Usage of Second Life
From Sl Wiki
(Difference between revisions)
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+ | '''''THIS SECTION NEEDS LOTS OF EDITING - AND A NUMBER OF ARTICLES SHOULD BE SPUN OFF IT''''' | ||
+ | |||
=== Personal === | === Personal === | ||
Second Life has been built to provide a massive multi-user online social environment, in which people can meet, chat, flirt, argue and generally behave much as they might do in Real Life. | Second Life has been built to provide a massive multi-user online social environment, in which people can meet, chat, flirt, argue and generally behave much as they might do in Real Life. | ||
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=== Education === | === Education === | ||
- | + | *Outreach to off-campus & distance learning students | |
+ | *Courses | ||
+ | *Faculty meetings | ||
+ | *Digital media department experimentation | ||
+ | *Co-operation and information sharing between education institutions | ||
+ | *Co-operation and information sharing with libraries | ||
+ | *Blending visual, kinetic and auditory learning | ||
+ | Second Life achieves at least 2 purposes: | ||
+ | #It provides a large [[Community of Interest]] | ||
+ | #It allows a community to convene without incurring significant cost. | ||
+ | [http://www.sloodle.com/ '''SLoodle'''] describes itself as a virtual environment learning system, combining the Second Life virtual environment and the [http://moodle.org/ Moodle] learning system. This [http://www.sloodle.com/whitepaper.pdf whitepaper] talks about putting a Second Life "metaverse" skin on learning management systems. | ||
+ | === Libraries === | ||
+ | *New channel to library users | ||
+ | *Outreach | ||
+ | *Co-operation and information sharing between libraries | ||
+ | *Co-operation and information sharing with educational institutions | ||
+ | Second Life achieves at least 2 purposes: | ||
+ | #It provides a large [[Community of Interest]] | ||
+ | #It allows a community to convene without incurring significant cost. | ||
- | |||
[Category: Second Life] | [Category: Second Life] |
Current revision as of 19:19, 4 February 2007
THIS SECTION NEEDS LOTS OF EDITING - AND A NUMBER OF ARTICLES SHOULD BE SPUN OFF IT
Contents |
Personal
Second Life has been built to provide a massive multi-user online social environment, in which people can meet, chat, flirt, argue and generally behave much as they might do in Real Life.
Commercial
Education
- Outreach to off-campus & distance learning students
- Courses
- Faculty meetings
- Digital media department experimentation
- Co-operation and information sharing between education institutions
- Co-operation and information sharing with libraries
- Blending visual, kinetic and auditory learning
Second Life achieves at least 2 purposes:
- It provides a large Community of Interest
- It allows a community to convene without incurring significant cost.
SLoodle describes itself as a virtual environment learning system, combining the Second Life virtual environment and the Moodle learning system. This whitepaper talks about putting a Second Life "metaverse" skin on learning management systems.
Libraries
- New channel to library users
- Outreach
- Co-operation and information sharing between libraries
- Co-operation and information sharing with educational institutions
Second Life achieves at least 2 purposes:
- It provides a large Community of Interest
- It allows a community to convene without incurring significant cost.
[Category: Second Life]