Magic
From Slinkiwiki
Magic is a huge part of anyone's culture, of many stories, of many fantasies. Just about everyone is familiar with the concept of Magic and the mystical abilities it has. As such, this entry skips the basics and simply tells how magic works on any given universe.
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Beyond Lunch universe
In the Beyond Lunch world, there are magical Elements. Humans tend to have one or two elements, while more powerful magical beings can have a greater number. Generally, the more elements you control, the weaker they are. I guess even made up nature has a system of checks and balances.
Holy
The power to heal the body and mind. To shoot Holy Rays at stuff. Holy magic generally contains healing and cleansing spells, though it also entails infusing your weapon with holy might, and smiting the enemy. Punks that they are.
Strong vs Dark, Shadow
Weak vs Dark, Shadow
- As Primary: Healing, Smiting, Weapon Empowerment, Shielding (Magical, vs Dark), Cleansing, Int boosting
- As Secondary: Healing, Smiting, Cleansing
- As Tertiary: Minor healing and cleansing
Fire
Fire magic entails creating flames. It also contains the power to speed up individuals. Or to slow down everything else. Either or. It can also cause poison within the enemy's bloodstream by killing cells. With magic. Fire magic is fairly straightforward, and is generally used offensively.
Strong vs Earth, Ice
Weak vs Ice, Water
- Primary: Burning, Poisoning, Hasting, Shielding (vs ice/water), Speed boosting
- Secondary: Burning, Poisoning
- Tertiary: Minor Burning
Ice
Ice magic is very cold! It has the power to freeze enemies solid, or to throw ice chunks at them. While not an issue in the RPG Beyond Lunch (Because it's a game, damn it), real Ice magic requires a level of humidity or water, and the most powerful Ice magic users are those who have Water as a secondary. Ice can also slow down targets by freezing their cells slightly. Ice can enhance Defense by adding a plate of Ice to armor.
Strong vs Fire
Weak vs Fire
- Primary: Freezing, Slowing, Shielding (Physical, vs fire), Defense boosting
- Secondary: Freezing, Slowing
- Tertiary: Minor Freezing
Shock
Some say electricity is man-made. They forget about things like Lightning. Shock magic users can, well, electrify things. They can also boost the signals of the nervous system, enhancing Strength. Shock magic can also paralyze an individual, freezing them in place until they can recover. Careful use of Shock Magic can also power machines that normally require man-made power to run. Some say Shock magic can even push a person to the point of Insanity...
Strong vs: Earth, Water
Weak vs: Earth, Water
- Primary: Shocking, Paralyzing, Strength boosting, Machine powering, Insanity? Shielding (vs Earth)
- Secondary: Shocking, Strength boosting, minor Paralyzing
- Tertiary: Minor shocking.
Mystic
Mystic magic is generally compared to Psychic and Psychokenetic abilities. It doesn't have any weaknesses or strengths with the other elements, but generally works better on sentient beings and ghosts. Mystic magic has boosts similar to the other elements, and can even be used to transfer magical energy to someone who has run out. For Beyond Lunch, Bandit's strong vs ice due to his coat, not because of his element.
Strong vs: Organic beings (especially sentient ones), ghosts
Weak vs: Lifeless beings
- Primary: Psychic, Psychokenetic, Hasting, Slowing, Energy transfer, Earth-element rock throwing
- Secondary: Psychic, Psychokenetic, Hasting, Slowing
- Tertiary: Minor Psychic, Psychokenetic
In Beyond Lunch, Bryan has this as a tertiary. It allows him to use his Drawing summons and throw pencils with his mind. To balance the game, though, he can't use its Hasting.
MORE TO COME.