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Hero System templates

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Hero System articles may incorporate any of the following useful and informative templates.

Contents

Version templates

What to type What it produces Where to put it
{{Hero4th}}
Image:Heroman_4th.png This article uses the 4th Edition of the Hero System rules.
Content may be incompatible with the latest version of the rules.
At the top of articles containing Hero System 4th Edition content
{{Hero5th}}
Image:Heroman_5th.png This article uses the unrevised 5th Edition of the Hero System rules.
Content may be incompatible with the latest version of the rules.
At the top of articles containing Hero System 5th Edition (unrevised) content
{{Hero house rules}}
Image:House.png This article uses house rules.
Content is incompatible with campaigns that do not use the same rules.
At the top of Hero System articles that use house rules

Rule templates

What to type What it produces Where to put it
{{stop}}
Image:Stop_Sign.gif This rule has the potential to substantially alter a GM's storyline.
GMs should carefully consider the impact of this rule before allowing its use.
At the top of articles containing potentially disruptive Hero System rules
{{exclamation}}
Image:Exclamation.gif This rule may be unusually effective in certain circumstances.
GMs should carefully examine abilities using this rule before allowing their use.
At the top of articles containing potentially unbalancing Hero System rules
{{Hero modified rule|parameter list}}
This rule modifies rulename, Hero System Fifth Edition Revised page(s) pagenumber.
At the top of articles containing modifications to Hero System 5th Edition rules
{{spirit}} Spirits are described in the Hero System Almanac I. The GM must approve any use of the spirit type. Within articles containing Hero System content pertaining to Spirits

Mechanics templates

Characteristics

Characters

What to type What it produces Where to put it
{{Hero stats|parameter list}}
POWER VALUE CURRENT STAT COST POWER VALUE CURRENT STAT COST
10 10 STR 0 2 2 PD 0
10 10 DEX 0 2 2 ED 0
10 10 CON 0 2 2 SPD 0
10 10 BODY 0 4 4 REC 0
10 10 INT 0 20 20 END 0
10 10 EGO 0 20 20 STUN 0
10 10 PRE 0
10 10 COM 0 Characteristics Cost: 0
In the Characteristics section of articles containing Hero System characters
{{Hero combat stats|parameter list}}
BASE LEVELS CURRENT TOTAL
OCV 3 + 0 = 3
DCV 3 + 0 = 3
ECV 3 + 0 = 3
1 2 3 4 5 6 7 8 9 10 11 12
Phases

X X
BODY DAMAGE STUN DAMAGE END SPENT
0 0 0
OTHER DAMAGE
None

Immediately after the Hero stats template tag

Automata

What to type What it produces Where to put it
{{Hero stats autom|parameter list}}
POWER VALUE CURRENT STAT COST POWER VALUE CURRENT STAT COST
10 10 STR 0 2 2 PD 0
10 10 DEX 0 2 2 ED 0
10 10 CON 0 2 2 SPD 0
10 10 BODY 0 4 4 REC 0
10 10 INT 0 20 20 END 0
10 10 PRE 0 20 20 STUN 0
10 10 COM 0 Characteristics Cost: 0
In the Characteristics section of articles containing Hero System automata
{{Hero combat stats autom|parameter list}}
BASE LEVELS CURRENT TOTAL
OCV 3 + 0 = 3
DCV 3 + 0 = 3
1 2 3 4 5 6 7 8 9 10 11 12
Phases

X X
BODY DAMAGE STUN DAMAGE END SPENT
0 0 0
OTHER DAMAGE
None

Immediately after the Hero stats autom template tag

Spirits

Spirits are described in the Hero System Almanac I. The GM must approve any use of the spirit type.

What to type What it produces Where to put it
{{Hero stats spir|parameter list}}
POWER VALUE CURRENT STAT COST POWER VALUE CURRENT STAT COST
10 10 DEX 0 2 2 SPD 0
10 10 INT 0
10 10 EGO 0
10 10 PRE 0 Characteristics Cost: 0
In the Characteristics section of articles containing Hero System spirits
{{Hero combat stats spir|parameter list}}
BASE LEVELS CURRENT TOTAL
OCV 3 + 0 = 3
DCV 3 + 0 = 3
ECV 3 + 0 = 3
1 2 3 4 5 6 7 8 9 10 11 12
Phases

