Dwarves
From Tearsofblood
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- | Racial Abilities | + | |
* +2 Con, -2 Cha | * +2 Con, -2 Cha | ||
- | * Size | + | * '''Size:''' Medium. |
- | * Speed | + | * '''Speed:''' 20ft. |
- | * Mercenary Memory: This ability grants a dwarf a +2 racial bonus on Knowledge(history, local, and nobility and royalty) checks to gain a tactical advantage over a foe, identify heraldry, or remember a historic battle. | + | * '''Mercenary Memory:''' This ability grants a dwarf a +2 racial bonus on Knowledge(history, local, and nobility and royalty) checks to gain a tactical advantage over a foe, identify heraldry, or remember a historic battle. |
- | * Weapon Familiarity: Dwarves may treat | + | * '''Weapon Familiarity:''' Dwarves may treat Dwarven Waraxes and Dwarven Urgroshes as martial weapons, rather than exotic weapons. |
- | * Stability: A | + | * '''Stability:''' A Dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). |
* +2 racial bonus on saving throws against spells and spell-like effects. | * +2 racial bonus on saving throws against spells and spell-like effects. | ||
* +1 racial bonus on attack rolls when fighting in a formation of 3 or more. | * +1 racial bonus on attack rolls when fighting in a formation of 3 or more. | ||
- | * Favored Class | + | * '''Favored Class:''' Fighter. |
Revision as of 09:59, 3 July 2007
Racial Abilities
- +2 Con, -2 Cha
- Size: Medium.
- Speed: 20ft.
- Mercenary Memory: This ability grants a dwarf a +2 racial bonus on Knowledge(history, local, and nobility and royalty) checks to gain a tactical advantage over a foe, identify heraldry, or remember a historic battle.
- Weapon Familiarity: Dwarves may treat Dwarven Waraxes and Dwarven Urgroshes as martial weapons, rather than exotic weapons.
- Stability: A Dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
- +2 racial bonus on saving throws against spells and spell-like effects.
- +1 racial bonus on attack rolls when fighting in a formation of 3 or more.
- Favored Class: Fighter.