BL TESTER PAGE
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Enter bugs you find under Stuff Found, using a * to make it a nice list. | Enter bugs you find under Stuff Found, using a * to make it a nice list. | ||
- | '''Update April | + | '''Update April 27: Patch 12 released.''' |
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+ | ==Changes from patch 11== | ||
+ | *Phoenix Feather now res's to 30% instead of 25% | ||
+ | *Whisper of life now res's to 35% instead of 20% | ||
+ | *Breath of life now res's to 60% instead of 50% | ||
+ | *Ultimate magic items removed from shops in final dungeons. Final shop instead sells Soothing Fogs, which heals the party for 2000 and has 3 uses. Costs 15,000 dollars. | ||
==Stuff Found== | ==Stuff Found== | ||
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===Glitches/typos=== | ===Glitches/typos=== | ||
- | + | Wolf Forest - Entering after you beat it restarts the whole thing and grants Ace another dozen levels. Speaking of Ace...<br> | |
- | + | Typo - Ace Skill - Pure Darkness - "annihilate"<br> | |
- | + | Typo - Post-Domicile Fight - vortex destabalizes "destabilizes"<br> | |
+ | Tyop - Pokemon Warehouse, 4th dude - "satanists"<br> | ||
+ | Wall glitch - Gang Hideout, bottom floor, just after the healing crystal. | ||
===Art Related=== | ===Art Related=== | ||
Current revision as of 03:36, 6 August 2008
This page contains various information for those who are testing Beyond Lunch!
Enter bugs you find under Stuff Found, using a * to make it a nice list.
Update April 27: Patch 12 released.
Contents |
Changes from patch 11
- Phoenix Feather now res's to 30% instead of 25%
- Whisper of life now res's to 35% instead of 20%
- Breath of life now res's to 60% instead of 50%
- Ultimate magic items removed from shops in final dungeons. Final shop instead sells Soothing Fogs, which heals the party for 2000 and has 3 uses. Costs 15,000 dollars.
Stuff Found
Glitches/typos
Wolf Forest - Entering after you beat it restarts the whole thing and grants Ace another dozen levels. Speaking of Ace...
Typo - Ace Skill - Pure Darkness - "annihilate"
Typo - Post-Domicile Fight - vortex destabalizes "destabilizes"
Tyop - Pokemon Warehouse, 4th dude - "satanists"
Wall glitch - Gang Hideout, bottom floor, just after the healing crystal.
Art Related
Gameplay/Balance
- Claus combo doesn't switch targets if the enemy dies before the four hits go off.
- Can this be confirmed? If so, state any and all battles it happens in.
Things to look for
General
- Treasure Chest saying it has the wrong item. Especially shields, which have gone through name changes.
- Treasure Chest is opened when you found it.
- Treasure Chest can be opened more than once.
- Treasure Chest open animation is odd-- it appears to open, close, then open more.
- Number of times you attack the enemy is wrong.
- Treasure Item Get message doesn't show the item's icon
- Claus Combo doesn't work!
- Backtracking troubles!
- Does backtracking cause a glitch or weird dialog?
- Saving and loading a game causes an event to repeat or other glitches
- BL lets you save almost anywhere. Maybe some scenes should disable it?
- Leaving and coming back causes an event to repeat or some other glitch
- This more or less will tie in with save glitches, for the same reason. Map reloads.
- Cutscene Picture has a problem
- Like, part of it can be seen through.
- Party Changer can be used when it shouldn't be possible.
- BL generally removes it if forcing you to use certain characters... or it should.
- When changing areas, the Area Dialog (Ie. "Tennessee") doesn't auto-vanish or doesn't insto-appear.
- Dialog showing where you are should auto-vanish after a second or two. It also should show the entire name instantly, instead of typing out like most dialogs.
- Area Dialog is up too long or not long enough!
- Should be long enough to read it, but not so long it's annoying.
- Item doesn't have an icon or has the wrong icon
- Like, a sword icon for weapons, etc. Quest-type items should have a ! icon.
Story
- The next objective isn't made obvious enough.
- Typo or misspelling!
- This one will probably see a lot :X
- Story segment makes no sense/contradicts story in another area
- Only harsh contradictions or confusion. No critiques.
Graphics
- Sprite animation seems overly odd or misplaced.
- No critiques.
- Monster image has a glitch of some kind.
- No critiques.
- Battle/Event Animation has a notable flaw
- No critiques.
- Battle Background is an RPGmaker Default
- There's a lot of areas, though I tried to get them all!
- Some other background is an RPGmaker Default
- Like clouds on a mountain, etc.
