BL TESTER PAGE
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(A shame I don't think of all this the FIRST time I make edits.) |
(A shame I don't think of all this the FIRST time I make edits.) |
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*Saving and loading a game causes an event to repeat or other glitches | *Saving and loading a game causes an event to repeat or other glitches | ||
**BL lets you save almost anywhere. Maybe some scenes should disable it? | **BL lets you save almost anywhere. Maybe some scenes should disable it? | ||
- | * | + | *Cutscene Picture has a problem |
+ | **Like, part of it can be seen through. | ||
+ | *Party Changer can be used when it shouldn't be possible. | ||
+ | **BL generally removes it if forcing you to use certain characters... or it should. | ||
+ | *When changing areas, the Area Dialog (Ie. "Tennessee") doesn't auto-vanish or doesn't insto-appear. | ||
+ | **Dialog showing where you are should auto-vanish after a second or two. It also should show the entire name instantly, instead of typing out like most dialogs. | ||
+ | *Item doesn't have an icon or has the wrong icon | ||
+ | **Like, a sword icon for weapons, etc. Quest-type items should have a ! icon. | ||
===Story=== | ===Story=== |
Revision as of 01:55, 18 February 2008
This page contains various information for those who are testing Beyond Lunch!
Until BL completes its Finesse Run and has remaining graphics complete, there's no immediate need to read all this.
Contents |
Error Finding
General
- Treasure Chest saying it has the wrong item. Especially shields, which have gone through name changes.
- If you find any, note them here.
- Treasure Chest is opened when you found it.
- Or here.
- Treasure Chest can be opened more than once.
- Or here.
- Treasure Chest open animation is odd-- it appears to open, close, then open more.
- Or here.
- Number of hits is wrong.
- Ditto.
- Claus Combo doesn't work!
- Oops!
- Backtracking troubles!
- Does backtracking cause a glitch or weird dialogue?
- Saving and loading a game causes an event to repeat or other glitches
- BL lets you save almost anywhere. Maybe some scenes should disable it?
- Cutscene Picture has a problem
- Like, part of it can be seen through.
- Party Changer can be used when it shouldn't be possible.
- BL generally removes it if forcing you to use certain characters... or it should.
- When changing areas, the Area Dialog (Ie. "Tennessee") doesn't auto-vanish or doesn't insto-appear.
- Dialog showing where you are should auto-vanish after a second or two. It also should show the entire name instantly, instead of typing out like most dialogs.
- Item doesn't have an icon or has the wrong icon
- Like, a sword icon for weapons, etc. Quest-type items should have a ! icon.
Story
- The next objective isn't made obvious enough.
- Note examples here.
- Typo!
- This one will probably see a lot :X
- Story segment makes no sense/contradicts story in another area
- Try not to be too hard on BL...
Graphics
- Sprite animation seems overly odd or misplaced.
- Note examples here.
- Monster image has a glitch of some kind.
- Or here.
- Battle/Event Animation has a notable flaw
- Yo.
Text
- Missing a pause for a Comma or Period
- BL pauses for those, and for elipses.
- Chris's dialog has a pause for a comma or period
- His text should only pause for effect or elipses.
Difficulty
-Easy Mode-
- Are monsters too hard?
- MAYBE
- Do monsters sit there doing nothing or just attack?
- PERHAPS
-Normal Mode-
- Enemy seems too powerful or too weak for its point in the game!
- Beyond reasonable fluctuation.
-Hard Mode-
- Enemy is too easy!
- Except in the first hour of gameplay.
Balance Issues
Note: This isn't spoiler free! But it's nothing game-breaking.
- Animal seems overly powerful/weak
- They have only recieved mild testing from me, so please try them for me!
- Animals not strong enough with level 50 cap
- I beat the last boss with them, partly thanks to Reflection. But can anyone else?
- Ace is over/under powered in the late game
- He is supposed to be stronger than you at first, but more on your level later on
- Animal/BLT party combination is too powerful/weak
- I didn't test this much...
- An overly powerful spell is learned before it should be
- This'll always be the case if someone levels enough, so I'm looking for Within Reason
- A spell is too powerful/useless
- Reflection is in this catagory. Should it be removed from Sprinty's spell list?
Things I can't fix cause it's RPGmaker's fault
Note: This isn't 100% Spoiler free, though it tries. Mostly just try to check here before posting a glitch!
- Greg's arm disconnects from his sprite for a bit during the MSOP lifting scene!
- Hey, I tried.
- Bryan's Toss Wooden happens twice during the battle with Nice Lady!
- This is due to RPGmaker version 1.8 changing the order in which events happen during battle. I could downgrade, but then "Miss!" and critical flashes wouldn't work. Among other things.
- Reflection has the animation play on the target, the opposing party, then the target again! How confusing!
- The spell DOES reflect properly, and this is just a graphical glitch.
- Reflection reflects practically everything the enemy does, but not your own healing magic!
- That's why it costs so much MP!
- Characters switch from Victory Pose to normal pose as the battle fades out!
- In an event in which a scene shift or battle takes place, the default song will play for 1/10 a second before switching to another song!
- This can be avoided sometimes before a battle in an event, but not with scene-changing.
- The music in the main room of the mansion resets!
- This is because its default music is the original theme, which has to be changed each time by an event.
- Divide by 0 error?
- This happens very rarely if you kill 4 or more enemies with one spell. Save often!
- If a 2+ hit attack kills the last enemy on the first hit, the second one hits anyway, attacking thin air!
- A 2+ hit attack only crit flashes at the very end, even if the crit takes place in the beginning or middle!
- Armor doesn't do jack!
- RPGmaker has horrible formulas. I tried, though. One possible fix is having enemy attacks have an Attribute and making armor later on reduce the character's weakness to that "element".