Deliria

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Deliria WikiPro-Deliriafinal.png
Aliases Bad Luck
Real Name Deliria McGee of Farrow Downs
Alignment Chaotic Neutral
Occupation Rogue
Age 39
Gender Female
Race/Ethnicity Halfling
Height 25in
Weight 22lb
Weapon(s) Dagger, Small Crossbow, Short Sword
Abilties Running, Hiding, Stealing
Family None
Associates Rorik, Enke, Matthias
Story Dungeons and Dragons
Status Annoying


Deliria Mcgee is short, fast, and quite insane. There's really little else to describe her.


Contents

Personality

If Dungeons and Dragons were a movie, Deliria would probably fill the role of the annoying sidekick that only makes every bad situation worse. Gifted, or cursed, with a subsantial amount of speed makes certain that though Deliria is fairly intelligent, all thoughts and actions are carried out after a mere split second's worth of thought. Insane as she is, Deliria usually only has a good idea when she has been pinned down and kept still long enough to hear all the details; even then it is unlikely that said idea will be even remotely plausible.

She is loud, easily distracted, and possibly psychotic. And by possibly, we really mean 'was there ever a doubt in your mind?' since Deliria has more often than not caused serious problems at the most inopportune of times.


Attributes

As far as the physical needs of theives go, Deliria is prefection. She is fast, small, and fully capable of moving quietly through a heavily guarded fortress so the whole team doesn't have to. When it comes to the mental requirements, however, Deliria falls flat. She is clever and imaginative, but her common sense is the equivalent of a rock. A very, very clueless rock. Possibly made of granite. Deliria's childhood infliction of madness ensured that she would never develope a healthy mind and thus, she is as she is: incredibly messed up.


History

The McGee clan lived in a bustling part of a large human city, in a section dedicated to the halfling population and referred to as the Farrow Downs. The actual joke behind the name itself wasn't well remembered, but older citizens still managed to chuckle when it was used, so the title stuck. Deliria began with one brother and five sisters, several aunts and uncles, and a pair of utterly devoted parents; a home life common to most of her race. Like most halfling children, Dleiria was dark-haired and bright-eyed, and unlike most she was remarkably agile. This lead to numerous chases all over the nearby market stalls and just as many stern lectures from her exhausted, red-faced relatives once she was caught.

Like any halfling community however, Farrow Downs was nomadic. Usually, the farthest the dwellers moved happened to be a few streets over, or perhaps the other side of town. After an economic crash within the mining industry however, the milling society packed up their belongings and headed out for more opportunistic places to live. Being the child she was however, Deliria felt that it was beneath her to walk near the rest of the family, and darted in and out amongst the feet of her fellow halflings. So, of course, it was nearly impossible for anyone to keep track of her. As the trail circled through lightly mountainous terrain, the mine entrance came into view, and in order to dodge a particularly persistent uncle, Deliria made the mistake of ducking inside.

As Deliria had always been something of a wild child in everything she did, she zigzagged about the tunnels haphazardly, and managed to slam into the one unsteady support beam and bring the ceiling on top of herself. Eleven year old Deliria was pinned beneath a heavy mound of dislodged dirt and rocks, unable to move, and very frightened. Then the water came.

It was only a drop. But one drop turned into two, four, ten, dozens and dozens of drops, all coming one at a time and striking the shivering child directly between the eyes.

It took three days to dig the little halfling girl out, and when they managed to tug her out from under the cave-in, she was already too damaged to be saved. Deliria babbled incomprehensibly for weeks, pouring out everything from her disgust at having the eat vegetables to her snatching trinkets from the local jewelry stands. When she had finished, she became erratic and violent, breaking toys, tools, and even limbs, until she was forcibly confined to the home, under the watchful eyes of her worried parents.

By the time she reached adulthood, Deliria had adopted a lucid form of insanity as her everyday behavior, most often switching between calm and malevolent in seconds, and injuring several members of any community her family introduced her into. In the dead of a midsummer night, she finally twisted out of a barred window and escaped into parts unknown. Whatever happened to her directly after that is all but unknown, though it is doubtless that she managed to cause trouble anywhere she went.

Deliria met Rorik near the end of her twenties, when he was sent to kill a raging bear for a local town, one she had also been hired to dispatch. After he saved her from being eaten alive, she somehow managed to latch onto him with the fierce loyalty usually given only to fellow halflings and clan members. She has followed him ever since, and imprinted so closer on his life that she even manages to ride on his shoulders, as long as she doesn't sing.


Interactions and Relationships

Party

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