The Art of Transformation

From Summoner

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(OO - Iron Mask)
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'''Action:''' Reflexive <br>
'''Action:''' Reflexive <br>
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== OO - Iron Mask ==
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== Iron Masque (OO) ==
Flesh fades to Corpus, Corpus becomes flesh. Human flesh is not so tough a substance, and may be cut by blades, pierced by bullets, burned by flames. A demon's form and substance are often of hardier stuff, raw Ego given form. By becoming a being of Ego over flesh, one denies harm by sheer gravity of being. This power is rather obvious to an attentive observer, as anything from hard plates to an ephemeral wrap around the Summoner's skin...or replace it completely. Even almost-mundane Alter Selves surrender parts of their being, leaving sleeves of vastly different clothing on a Summoner's warddrobe, or a steel breastplate in the case of a knight of the Emperor arcanum. The final description is between the player and the Storyteller to decide, and need not always be the same. <br>
Flesh fades to Corpus, Corpus becomes flesh. Human flesh is not so tough a substance, and may be cut by blades, pierced by bullets, burned by flames. A demon's form and substance are often of hardier stuff, raw Ego given form. By becoming a being of Ego over flesh, one denies harm by sheer gravity of being. This power is rather obvious to an attentive observer, as anything from hard plates to an ephemeral wrap around the Summoner's skin...or replace it completely. Even almost-mundane Alter Selves surrender parts of their being, leaving sleeves of vastly different clothing on a Summoner's warddrobe, or a steel breastplate in the case of a knight of the Emperor arcanum. The final description is between the player and the Storyteller to decide, and need not always be the same. <br>
The Summoner gains a point of Armor per success on the roll, but may gain no more Armor than their dots in Transformation. As part of their flesh and moving with them, it confers no penalties, but does not stack with any other sources of Armor.
The Summoner gains a point of Armor per success on the roll, but may gain no more Armor than their dots in Transformation. As part of their flesh and moving with them, it confers no penalties, but does not stack with any other sources of Armor.

Revision as of 19:42, 15 January 2008

Contents

My Hands (O)

The Art of Transformation, unlike even the other Trump Arts, is mroe instinctual than practiced. The first step towards mastery of the Art is to allow a certain quicksilver quality to the flesh. Flesh submits to Ego, and the Ego gives the Alter Self form. The first truth of Transformation is that the self is mutable. Matter flows into the Alter Self, while numinous Corpus replaces what is lost. Through this, the Summoner changes. He may sprout claws, perhaps darken his skin to attain a better camoflague, any reasonable advantage from the shape of his Alter Self. Unarmed attacks can made to do lethal damage, or can gain a +1 bonus to rolls, but not both. Any change should not create a bonus larger than the Alter Self's relevant Trait or the Summoner's dots in Transformation, whichever is lower.
Cost: 1 Id
Dice Pool: None
Action: Reflexive

Iron Masque (OO)

Flesh fades to Corpus, Corpus becomes flesh. Human flesh is not so tough a substance, and may be cut by blades, pierced by bullets, burned by flames. A demon's form and substance are often of hardier stuff, raw Ego given form. By becoming a being of Ego over flesh, one denies harm by sheer gravity of being. This power is rather obvious to an attentive observer, as anything from hard plates to an ephemeral wrap around the Summoner's skin...or replace it completely. Even almost-mundane Alter Selves surrender parts of their being, leaving sleeves of vastly different clothing on a Summoner's warddrobe, or a steel breastplate in the case of a knight of the Emperor arcanum. The final description is between the player and the Storyteller to decide, and need not always be the same.
The Summoner gains a point of Armor per success on the roll, but may gain no more Armor than their dots in Transformation. As part of their flesh and moving with them, it confers no penalties, but does not stack with any other sources of Armor. Cost: 1 Id
Dice Pool: Stamina + Survival + Ego
Action: Instant

Roll Results

Dramatic Failure: The power fails, and the Summoner inflicts a level of bashing damage on themselves.
Failure: The Summoner fails to harden their flesh against attack.
Success: Flesh molds into hardier stuff of Ego, granting a point of all-purpose armor per success.
Exceptional Succcess: As with a normal success, except the armor qualifies with a BP rating equal to the Summoner's Ego.

OOO - Becoming the Beast

Instead of drawing out the Alter Self, become it. Lasts for Sta + Ego rounds before costs rise. Damage converts back to the flesh once over.

OOOO - Devour and Purify

Allows a Summoner to harvert Id from the lost Corpus of demons, or even from mortal wounds. This can be spent, above limits, to extend the duration of Becoming the Beast.

OOOOO - Gestalt

Become a hybrid being, added various boons to the combined form. It lasts for a scene.



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