X X
DAMAGE
None

Immediately after the Hero stats spir template tag

Computer AIs

What to type What it produces Where to put it
{{Hero stats ai|parameter list}}
POWER VALUE CURRENT STAT COST POWER VALUE CURRENT STAT COST
10 10 DEX 0 2 2 SPD 0
10 10 INT 0
10 10 EGO 0 Characteristics Cost: 0
In the Characteristics section of articles containing Hero System AIs
{{Hero combat stats ai|parameter list}}
BASE LEVELS CURRENT TOTAL
OCV 3 + 0 = 3
DCV 3 + 0 = 3
ECV 3 + 0 = 3
1 2 3 4 5 6 7 8 9 10 11 12
Phases

X X
DAMAGE
None

Immediately after the Hero stats ai template tag

Computers (non-AI)

What to type What it produces Where to put it
{{Hero stats comp|parameter list}}
POWER VALUE CURRENT STAT COST POWER VALUE CURRENT STAT COST
10 10 DEX 0 2 2 SPD 0
10 10 INT 0 Characteristics Cost: 0
In the Characteristics section of articles containing Hero System computers
{{Hero combat stats comp|parameter list}}
BASE LEVELS CURRENT TOTAL
OCV 3 + 0 = 3
DCV 3 + 0 = 3
1 2 3 4 5 6 7 8 9 10 11 12
Phases

X X
DAMAGE
None

Immediately after the Hero stats comp template tag

Vehicles

What to type What it produces Where to put it
{{Hero stats veh|parameter list}}
POWER VALUE CURRENT STAT COST POWER VALUE CURRENT STAT COST
1 1 SIZE 0 10 10 STR 0
10 10 DEX 0 10 10 BODY 0
2 2 DEF 0 2 2 SPD 0
AREA MASS
0.5 hex(es) 100 kg
Characteristics Cost: 0
In the Characteristics section of articles containing Hero System vehicles
{{Hero combat stats veh|parameter list}}
1 2 3 4 5 6 7 8 9 10 11 12
Phases

X X
DCV MODIFIER KB MODIFIER
+0 +0
BODY DAMAGE OTHER DAMAGE
0 None

Immediately after the Hero stats veh template tag

Bases

What to type What it produces Where to put it
{{Hero stats base|parameter list}}
POWER VALUE CURRENT STAT COST POWER VALUE CURRENT STAT COST
1 1 SIZE 0 2 2 BODY 0
2 2 DEF 0
AREA
8 hexes
Characteristics Cost: 0
In the Characteristics section of articles containing Hero System bases
{{Hero combat stats base|parameter list}}
DCV MODIFIER
-4
DAMAGE
None

Immediately after the Hero stats base template tag

Skills

See the Usage section on any of these templates' pages for an explanation of how they should be organized.

What to type What it produces Where to put it
{{Hero skill block}}
COST SKILL ROLL  

This template creates the top of a skill block. It must be followed by the Hero skill total template, enclosing any number of skill templates.

Within the Skills section of articles containing Hero System characters.
{{Hero skill cluster|Name}}
 
  Cluster Name

This template creates the top of a skill cluster. It should be followed by the Hero skill cluster bottom template, enclosing any number of skills.

Between the Hero skill block and Hero skill total templates.
{{Hero martial art cluster|Name}}
 
  Martial Arts Style
COST MANEUVER OCV DCV NOTES

This template creates the top of a martial arts cluster. It should be followed by the Hero skill cluster bottom template, enclosing any number of martial arts maneuvers.

Between the Hero skill block and Hero skill total templates.
{{Hero skill cluster bottom}}
 

This template creates the closing line of a skill or martial arts cluster.

After either the Hero skill cluster or the Hero martial art cluster template, enclosing the cluster's skills.
{{Hero skill|parameter list}}
3 Skill Name 11  

This template creates one skill entry in a Hero skill block.

Between the Hero skill block and Hero skill total templates, optionally within a skill cluster.
{{Hero skill general|parameter list}}
2 KS Category 11  

This template creates one general skill entry in a Hero skill block.

Between the Hero skill block and Hero skill total templates, optionally within a skill cluster.
{{Hero martial art|parameter list}}
3 Martial Maneuver +2 +2

This template creates one martial arts maneuver entry in a Hero martial art cluster.

Between the Hero martial art block and Hero cluster bottom templates.
{{Hero skill total|Cost}}
30 Skills Cost


This template creates the closing line of a Hero skill block and shows the total cost of listed skills.

After the Hero skill block template, enclosing the block's skills and clusters.

Powers

See the Usage section on any of these templates' pages for an explanation of how they should be organized.

What to type What it produces Where to put it
{{Hero power block}}
COST   POWER BASE
POINTS
ACTIVE
POINTS
MODIFIERS END

This template creates the top of a power block. It must be followed by the Hero power total template, enclosing any number of power templates.