Text
- Missing a pause for a Comma or Period
- BL should pause for those, and for elipses.
- Chris's dialog has a pause for a comma or period
- His text should only pause for effect or elipses.
- Locker Demon/Minion's dialog is the wrong color
- Should be dark grey and pinkish.
- Thoughts are the wrong color (animal dialog excluded)
- Thoughts should be a light grey. Animal dialog should be white.
- Animal dialog is the wrong color
- Should be white.
Music
- Midi doesn't loop properly or has a long delay before looping.
- Midi sounds odd, somehow. No critiques.
- Midi plays a default song for a split second before switching to an event song.
- This was just now fixed, so there'll be plenty to note.
- MP3 version... will come out later. Sorry.
Difficulty
-Easy Mode-
- Are monsters too hard?
- Do monsters sit there doing nothing or just attack?
-Normal Mode-
- Enemy seems too powerful or too weak for its point in the game!
- Beyond reasonable fluctuation.
-Hard Mode-
- Enemy is too easy!
- Except in the first hour of gameplay.
- Enemy is a little TOO hard!
- Pansy. Level up some!
Balance Issues
Note: This isn't spoiler free! But it's nothing game-breaking.
- Animal seems overly powerful/weak
- They have only recieved mild testing from me, so please try them for me!
- Animals not strong enough with level 50 cap
- I beat the last boss with them, partly thanks to Reflection. But can anyone else?
- Ace is over/under powered in the late game
- He is supposed to be stronger than you at first, but more on your level later on
- Animal/BLT party combination is too powerful/weak
- I didn't test this much...
- An overly powerful spell is learned before it should be
- This'll always be the case if someone levels enough, so I'm looking for Within Reason
- A spell is too powerful/useless
- Reflection is in this catagory. Should it be removed from Sprinty's spell list?
Things I can't fix cause it's RPGmaker's fault
Note: This isn't 100% Spoiler free, though it tries. Mostly just try to check here before posting a glitch!
- Greg's arm disconnects from his sprite for a bit during the MSOP lifting scene!
- Hey, I tried.
- Bryan's Toss Wooden happens twice during the battle with Nice Lady!
- This is due to RPGmaker version 1.8 changing the order in which events happen during battle. I could downgrade, but then "Miss!" and critical flashes wouldn't work. Among other things.
- Reflection has the animation play on the target, the opposing party, then the target again! How confusing!
- The spell DOES reflect properly, and this is just a graphical glitch.
- Reflection reflects practically everything the enemy does, but not your own healing magic!
- That's why it costs so much MP!
- Characters switch from Victory Pose to normal pose as the battle fades out!
- In an event in which a scene shift or battle takes place, the default song will play for 1/10 a second before switching to another song!
- This can be avoided sometimes before a battle in an event.
- Divide by 0 error?
- This happens very rarely if you kill 4 or more enemies with one spell. Save often!
- If a 2+ hit attack kills the last enemy on the first hit, the second one hits anyway, attacking thin air!
- A 2+ hit attack only crit flashes at the very end, even if the crit takes place in the beginning or middle!
- Armor doesn't do jack!
- RPGmaker has horrible formulas. I tried, though.
- Sometimes when attacking, if a battle event triggers or a spell goes off before someone runs all the way back, they'll stay out in front until their next move!
- Alt-tabbing during an automatic sequence (Prolouge, Ending) causes the music to lose sync!
- RPGmaker isn't nice enough to pause the midi, too. Try not to alt-tab!
- Stoned/Frozen characters do the victory pose!
- Japan can't program.
- Stoned/Frozen characters animate when taking damage!
- I try to avoid it by setting them to avoid all attacks, but this apparently has flaws.
- During a single battle, the cursor will remember placement. Like, if you use burning firestorm one turn and then select skills on Chris's next turn the cursor is already on burning firestorm. Geoff's is glitchy and the cursor will be one skill over from where it should be. IE, it rolls down to the next skill in the list instead of staying on the last skill you used.
- Japan has REALLY bad programming.
- Greg's attack skills organize themselves weirdly. Everyone else's are arranged low->high within groups, but his are...randomish.
- There's no known way to reorganize spells.
- Enemies flash despite being Stopped, but don't do anything!
- They also trigger Regen/Poison effects. Make of that what you will.
- Enemies set to stop on turn X and resume on turn Y sometimes don't resume on turn Y, making for an easy fight!
- Japan Ra-ha-heeaallly can't program.
- Sometimes you surprise an enemy for no god damn reason.
- They apparently missed a switch when programming the option.
- Magic/items are organized badly!
- They apparently didn't take advice from the FF series.