Thanks for visiting Stormraven Gaming! We've moved to a new, private server. Please visit (and update your bookmarks to):
Editing and article creation here have been disabled. Thanks for your patience during our move to our new and happier home!
Gory
From Stormravengaming
(Difference between revisions)
Current revision as of 03:17, 2 July 2008
When a gory weapon (also called a splatterific weapon) does damage to its target, it evokes a fountain of blood from the wound. This does no extra damage but has several other, related effects:
- The wielder is liberally splattered with blood. He receives a +2 circumstance bonus to Intimidate checks for the next hour or until he washes. If he strikes a critical hit, this bonus increases to +5.
- All creatures within 5 feet of the wielder when he damages a foe are splattered with blood as a splash effect. Living creatures with at least 3 Intelligence that are blood-splattered, including the wielder, must attempt a DC 13 Will saving throw or be sickened for the rest of the encounter.
- If the wielder confirms a critical hit on a creature that is subject to critical hits, it elicits a great fountain of blood and gore. All creatures within 30 feet, excluding the wielder, are affected as though by a scare spell (DC 15).
A gory weapon makes no distinction between friend and foe. Any creature within the area effects described above suffers the effects.
The wielder of a gory weapon gains a +2 circumstance bonus to saving throws against Fear effects after possessing the weapon for 24 hours.
Moderate necromancy; CL 6th; Craft Magic Arms and Armor, scare; Market Price +1 bonus; Cost to Create –; – lb.