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- | + | ''"The words 'I am' are potent words; be careful what you hitch them to. The thing you're claiming has a way of reaching back and claiming you." -A.L. Kitselman'' | |
- | + | =Summoner: the Conception= | |
- | + | Welcome to my little World of Darkness fan project, inspired by the Shin Megami Tensei series of games and stories. I claim no right or authority over any product of either source, or any other sources sampled in this strictly fan-based work. Do not sue me, as I can barely pay rent as it is. | |
- | + | ||
- | + | ||
- | + | ||
- | - | + | Throughout this area, we'll explore a Storytelling Adventure of Self-Discovery and Deception. Over time, I will develop this page into an outright splatbook of sorts, based on the framework of the wonderful White Wolf titles, which I will gladly sell out and tell you to buy. Here goes... |
- | + | == [[Introduction]] == | |
- | + | A look into the ideal themes and moods of a Summoner chronicle. | |
- | + | == [[Chapter 1: The Evil Genius]] == | |
+ | An overview of this unique facet of the World of Darkness, and a look into the world, factions, and dangers common to most Summoners. | ||
+ | == [[Chapter 2: Character Creation]] == | ||
+ | The Summoner Template, costs, nature, Merits, and the rules needed to turn a standard mortal into a Summoner and a master of their unusual Arts. | ||
+ | == [[Chapter 3: Special Rules and Systems]] == | ||
+ | Everything you need to know about the Mirror, the Unconscious, and the powerful Symbols that are unique to Summoner existence. | ||
+ | == [[Chapter 4: Storytelling]] == | ||
+ | Tips for creating a story of Summoners, and notes for useful antagonists to use in a Summoner tale or any World of Darkness story | ||
+ | == [[Appendix 1: Archetypes]] == | ||
+ | The rare and rumored brotherhoods whose Devil Contracts set them somehow apart from others. | ||
+ | == [[Appendix 2: The Secret Clubs of Emerlyon Academy]] == | ||
+ | A sample setting for a Summoner story, one day to be complete with details, plot hooks, and antagonists. | ||
+ | == [[Appendix 3: Random Design Notes]] == | ||
+ | ...Do I really need to elaborate? |
Current revision as of 23:46, 9 January 2008
"The words 'I am' are potent words; be careful what you hitch them to. The thing you're claiming has a way of reaching back and claiming you." -A.L. Kitselman
Contents |
Summoner: the Conception
Welcome to my little World of Darkness fan project, inspired by the Shin Megami Tensei series of games and stories. I claim no right or authority over any product of either source, or any other sources sampled in this strictly fan-based work. Do not sue me, as I can barely pay rent as it is.
Throughout this area, we'll explore a Storytelling Adventure of Self-Discovery and Deception. Over time, I will develop this page into an outright splatbook of sorts, based on the framework of the wonderful White Wolf titles, which I will gladly sell out and tell you to buy. Here goes...
Introduction
A look into the ideal themes and moods of a Summoner chronicle.
Chapter 1: The Evil Genius
An overview of this unique facet of the World of Darkness, and a look into the world, factions, and dangers common to most Summoners.
Chapter 2: Character Creation
The Summoner Template, costs, nature, Merits, and the rules needed to turn a standard mortal into a Summoner and a master of their unusual Arts.
Chapter 3: Special Rules and Systems
Everything you need to know about the Mirror, the Unconscious, and the powerful Symbols that are unique to Summoner existence.
Chapter 4: Storytelling
Tips for creating a story of Summoners, and notes for useful antagonists to use in a Summoner tale or any World of Darkness story
Appendix 1: Archetypes
The rare and rumored brotherhoods whose Devil Contracts set them somehow apart from others.
Appendix 2: The Secret Clubs of Emerlyon Academy
A sample setting for a Summoner story, one day to be complete with details, plot hooks, and antagonists.
Appendix 3: Random Design Notes
...Do I really need to elaborate?