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Aralos/3rdEd

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< Aralos
Revision as of 22:06, 22 April 2007 by Stormraven (Talk | contribs)
This is an alternate version of this character.
The primary version is Aralos (D&D 3.5 Edition)
Image:dnd_3rd.png This article uses the Third Edition of the Dungeons & Dragons rules.
Content may be incompatible with the latest version of the rules.
Half-elf Rgr 2 Rog 4
Medium Humanoid
Hit Dice 2d8+4d6+12 (40 hp)
Initiative +4 (Dex)
Speed 30 ft.
Armor Class 19 (+4 Dex, +4 mithral chain shirt, +1 ring of protection +1)
Base Attack/Grapple +5/+7
Attack +2 rapier +9 melee (1d6+4, 18-20/x2), or

+1 frost dagger +8 melee (1d4+3+1d6 cold, 19-20/x2), or
+3 dagger of returning +12 ranged (1d4+5, 19-20/x2), or
+1 dagger +10 ranged (1d4+3, 19-20/x2), or
+1 frost dart +10 ranged (1d4+3+1d6 cold)

Full Attack +2 rapier +7 melee (1d6+4, 18-20/x2) and +1 frost dagger +6 melee (1d4+2+1d6 cold, 19-20/x2), or

+2 rapier +9 melee (1d6+4, 18-20/x2), or
+1 frost dagger +8 melee (1d4+3+1d6 cold, 19-20/x2), or
+3 dagger of returning +12 ranged (1d4+5, 19-20/x2), or
+1 dagger +10 ranged (1d4+3, 19-20/x2), or
+1 frost dart +10 ranged (1d4+3+1d6 cold)

Space/Reach 5 ft./5 ft.
Special Attacks Sneak attack
Special Qualities Low-light vision, half-elf traits, evasion, favored enemy, ranger two-weapon fighting, uncanny dodge
Alignment NG
Saves Fort +6, Ref +8, Will +1
Abilities Str 14, Dex 19, Con 14, Int 13, Wis 10, Cha 11
Skills Balance +11 (6 rks), Climb +15 (6 rks), Gather Information +2 (2 rks), Hide +3 (2 rks), Intuit Direction +2 (2 rks), Jump +1 (2 rks), Knowledge (nature) +6 (5 rks), Listen +6 (5 rks), Move Silently +6 (5 rks), Pick Pocket +3 (2 rks), Profession (sailor) +3 (3 rks), Search +5 (3 rks), Speak Language (Common, Elven, Aquan), Spot +7 (6 rks), Swim -4 (6 rks), Tumble +7 (6 rks), Use Rope +8 (4 rks), Wilderness Lore +4 (4 rks)
Feats Expertise, Quick Draw, Sea Legs, Track
ECL 6
XP 18,781


Aralos is a sailor formerly aboard the Golden Dawn. Following the death of the ship's captain, Aralos disembarked in Kingsport, where he met Hilgard and joined his quest to find Gavengard. While Hilgard sought treasure and his people's history, Aralos hoped to discover an ancient ship design rumored to be faster than anything currently plying the high seas.

A dashing swashbuckler, Aralos is daring in battle, hearty in celebration, and fearless with the ladies.

Combat

Aralos fights two-weapon style with his rapier and dagger. He likes to wend his way about the battlefield, seeking flanking advantages so that he can use his sneak attack.

Half-elf traits: Half-elves share the following traits:

  • Elven Blood: For all effects related to race, a half-elf is considered an elf.
  • Immunity to sleep spells and similar magical effects.
  • +2 racial bonus on saving throws against enchantment spells and effects.
  • +1 racial bonus on Listen, Search and Spot checks.

Sneak attack: +2d6.

Evasion: When wearing light or no armor and subjected to an attack that deals half damage on a successful Reflex saving throw, Aralos instead takes no damage with a successful save.

Favored enemy: Animals (+1). Against creatures of the selected type(s), a ranger gains the associated bonus on Bluff, Listen, Sense Motive, Spot and Wilderness Lore checks. He also adds this bonus to weapon damage rolls unless (a) the target is immune to critical hits, or (b) the ranger is using a ranged weapon at a distance greater than 30 feet.

Ranger two-weapon fighting: When wearing light or no armor, Aralos can fight with two weapons as though with the feats Ambidexterity and Two-Weapon Fighting. This bonus does not apply to double-headed weapons.

Uncanny dodge: Aralos retains his Dexterity bonus to AC even when caught flat-footed or struck by an invisible attacker. He still loses his Dexterity bonus to AC if immobilized.

Possessions

Light Medium Heavy Lift Drag

Load Limits

58 116 175 350 875

Encumbrance: Medium (68½ lb.)
Max Dex Bonus: +6
Armor Check Penalty: -3
Arcane Spell Failure: {{{ASF}}}

+2 rapier (3 lb.), +1 frost dagger (1 lb.), +3 dagger of returning (1 lb.), +1 dagger (5, 5 lb.), +1 frost dart, mithral chain shirt, ring of climbing, ring of protection +1, boots of dexterity +2, acid (flask, 3, 4 lb.), alchemist's fire (flask, 3, 4 lb.), smokestick (2), caltrops (bag) (2 lb.), traveler's outfit

Bag of holding (I) (15 lb.):

  • +1 battle axe (10, 70 lb.), +1 longsword (10, 40 lb.), +1 hand axe (10, 50 lb.), +1 dagger (10, 10 lb.), rapier (3 lb.), dagger (8, 8 lb.), blending armor (20 lb.), +1 leather armor (15 lb.), mithral shirt (10 lb.), ring of affecting auras
  • Artifact signet ring (Craftsman of Moradin) (2, 360 gp each)
  • Sapphire (3, 1200 gp each), topaz (2, 400 gp each), onyx (80 gp)
  • Coin: 1275 gp, 3268 sp (91 lb.)
  • Backpack (2 lb.):
    • Bedroll (5 lb.), fish hook, flint & steel, grapple (4 lb.), whetstone (1 lb.)
    • Tube case:
      • Parchment (20 sheets), pen set, ink
    • Coin: 540 gp (11 lb.)

Belt pouch (½ lb.):

  • Antitoxin (9), potion of cure light wounds (10), potion of cure moderate wounds, potion of cure serious wounds, potion of haste (3), potion of spider climb
  • Diamond (4500 gp), sapphire (880 gp), topaz (740 gp), onyx (60 gp)
  • Coin: 200 pp, 269 gp, 7 sp, 8 cp (10 lb.)
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