BL TESTER PAGE

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Revision as of 07:35, 30 March 2008 by Bahu (Talk | contribs)

This page contains various information for those who are testing Beyond Lunch!

Enter bugs you find under Stuff Found, using a * to make it a nice list.

Contents

Stuff Found

Glitches/typos

  • Cave of having-Sprinty-in-it: At the bars, when Slink is telling everyone to stop giving hints, he refers to it as "Gamefaqs". You'll probably file this under 'too pedantic', or just mention that you use soundalikes anyways for most brand names (Plystation? Heh.), but it's GameFAQs. That's pretty "pedantic". It's... a soundalike. Yes.
  • Statue north of Manchester: "Here lies Claire, wonderful wife and selfless mother. She was found here and lay to rest." Laid to rest. Fixed.
  • Should the Chuthingy be called a Cthuthingy? It doesn't look like a Poker-man or anything. It does look like Dr Zoidberg, but I don't think that counts. :|
  • The inventor's house while looking for bridge parts: The table has "Several different types of Chemicals." Are they so important they need capitalization? Ignore if I come back and have to pick up Chemicals later. Fixed. No, not important.
    • Also, the computer is showing "The whys and hows of Psysics." Either psychics or physics. Probably the latter.Fixed.
  • The cat Poet's house: Same as above, with the artist asking for a book of Poetry. Also, the term 'Cat poet'. Kinda important.
  • The mountain in Georgia where Geoff is Geoffnapped and Ace joins the party uses the default RPGmaker mountain battle background. Fixed.
  • "A flying fish? We need Geoff for this!" Text has no speaker. Isn't supposed to. Everyone's THINKING IT.
  • Scene upon speaking to the large crystal in the snowy place, Arlo doesn't appear among the party member sprites even though Sprinty is there. Fixed.
  • Enemy heal spells don't show numbers :( Isn't a heal spell. :|
    • W-WELL...UH. ... :(
  • Treasures in the first Icey Forest have no icons Fixed.
  • The golem says "You're the Ancestor of the great Yui?"; should be descendant. Fixed
  • Greg's "Clensing Aura" skill should read Cleansing Aura. Ditto for "Clensing Touch." Fixed. Also fixed Cleansing Light.
  • You can walk under the beds at the castle's inn. Can't fix due to scene that happens there.
  • Regen ring chest in the up-left corner of the castle has no icon. Fixed
  • Priest who heals you in the castle's caverns switches sprites after the first dialogue. Also he says "Ailes" when it should be "ails." Fixed
  • You can walk under the beds in the room with the mother who talks about how cold it is outside. Uh. In fact just double-check all the beds in the castle dude. Fixed. Ish.
  • "This is the laberynth" -> labyrinth |D Fixed.
  • When the soldier runs up to announce the princess's kidnapping: "He's asking for both anmesty" -> amnesty Fixed.
  • "He's taken her to the labrynth" -> LABYRINTH =| FIXED GOSH.
  • Why was she taken to the labyrinth if he just escaped from it?? This is explained in the plot. Ish.
  • Knight at the beginning of the LABYRINTH resets if you leave and has to move out of your way again. Fixed. He'll now just straight up be moved.
  • When the shadowy dude in the labyrinth says "Come and aide me!" it should be aid.
  • THERE IS AN INVISIBLE ROCK IN THE MIDDLE OF THE OLD MAN'S ROOM. Top room before you go down the hallway to the king. If you stand to the left of the bottom left corner of the lava pit and face left, there it is. INVISIBLE ROCK. My bad.
  • When talking to the black haired guy in the room right below that and Bryan responds "Nah, nobody can do that," Slink's text following that is all in grey when only half of it is in parentheses for thought. Fixed.
  • None of the chests in the treasury have icons. Fixed.
  • If you re-enter the inn room after Geoff leaves, he'll be there in bed again, but disappears when you speak to him.
  • Chris: "It's a wonder they get any comuting done at all!" -> commuting.
  • During the play: "He spent a week contacting the people who's lives he saved on missions" -> whose
  • Also during the play: "But They wouldn't get very far before their fate would be decided." No caps on they.
  • After the play, the theatre in the NPC tells you that the next one will be in a few days (same dialogue as before the play).
  • If you talk to the knight guarding the wolves' forest and he steps away, and then enter the church and leave it, he'll be standing in front of the forest again.
  • When the wolf advances and Bryan steps foward he says "You'd be best to" but this should say "You'd do best to" or "You'd be wise to"
  • Agility up in the wolves' forest has no icon.
  • Or the steel sword.
  • Make that all the chests in the wolves' forest.
  • "And so, we all trained hard under the guide of the Wolf Elder." -> guidance
  • Psychokinetic? Telekinetic, maybe?
  • Bryan: "No, Geoff's right. This is hillarious." -> hilarious
  • When you fight the Wolf Elder after the scene, the last panel and music of the scene plays for 1/10 of a second after the battle before transitioning to the gameplay graphics.
  • Ace leaving after Bandit's given his name, "I will bid you all adeu" -> adieu
  • Upon leaving the forest, the knight at the entrance will be behind you during the dialogue bit and then disappear afterward.
  • When you walk up to the shadow in the church and talk to it, there's a brief fade-out. I assume the map changes?
  • Check the chests in the mansion. Now that I realize I was looking for it, a couple of the meat shields didn't have icons.
  • Clown hat in the western part of the mountains missing an icon.
  • All the chests I managed to find in the glass dungeon BEFORE I DIED >=| were lacking icons.
  • When Ace leaves your party, he walks RIGHT through the healy crystal.
  • Entering Another World: Bryan: "Is this the arctics? Or the antartics?" Antarctic. Singular. And with a c.

