House Rules

From Thrashfs

Contents

[edit] General House Rules

  • We All Start Somewhere, Right?: All player characters begin at the Normal power level. Optionally, if you feel it would fit your character concept better, you may begin at the Neophyte power level. The reduced stat guidelines for this can be found in the back of the book, on page 99.
  • Show Me Your True Power!: Characters begin with 10 Super, as per standard character generation. They may buy up to a maximum of 30 Super, at which point they gain access to Ultimate Maneuvers.
  • No, Literally, Show Me Your True Power!: When characters reach 90% or higher of their Super meters, some obvious effect shows - flames flickering from the character, superimposed images, glowing, and the like.
  • "DESTROY!": In addition to Mega Attacks, the character may learn an additional Ulimate Maneuver: the Destroy Attack. The Destroy Attack takes a Basic Maneuver that does damage (that is, the Kick or the Punch) with no more than two enhancements, adds 2 to the AP Cost and 30 to the Super Cost, and if successful automatically drops the opponent to zero health.
  • TFS Groove: All characters begin with Disengage, Pursuit Jump, Super Burn, and Super Charge. They may then select two from the following: Disruptive Taunt, Fist Sweep, Respect, and Sweep.

[edit] New And Modified Mechanics

These Maneuvers, Edges, and Drawbacks are either new or were ported over from the previous edition's sourcebooks.

[edit] Tournament Rules

Tournaments occasionally allow for team battles. While some of these team battles are simply a series of one-on-one "last man standing" affairs, others allow for a tag system, which allows for the following moves. These are automatically available to all characters, but are only allowed in tournaments.

  • Tag: The character throws up some pose, or calls for their ally, makes a pre-agreed hand sign, or otherwise shows that they're out of the fight. This costs 6AP, but cancels any attack against them and immediately switches in another ally from their team's selected amount.
  • Emergency Tag: For those in dire emergencies, the character may immediately pull themselves out of combat and replace themselves with an ally. This works exactly as Tag, but costs only 5 Super and 3AP.
  • Striker Tag: The character sacrifices their own personal power for the versatility of allies. This Super may be activated multiple times within a turn. This is a Super, it costs 2 AP and 10 Super. This ability calls in an ally, with 3 AP and whatever their Health and Ki were before they were tagged in, for one round. After this round, said ally retreats on their next initiative, but may be struck as they do so. Any attacks allies perform are treated as normal, and may be defended against or countered as such.

[edit] New Support Maneuver

  • Respect: The character bows, offers praise or encouragement, admits there's a chance of loss, or otherwise shows respect for their opponent. Besides possibly making the fight more personable, this serves to remind the warrior that there is need to fight that much harder. The character must be genuine in their respect for this to work. This Maneuver costs 2 AP and an Action Value of Presence + Taunt. The character gains half the success points, rounded down, as Super.

[edit] New Edge

  • Massive: The character is well and truly giant. Unless the attack's success exceeds their stamina, they do not receive knock back or knockdown from it.

[edit] New Drawback

  • Lacking: Whatever it is that the other fighters are able to pull upon, you just simply lack. This flaw comes in two forms. The first version means the character has no Super Bar, and ergo cannot learn EX, Super, or Ultimate Maneuvers. The second version disallows the character to use Ki, and ergo cannot access moves that use it or involve it (such as energy block). Obviously, characters cannot have Maneuvers, Edges, Skills, or Story Hooks that involve the powers they lack until this flaw has been bought off. Optionally, the character may purchase flaws along the lines of EX Super Bar or Reduced Super Limit preemptively, to represent other problems they have once they have learned to use their powers.
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