[Gameplay Elements & Features]]=== | ||
+ | An introduction to the key game mechanics and features that will be the major selling points of the game | ||
+ | |||
+ | ===[[Market Consideration]]=== | ||
+ | Information regarding the game's target market, potential competitors, threats and opportunities | ||
+ | |||
+ | ===[[Platform]]=== | ||
+ | Details on the platforms the game will be made for and why | ||
+ | |||
+ | == Key Sections == | ||
+ | |||
+ | ===[[Story Synopsis]]=== | ||
+ | Give brief synopsis of the game's story then a more detailed breakdown of the plot and through line for the game. | ||
+ | |||
+ | '''Note:''' This section will be updated and added to as the major and minor story details and plot are pinned down during production | ||
+ | |||
+ | ===[[Game Objective]]=== | ||
+ | The ultimate aim of the game in terms of game activities and the player experience. | ||
+ | |||
+ | ===[[Game Mechanics]]=== | ||
+ | Details and descriptions of the game's main mechanics. | ||
+ | |||
+ | ===[[Menu Systems]]=== | ||
+ | A guide to and basic layouts of the various menu systems employed through the game. | ||
+ | |||
+ | ===[[Controls]]=== | ||
+ | Descriptions and layouts for how the player interacts with the keyboard and mouse to control the game. | ||
+ | |||
+ | ===[[In Game Information]]=== | ||
+ | The layout of the game's Heads Up Display and details regarding how information is conveyed to the player onscreen during play via the interface. | ||
+ | |||
+ | ===[[Character Movement and Interaction]]=== | ||
+ | Details how the player interacts and engages with the game world. | ||
+ | |||
+ | ===[[Character Health and Power]]=== | ||
+ | Details how damage functions and effects the player in the game. Also the recharge rates and types for the player's time travel abilities. | ||
+ | |||
+ | ===[[Game World]]=== | ||
+ | The level structure running through the game from a higher overarching level down to examples of how given levels and areas will be made up. | ||
+ | |||
+ | ===[[Non Player Characters]]=== | ||
+ | A guide to all the types of NPCs that will be needed for the game. | ||
+ | |||
+ | ===[[Equipment and Effects]]=== | ||
+ | Details about what equipment is available in the game, what it does and how it affects the game world. | ||
+ | |||
+ | == Technical == | ||
+ | |||
+ | ===[[Camera Systems]]=== | ||
+ | The key details on the the in game camera will work and how the player will interact and control it. | ||
+ | |||
+ | ===[[Animation Sets]]=== | ||
+ | A list of the animations needed in the game along with descriptions | ||
+ | |||
+ | ===[[Sound Design]]=== | ||
+ | Details on sound usage in sound effects, in game music and soundtrack along with dialogue/character voice suggestions. | ||
+ | |||
+ | == Art == | ||
+ | |||
+ | ===[[Look and Feel]]=== | ||
+ | |||
+ | Details how the game appears visually and its overall mood. Also gives a starting part for the individual look and feel for the time periods visited during the course of the game. | ||
+ | |||
+ | == Supplementary Material == | ||
+ | |||
+ | ===[[Appendices]]=== | ||
+ | |||
+ | ===[[Time Travel Game:Copyrights]]=== |
Current revision as of 03:14, 3 May 2012
This is the Wiki for my untitled Time Travel Game which is being designed as one half of my Honours Project - DD3992 as part of my course in Computer Games Design Enterprise at the UCLan Burnley campus.
The aim of the Wiki is for it to act as the design documentation for the whole game and to contain all the key and necessary information needed to start production of the idea. Over the coming weeks more and more content will be added to the Wiki to achieve this goal.
About the ads: the adverts at the bottom of each page are present as a trade-off for using the edit this.info wiki system for free. Any revenue generated by them goes to edit.this to support and improve their services.
Contents |
Me around the web
Along with this Wiki the developmental progress for this project and my final year of University is being detailed over on my game design blog, Langstroth Game Design.
You can also view my Portfolio here (Note: this is still very much a work in progress site).
Aside from University and work related websites you can find me on the usual social networks around the net such as: Twitter, Facebook and LinkedIn.
Key Information
Basic Information
Introductory information on the project, it's history and designer. Also includes contact details and current version details.
Time Travel
A brief introduction to the concept of Time Travel and how it is used in various media (film, TV, books, etc.). This section also includes a reading list with links to further reading and inspirations behind the game being designed.
Note: This section is updated and added to regularly.
Game Concept
A brief overview of the basic concepts behind the game and its design.
Game Synopsis
An overview of the game itself and an abbreviated version of the game narrative.
Gameplay Elements & Features
An introduction to the key game mechanics and features that will be the major selling points of the game
Market Consideration
Information regarding the game's target market, potential competitors, threats and opportunities
Platform
Details on the platforms the game will be made for and why
Key Sections
Story Synopsis
Give brief synopsis of the game's story then a more detailed breakdown of the plot and through line for the game.
Note: This section will be updated and added to as the major and minor story details and plot are pinned down during production
Game Objective
The ultimate aim of the game in terms of game activities and the player experience.
Game Mechanics
Details and descriptions of the game's main mechanics.
Menu Systems
A guide to and basic layouts of the various menu systems employed through the game.
Controls
Descriptions and layouts for how the player interacts with the keyboard and mouse to control the game.
In Game Information
The layout of the game's Heads Up Display and details regarding how information is conveyed to the player onscreen during play via the interface.
Character Movement and Interaction
Details how the player interacts and engages with the game world.
Character Health and Power
Details how damage functions and effects the player in the game. Also the recharge rates and types for the player's time travel abilities.
Game World
The level structure running through the game from a higher overarching level down to examples of how given levels and areas will be made up.
Non Player Characters
A guide to all the types of NPCs that will be needed for the game.
Equipment and Effects
Details about what equipment is available in the game, what it does and how it affects the game world.
Technical
Camera Systems
The key details on the the in game camera will work and how the player will interact and control it.
Animation Sets
A list of the animations needed in the game along with descriptions
Sound Design
Details on sound usage in sound effects, in game music and soundtrack along with dialogue/character voice suggestions.
Art
Look and Feel
Details how the game appears visually and its overall mood. Also gives a starting part for the individual look and feel for the time periods visited during the course of the game.