Gameplay/Balance

  • Hard mode: Enemies seem too easy if you level up as insanely as guindo does
    • WHAT I TOLD YOU I LEVELED LIKE A FIEND OKAY
      • >(!
  • IT'S STILL TOO EASY
    • Well... I'll be fixing THIS little problem. Yes.
  • No wait when you get to the floating glass dungeon the difficulty jump is insane :( It's not even funny, I'm getting one-shotted.

Things to look for

General

  • Treasure Chest saying it has the wrong item. Especially shields, which have gone through name changes.
  • Treasure Chest is opened when you found it.
  • Treasure Chest can be opened more than once.
  • Treasure Chest open animation is odd-- it appears to open, close, then open more.
  • Number of times you attack the enemy is wrong.
  • Treasure Item Get message doesn't show the item's icon
  • Claus Combo doesn't work!
  • Backtracking troubles!
    • Does backtracking cause a glitch or weird dialog?
  • Saving and loading a game causes an event to repeat or other glitches
    • BL lets you save almost anywhere. Maybe some scenes should disable it?
  • Leaving and coming back causes an event to repeat or some other glitch
    • This more or less will tie in with save glitches, for the same reason. Map reloads.
  • Cutscene Picture has a problem
    • Like, part of it can be seen through.
  • Party Changer can be used when it shouldn't be possible.
    • BL generally removes it if forcing you to use certain characters... or it should.
  • When changing areas, the Area Dialog (Ie. "Tennessee") doesn't auto-vanish or doesn't insto-appear.
    • Dialog showing where you are should auto-vanish after a second or two. It also should show the entire name instantly, instead of typing out like most dialogs.
  • Area Dialog is up too long or not long enough!
    • Should be long enough to read it, but not so long it's annoying.
  • Item doesn't have an icon or has the wrong icon
    • Like, a sword icon for weapons, etc. Quest-type items should have a ! icon.


Story

  • The next objective isn't made obvious enough.
  • Typo or misspelling!
    • This one will probably see a lot :X
  • Story segment makes no sense/contradicts story in another area
    • Only harsh contradictions or confusion. No critiques.


