Trust No One

From Technomancer

Revision as of 14:29, 2 October 2006 by Dag (Talk | contribs)

In the office of a remote warehouse, a single lightbulb swung slowly over an old kitchen table, with peeling formica. Scattered across the surface were several maps and handwritten notes, weighed down by a couple of starlight scopes and sub-vocal mikes. A man and a woman looked up from the table as the sound of tires crunching on gravel rang out in the silence.

A heavy fist pounded down on the table, "Dammit, Jeanne, you were followed here!"

Before she could reply, a heavyset figure in the shadow loaded a shotgun and growled, "Quick bitching at her, Hank, and pass me those grenades."

With a flash of long red hair, Jeanne grabbed a headset, mumbled an apology, and made for the back door.

Hank glares at you and says, "Well? Get moving!"


--You go to cover the front entrance

--You go to cover the back entrance


This article needs to be edited to conform to Interactive Fiction-style prose. It may need one or more of the following:

  • To be written in the second person, with the reader as protagonist;
  • To follow the POV of only the protagonist (e.g. only narrate the reader's thoughts and observations, as the reader can't know what other characters are thinking, unless he/she is telepathic);
  • To only include choices in the decision paths (e.g. a decision path should be a choice between two or more decisions, not two or more realities - a decision path shouldn't say A: You have $50 in your wallet or B: You have $400 in your wallet. Such a choice provides alternate realities, not alternate decisions.

Please remove this template once changes have been made.

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