Stuffage2
From Soloralwiki
Current revision as of 07:45, 5 February 2008
EDITOR'S NOTE: this is one of the first CoD-related documents; Jason's ideas on how the various techniques created for the CoD team members might function. It's ridiculously imcomplete and omits Amy entirely (she wasn't added until the Golden Age was coming to an end and Bill wanted a new character), but it's being put here for historical amusement and possibly actual reference if the game is ever made in some sort of custom engine.
Stuffage
(Note: attacks with a * can be used on multiple targets at the same time with lesser effects)
(Note: attacks with a & always attack all targets)
JASONIAN
Weapons: PSI Rods (Jasonian always attacks with PSI Force, but the power of the rod he has as a
weapon increases the power of the attack)
PSI Rod - found in Jasonia Palace. Eonite Rod - given to party by LightEning Corps Rod - AIN empath focusing weapon Dome Rod - Human-made weapon containing vast PSI energy
PSI: (all use up Jasonian's PSI strengh)
PSI Sharpen - increases attack power of an ally's normal attacks (swords, laser swords, clubs, darts only)
- PSI Spark - weak fire magic
PSI Needle - strong attack that can get through enemy shields PSI Harden - increases defence of a party member from normal psychical attacks
- PSI Cure - increase HP of a party member
- PSI Blaze - stronger strong fire magic
PSI Shield - increases defence of an ally or himself from magic attacks
- PSI Soul - revivies an ally
- PSI Inferno - strongest fire attack magic
BILL3000
Weapons: Swords
Imperial Sword - found in Jasonian's Imperial house. Alloy Sword - found in the factory. Slayer - found in the GAPR. Bonus against living enemies. Bill's Sword - found in Bill's house in Thassala Biter - found in the jails in 1500 AD Corps Sword - sword of elite AIN ground forces Dome Sword - powerful sword of destruction
Techs:
&Twister - Bill spins around attacking all enemies
Fire Sword - causes a party member's weapon to do fire damage (swords, laser swords, clubs, darts only) Curse - lower's defence of an enemy
- Cure - increase HP of a party member
Slash - power physical attack on one enemy
&Hurricane - stronger all enemy attack
- First AID Kit- Revives an ally
&Fire Twister- spinning fire magic attack around attacking all enemies &Block- Bill absorbs damage from other party members for 3 turns, ends early if Bill faints
MATT64
Weapons: Laser Swords
Tapfer Laser Sword (green) - starts with when he joins the group Jasonian Laser Sword (pink) - found in Jasonia palace. Small chance of deflecting projectile attacks. Eonite Laser Sword (orange) - created by Matt when you get the Eonite rock. Increases Matt's special attack. Corps Laser Sword (red) - special issue AIN weapon Dome Laser Sword (blue) - refugee weapon to block lasers. Medium chance of defelcting projectile attacks.
Techs:
Laser Sword - launch the blade off of the sword at an enemy
- Shake - weak earth magic
Fury Swipes - slash one enemy 2-4 times (each slash is weak)
&Boomerang Sword - toss sword around, damaging all enemies
Haste - lowers time for a party member between attacks
- Rumble - stronger earth magic
Avalanche - Strong one enemy Earth magic
&SuperQuake - Strong All enemy Earth magic
Duel - 1-hit KO, low accuracy (doesn't affect Bosses much)
AI
Weapons: Arm Cannons
Plasma Gun - starts with when he joins the group Mauler - found in the GAPR. Increases attack greatly. Corps Laser Gun - powerful long-range weapon of AIN operatives Heavy Plasma Cannon - standerd issue weapon for UEC robots
Techs:
HyperNet Beam - steals some enemy HP and adds it to AI's life Scan - reveals the amount of HP an enemy has remaining Rapid Ray Gun - fires 2-4 lasers at an enemy (each laser is weak)
- Energise - increase HP of a party member
- Volt - weak electric magic
SuperScan - reveals the amount of HP and MP an enemy has remaining RoboArm - Strong one enemy attack
- Thunder - Strong electric magic
Explosion - 1-hit KO on an enemy, low accuracy
EMPRESS
Weapons: Dart Guns
Emperor Dart Gun - starts with when she joins the group Bill's Sidearm - found in Bill's house in Thassala Corps Dart Gun - easily concelable weapon of AIN spies Dome Dart Gun - rail-gun accelartion tube for various darts
Techs:
Knife Slash - powerful non-projectile attack. Does double damage if PSI Sharpen is used on Empress Sleep Dart - knocks out an enemy for several rounds. Doesn't work on some enemies or non-living enemies. If the sleeping enemy is left, the battle is won Poison Dart - Poisons an enemy. Poision does 1/16 total HP every time an enemies turn comes up. Doesn't work on some enemies or non-living enemies
- Frost - Weak ice magic
Stun Dart - Paralyzes one enemy. Paralyzed enemies have a chance of not being able to act when their turn comes up. Doesn't work on some enemies or non-living enemies
- Snow - Stronger ice magic
- Knife Rain - powerful projectile attack.