Graphics

  • Sprite animation seems overly odd or misplaced.
    • No critiques.
  • Monster image has a glitch of some kind.
    • No critiques.
  • Battle/Event Animation has a notable flaw
    • No critiques.
  • Battle Background is an RPGmaker Default
    • There's a lot of areas, though I tried to get them all!
  • Some other background is an RPGmaker Default
    • Like clouds on a mountain, etc.


Text

  • Missing a pause for a Comma or Period
    • BL should pause for those, and for elipses.
  • Chris's dialog has a pause for a comma or period
    • His text should only pause for effect or elipses.
  • Locker Demon/Minion's dialog is the wrong color
    • Should be dark grey and pinkish.
  • Thoughts are the wrong color (animal dialog excluded)
    • Thoughts should be a light grey. Animal dialog should be white.
  • Animal dialog is the wrong color
    • Should be white.

Music

  • Midi doesn't loop properly or has a long delay before looping.
  • Midi sounds odd, somehow. No critiques.
  • Midi plays a default song for a split second before switching to an event song.
    • This was just now fixed, so there'll be plenty to note.
  • MP3 version... will come out later. Sorry.

Difficulty

-Easy Mode-

  • Are monsters too hard?
  • Do monsters sit there doing nothing or just attack?

-Normal Mode-

  • Enemy seems too powerful or too weak for its point in the game!
    • Beyond reasonable fluctuation.

-Hard Mode-

  • Enemy is too easy!
    • Except in the first hour of gameplay.
  • Enemy is a little TOO hard!
    • Pansy. Level up some!

Balance Issues

Note: This isn't spoiler free! But it's nothing game-breaking.


  • Animal seems overly powerful/weak
    • They have only recieved mild testing from me, so please try them for me!
  • Animals not strong enough with level 50 cap
    • I beat the last boss with them, partly thanks to Reflection. But can anyone else?
  • Ace is over/under powered in the late game
    • He is supposed to be stronger than you at first, but more on your level later on
  • Animal/BLT party combination is too powerful/weak
    • I didn't test this much...
  • An overly powerful spell is learned before it should be
    • This'll always be the case if someone levels enough, so I'm looking for Within Reason
  • A spell is too powerful/useless
    • Reflection is in this catagory. Should it be removed from Sprinty's spell list?

Things I can't fix cause it's RPGmaker's fault

Note: This isn't 100% Spoiler free, though it tries. Mostly just try to check here before posting a glitch!

  • Greg's arm disconnects from his sprite for a bit during the MSOP lifting scene!
    • Hey, I tried.
  • Bryan's Toss Wooden happens twice during the battle with Nice Lady!
    • This is due to RPGmaker version 1.8 changing the order in which events happen during battle. I could downgrade, but then "Miss!" and critical flashes wouldn't work. Among other things.
  • Reflection has the animation play on the target, the opposing party, then the target again! How confusing!
    • The spell DOES reflect properly, and this is just a graphical glitch.
  • Reflection reflects practically everything the enemy does, but not your own healing magic!
    • That's why it costs so much MP!
  • Characters switch from Victory Pose to normal pose as the battle fades out!
  • In an event in which a scene shift or battle takes place, the default song will play for 1/10 a second before switching to another song!
    • This can be avoided sometimes before a battle in an event.
  • Divide by 0 error?
    • This happens very rarely if you kill 4 or more enemies with one spell. Save often!
  • If a 2+ hit attack kills the last enemy on the first hit, the second one hits anyway, attacking thin air!
  • A 2+ hit attack only crit flashes at the very end, even if the crit takes place in the beginning or middle!
  • Armor doesn't do jack!
    • RPGmaker has horrible formulas. I tried, though.
  • Sometimes when attacking, if a battle event triggers or a spell goes off before someone runs all the way back, they'll stay out in front until their next move!
  • Alt-tabbing during an automatic sequence (Prolouge, Ending) causes the music to lose sync!
    • RPGmaker isn't nice enough to pause the midi, too. Try not to alt-tab!
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