The Dragons are Dead

From Spardacharacter

The Dragons are Dead
Artifact 5: 5-ringed Wrackstaff
Attune: 10

The Dragons are Dead is a 6 foot long soulsteel five-ringed bo staff, with a sharp spike on the bottom and a circular top crowned with 5 small rings, each a candystripe of jade and soulsteel. Each ring is an alloy of a different color of jade and soulsteel reaped from the ghost of an immaculate dragon blooded monk of that jade's aspect. The staff only receives the Soulsteel Magical Material bonus.

Each ring has it's own unique ability and is conceptually tied to one of the corpse-elements.

  • Ring of Void: The staff's first ring gives it the ability to be used as an in-style weapon for any Martial Art that the wielder currently has a Form-type charm invoked for.
  • Ring of Blood: The second ring is full of the insatiate hunger of an Abyssal starved of essence. The Ring of blood can draw essence from even a long dead corpse as long as said corpse has a ghost that it once belonged to. The ghost's corpus is rent in sympathy as the body is broken down and absorbed into the ring of blood, granting the Abyssal Essence equal to the Ghost's health levels at the time. The ghost reincorporates at it's nearest tether within 24 hours. Should the ghost not have any Tethers remaining when it is destroyed, the Dragons are Dead becomes a tether for it. Any ghost that has been affected by the Ring of Blood's power will know who desecrated their remains upon sighting the staff's wielder. Such a ghost will be very UPSET.
  • Ring of Ash: Like ash rising from a funeral pyre, the 3rd ring of the staff buoys the wielder up into the sky... kind of. While unable to truly fly, at a cost of 4 motes per hour The Dragons are Dead can act as a mount of sorts, floating one yard above the ground, like a spectre scorning the earth. It moves as fast as a horse at full gallop and can move over any normally passable obstacles easily, even "climbing" up inclines of less than 90 degrees. It ignores travel time increase due to difficult terrain as well and prevents fatigue. When guided off of a drop or any sort it slows falls to manageable speeds, preventing damage as long as this power is active and the staff within the user's grip. Activation of this power does not prevent it's use in any other way.
  • Ring of Pyre-flame: At a cost of 2 motes, the staff's 4th ring allows the wielder to perform martial arts or melee attacks at a range of (10xEssence) yards. This applies to single attacks as well as flurries. These attacks acquire the F tag as ephemeral flames appear from thin air to consume the target. This ability may be enhanced by charms.
  • Ring of Bone: Like the ribcage protecting the body's most vital organs, the final ring of the staff projects a shield of necrotic energy that intercepts incoming attacks at a range of (Essence) in yards. By spending 10 motes the staff is slammed into the ground where it stands unaided and creates a barrier which grants everyone within it 20L/20B/10A soak and hardness. While this ability is active the staff cannot be moved without breaking the effect, whereupon the essence must be respent to activate it again. This naturally prevents the usage of any of the staff's other abilities. The barrier only gives it's protection to the wielder and their allies, The entropic field actively excludes any enemies who enter it's radius. It may be taken down by successfully overcoming the barrier's hardness and striking the staff, dealing at least 1 point of damage.

Combat Statistics
Spike End: SPD: 4 ACC: +3 DAM: +6L DEF: +4 RATE: 3 Req: Str ••, Mrt • Tags: 2, M, P, R
Staff End: SPD: 4 ACC: +3 DAM: +14B DEF: +4 RATE: 3 Req: Str ••, Mrt • Tags: 2, M, R

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