Within the Powers section of articles containing Hero System characters.
{{Hero power framework|Name}}
 
  Framework Name

This template creates the top of a power framework. It should be followed by the Hero power framework bottom template, enclosing any number of powers or power clusters.

Between the Hero power block and Hero power total templates.
{{Hero power framework bottom}}
 

This template creates the closing line of a Hero power framework.

After the Hero power framework template, enclosing the framework's powers.
{{Hero power cluster|Name}}
 
  Cluster Name

This template creates the top of a power cluster. It should be followed by the Hero power cluster bottom template, enclosing any number of powers.

Between the Hero power block and Hero power total templates.
{{Hero power cluster bottom}}
 

This template creates the closing line of a Hero power cluster.

After the Hero power cluster template, enclosing the cluster's powers.
{{Hero power|parameter list}}
5 Power Name 10 10 (OAF -1) 1

This template creates one power entry in a Hero power block.

Between the Hero power block and Hero power total templates, optionally within a Hero power framework or Hero power cluster.
{{Hero power special|parameter list}}
5 Sense Name 10 10 (OAF -1) 1

This template creates one special power entry in a Hero power block.

Between the Hero power block and Hero power total templates, optionally within a Hero power framework or Hero power cluster.
{{Hero power total|parameter list}}
125   Powers Cost
25   Skills Cost
100   Characteristics Cost
250   Total Cost


This template creates the closing lines of a Hero power block, displaying the total cost of the listed powers as well as skills, characteristics, and total cost.

After the Hero power block template, enclosing the block's powers, frameworks and clusters.

Disadvantages

See the Usage section on any of these templates' pages for an explanation of how they should be organized.

What to type What it produces Where to put it
{{Hero disad block}}
VALUE DISADVANTAGE DESCRIPTION

This template creates the top of a disadvantage block. It must be followed by the Hero disad total template, enclosing any number of disadvantage templates.

Within the Disadvantages section of articles containing Hero System characters.
{{Hero disad|parameter list}}
10 Category Description

This template creates one disadvantage entry in a Hero disad block.

Between the Hero disad block and Hero disad total templates.
{{Hero disad total|parameter list}}
150 Disadvantages Total UNSPENT XP
100 Base Points 0
0 Experience Points Spent
250 Total Points  


This template creates the closing lines of a Hero disad block, displaying the total value of the listed disadvantages as well as spent and unspent experience points.

After the Hero disad block template, enclosing the block's disadvantages.
{{Hero disad total agent|parameter list}}
150 Disadvantages Total
100 Contributions
250 Total Points


This template creates the closing lines of a Hero disad block for a Follower, Vehicle or Base, displaying the total value of the listed disadvantages as well as those provided through character contributions.

After the Hero disad block template, enclosing the block's disadvantages.

Descriptive templates

Infoboxes

What to type What it produces Where to put it
{{Hero infobox}}
{{{Name}}}
Author Author
Power Scale Standard Superheroic
Class Brick
Species Human

Player Player
Campaign Campaign
Role Hero
Base Game City
Status {{{Status}}}
At the top of articles containing Hero System characters
{{Hero campaign infobox}}
Campaign name
Gamemaster Gamemaster
Status Example

Power Scale Standard Superheroic
Base Points 200
Max Disads 150
Max Disads
(per type)
50
Total Points 350

Approved Ranges
Characteristics 10-40
SPD 3-10
CV 7-13
DCs 6-14
Active Points 40-80
Skill Points 25-80
Skill Rolls 11-15-
Def/rDef 20/10
At the top of articles containing Hero System campaigns

Other descriptive templates

What to type What it produces Where to put it
{{Hero blurb}}
Blurb
Hero System templates/blurb

This template creates a link to the /blurb subarticle page and displays the transcluded contents of it.

Usually at the top of the Description section of articles containing Hero System content
{{Hero descr phys}}
SEX ETHNICITY SKIN TONE HEIGHT WEIGHT BUILD
Male Caucasian Tan 200cm 100kg Muscular 
HAIR COLOR HAIR STYLE EYE COLOR AGE APPARENT AGE HANDEDNESS
Brown Short, straight Brown 25 25 Right 
Usually at the top of the Description section of articles containing Hero System characters
{{Hero descr hist}}
DATE OF BIRTH PLACE OF BIRTH PARENTS' NAMES
Jan 1, 2000 Hometown John Q. & Jane Normal 
Usually at the top of the Background section of articles containing Hero System characters
{{Hero descr soc}}
ALIAS(ES)
Heroman 
CURRENT RESIDENCE
Game City 
MARITAL STATUS SPOUSE CHILDREN (AGE)
Single None None 
Usually at the top of the Background section of articles containing Hero System characters
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