BL TESTER PAGE
From Slinkiwiki
This page contains various information for those who are testing Beyond Lunch!
Enter bugs you find under Stuff Found, using a * to make it a nice list.
Contents |
Stuff Found
Glitches/typos
- Animation for the strength ring in tMADitG is glitchy. Also none of the chests have icons. UM this is the one that is just right of a portal? If that helps? Best to just go back and double-check all your chest code since you'll have to go in for icons anyway.
- By that I mean none of the chests have icons. NONE OF THEM.
- Also the phrase "found a pair of fashionable clothing!" appears from these particular boxes and this is grammatically faulty.
- There's a green line that appears underneath Bryan's sprite during his drawing animation. I noticed this in tMADitG due to the vast expanse of NOTHING that they're standing on.
- I CAN'T LEEEEEEAVE ;_________; Chris keeps saying we need to find the animals BUT I'VE ALREADY FOUND THEM!
- Ambient voice: "Thankfully, portals are much easier to open from this side, so I manage to make it at all. My power is but a shadow of its former self anymore." This is very grammatically awkward and should be rephrased.
- In Skylancers FMV dialogue, he says "unvieled" -> unveiled.
- Afterward, explaining after Slink wakes up, he and Chris both say "Seperated" -> separated.
- You can walk under chairs and beds at the inn in Dalton.
Gameplay/Balance
- Hard mode: Enemies seem too easy if you level up as insanely as guindo does
- WHAT I TOLD YOU I LEVELED LIKE A FIEND OKAY
- >(!
- WHAT I TOLD YOU I LEVELED LIKE A FIEND OKAY
- IT'S STILL TOO EASY
- Well... I'll be fixing THIS little problem. Yes.
No wait when you get to the floating glass dungeon the difficulty jump is insane :( It's not even funny, I'm getting one-shotted.Hilarious. I mean uh, fixed.
Things to look for
General
- Treasure Chest saying it has the wrong item. Especially shields, which have gone through name changes.
- Treasure Chest is opened when you found it.
- Treasure Chest can be opened more than once.
- Treasure Chest open animation is odd-- it appears to open, close, then open more.
- Number of times you attack the enemy is wrong.
- Treasure Item Get message doesn't show the item's icon
- Claus Combo doesn't work!
- Backtracking troubles!
- Does backtracking cause a glitch or weird dialog?
- Saving and loading a game causes an event to repeat or other glitches
- BL lets you save almost anywhere. Maybe some scenes should disable it?
- Leaving and coming back causes an event to repeat or some other glitch
- This more or less will tie in with save glitches, for the same reason. Map reloads.
- Cutscene Picture has a problem
- Like, part of it can be seen through.
- Party Changer can be used when it shouldn't be possible.
- BL generally removes it if forcing you to use certain characters... or it should.
- When changing areas, the Area Dialog (Ie. "Tennessee") doesn't auto-vanish or doesn't insto-appear.
- Dialog showing where you are should auto-vanish after a second or two. It also should show the entire name instantly, instead of typing out like most dialogs.
- Area Dialog is up too long or not long enough!
- Should be long enough to read it, but not so long it's annoying.
- Item doesn't have an icon or has the wrong icon
- Like, a sword icon for weapons, etc. Quest-type items should have a ! icon.
Story
- The next objective isn't made obvious enough.
- Typo or misspelling!
- This one will probably see a lot :X
- Story segment makes no sense/contradicts story in another area
- Only harsh contradictions or confusion. No critiques.
Graphics
- Sprite animation seems overly odd or misplaced.
- No critiques.
- Monster image has a glitch of some kind.
- No critiques.
- Battle/Event Animation has a notable flaw
- No critiques.
- Battle Background is an RPGmaker Default
- There's a lot of areas, though I tried to get them all!
- Some other background is an RPGmaker Default
- Like clouds on a mountain, etc.
Text
- Missing a pause for a Comma or Period
- BL should pause for those, and for elipses.
- Chris's dialog has a pause for a comma or period
- His text should only pause for effect or elipses.
- Locker Demon/Minion's dialog is the wrong color
- Should be dark grey and pinkish.
- Thoughts are the wrong color (animal dialog excluded)
- Thoughts should be a light grey. Animal dialog should be white.
- Animal dialog is the wrong color
- Should be white.
Music
- Midi doesn't loop properly or has a long delay before looping.
- Midi sounds odd, somehow. No critiques.
- Midi plays a default song for a split second before switching to an event song.
- This was just now fixed, so there'll be plenty to note.
- MP3 version... will come out later. Sorry.
Difficulty
-Easy Mode-
- Are monsters too hard?
- Do monsters sit there doing nothing or just attack?
-Normal Mode-
- Enemy seems too powerful or too weak for its point in the game!
- Beyond reasonable fluctuation.
-Hard Mode-
- Enemy is too easy!
- Except in the first hour of gameplay.
- Enemy is a little TOO hard!
- Pansy. Level up some!
Balance Issues
Note: This isn't spoiler free! But it's nothing game-breaking.
- Animal seems overly powerful/weak
- They have only recieved mild testing from me, so please try them for me!
- Animals not strong enough with level 50 cap
- I beat the last boss with them, partly thanks to Reflection. But can anyone else?
- Ace is over/under powered in the late game
- He is supposed to be stronger than you at first, but more on your level later on
- Animal/BLT party combination is too powerful/weak
- I didn't test this much...
- An overly powerful spell is learned before it should be
- This'll always be the case if someone levels enough, so I'm looking for Within Reason
- A spell is too powerful/useless
- Reflection is in this catagory. Should it be removed from Sprinty's spell list?
Things I can't fix cause it's RPGmaker's fault
Note: This isn't 100% Spoiler free, though it tries. Mostly just try to check here before posting a glitch!
- Greg's arm disconnects from his sprite for a bit during the MSOP lifting scene!
- Hey, I tried.
- Bryan's Toss Wooden happens twice during the battle with Nice Lady!
- This is due to RPGmaker version 1.8 changing the order in which events happen during battle. I could downgrade, but then "Miss!" and critical flashes wouldn't work. Among other things.
- Reflection has the animation play on the target, the opposing party, then the target again! How confusing!
- The spell DOES reflect properly, and this is just a graphical glitch.
- Reflection reflects practically everything the enemy does, but not your own healing magic!
- That's why it costs so much MP!
- Characters switch from Victory Pose to normal pose as the battle fades out!
- In an event in which a scene shift or battle takes place, the default song will play for 1/10 a second before switching to another song!
- This can be avoided sometimes before a battle in an event.
- Divide by 0 error?
- This happens very rarely if you kill 4 or more enemies with one spell. Save often!
- If a 2+ hit attack kills the last enemy on the first hit, the second one hits anyway, attacking thin air!
- A 2+ hit attack only crit flashes at the very end, even if the crit takes place in the beginning or middle!
- Armor doesn't do jack!
- RPGmaker has horrible formulas. I tried, though.
- Sometimes when attacking, if a battle event triggers or a spell goes off before someone runs all the way back, they'll stay out in front until their next move!
- Alt-tabbing during an automatic sequence (Prolouge, Ending) causes the music to lose sync!
- RPGmaker isn't nice enough to pause the midi, too. Try not to alt-tab!