- Cure Dart - increase HP of a party member
- Blizzard - powerful ice magic
GIANT SQUID
Weapons: 'net Guns
AIN Prototype - starts with when he joins the group Betagun - downloaded from Bill's house in Thassala Squiddium Blaster - created after rescuing Squid. Damage/life gained by Squid'd life stealing attacks greatly increased Corps 'Net Gun - final version of the AIN's internet weapon UEC 'Net Gun - UEC heavy artillery weapon
Techs:
Download - use 'net gun to steal some enemy HP and adds it to GSquid's life Blast - Powerful projectile attack
- Spash - Weak water magic
Email - use 'net gun to steal some enemy HP and adds it to one party member that isn't GS's
- Surf - stronger water attack
Squid - summones squid, 2-4 wrap, weak water magic
&GoZilla - use 'net gun to steal some enemy HP and adds it to GSquid's life
- Tidal Wave - powerful water magic
Heal - heals one of bad status modifiers
LIGHTENING
Weapons: Clubs
Lightning club - starts with when he joins the group Powerslam - found in the jails in 1500 Corps Club - powerful supression weapon of AIN police Dome Club - created from a strong alloy by refugees
Techs:
- Volt - weak lightning magic
- Bolt - stronger lightning magic
Eonite Dust - increases magic/tech ability of a party member Clubbing - 2-4 electric attack, weak power as one
&Hut drop - all enemy attack
- Thunder - powerful lightning magic
LORDSTONE
Weapons: Wands (cast "Slam" as a basic attack)
1500 Wand - LordStone's wand in his home time Eonite Wand - created from a shard of Eonite UEC Wand - used by powerful UEC wizards
Techs:
&Thunder Storm - Strong all-enemy lightning magic &Forest Fire - Strong all-enemy fire magic &Tidal Wave - Strong all-enemy water magic &SuperQuake - Strong all-enemy earth magic
- EleMagic - Strong enemy all-element magic
- Ultima - Most powerful spell in the game. Non-elemental, so no resistance whatsoever
Damage calculator:
Magic:
Damage = ((AllyMagicPower * MagicLevel) + (random number 1-15) - EnemyMagicDefence) / targets Weakest magic level = 2 Medium magic level = 4 Strongest magic level = 8
Comments: Enemies can be strong against some magic and weak against others, so
choose your element wisely. ALL magic attacks can target one or all enemies. Cure-type spells work like this where Damage = LifeGained.
Standard physical techs: (Twister, Knife Slash, etc):
Damage = ((AllyPhysicalAttack * Power) + (random number 1-5) - EnemyPyscialDefence)) / targets Standard power = 3 Strong power = 5
Comments: Provide decient damage to targets without having to worry about
magic resistances
2-4 Type Attacks:
Damage = ((AllyPhysicalAttack) + (random number 1-5) - EnemyPysicalDefence)) * (random number 2-4)
Comments: Provide unstable amounts of damage, but are always more powerful then
normal attacks and can be more powerful then standard physical techs.
Ignore defence attacks:
Damage = ((AllyPhysicalAttack) + (random number 1-5)
Comments: Expensive to use against normal foes but infinitly useful against an
enemy with a high defence score.
HP Stealers:
Damage = ((EnemyHP * .2) + random number 1-10) LifeGained = Damage*.85
Comments: Always do slightly over 20% damage to enemy, gaining nearly that much
life. Most effective against enemies with high life or at the begining of battle.
Stat modifiers (Curse, PSI Sharpen, etc)
Change = (Stat * (random number 6-9 * .1))
Comments: Lowers/raises stats between 10% and 40%. Effect lasts until end of
current battle or until target reaches 0 HP.
One-kit KO's
OddsofKO = EnemyImportance Normal enemy importance = 35% Boss importance = 5%
Comments: Unreliable, especially against bosses, these attacks destroy their target
in one hit if they connect.