Werewolves
From Sinanju
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==Garou Basics== | ==Garou Basics== | ||
- | Garou are | + | Garou are made, not born. A person is turned when a Garou attacks him with repeated bites and scratches with the intent of inflicting the change.* This does not happen by accident; it also doesn't always work. For this reason, packs will often make the attack collectively, in hopes that multiple attackers will improve the odds of the change 'taking' (and as a kind of 'hazing' of the potential new pack mate). There is no immediate way to know if it worked. If the attack succeeded, the victim's scent will begin to change over the next week or two as he begins to smell like another Garou. And of course, if he changes on the night of the next full moon, there's no question.... |
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+ | *How does such an attack differ from an ordinary attack? Aside from the fact that a Garou attacking with lethal intent is extremely unlikely to fail to kill his victim, it's all about intent. It's magic. | ||
===Garou Forms=== | ===Garou Forms=== | ||
* ''Homid'' or human. This is the werewolf's base form. | * ''Homid'' or human. This is the werewolf's base form. | ||
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* ''Glabro'', a monstrous human form, mid-way between ''Homid'' and ''Crinos'' form. | * ''Glabro'', a monstrous human form, mid-way between ''Homid'' and ''Crinos'' form. | ||
+ | * ''Crinos'', the classic "wolf-man" form. Immense, powerful, an engine of destruction. | ||
+ | * ''Hispo'', a monstrous wolf form, larger and far more powerful than a normal wolf. | ||
+ | * ''Lupus'' or wolf form, a completely normal wolf. | ||
===Garou Gifts/Supernormal Powers=== | ===Garou Gifts/Supernormal Powers=== | ||
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''Flaws'' | ''Flaws'' | ||
- | * -1 | + | * -1 Blood lust |
* -4 Inconvenient Size (Scale 4) | * -4 Inconvenient Size (Scale 4) | ||
* -2 Monstrous Appearance | * -2 Monstrous Appearance |
Revision as of 21:35, 8 February 2007
Return to Notes
Werewolves (Garou) have the same attributes as normal humans (Brawn, Guts, Wits, and Luck). In addition, werewolves have two additional attributes; Rage, which is a measure of the beast's power, and Gnosis, which is a measure of the werewolf's connection to the spirit world.
Contents |
Garou Basics
Garou are made, not born. A person is turned when a Garou attacks him with repeated bites and scratches with the intent of inflicting the change.* This does not happen by accident; it also doesn't always work. For this reason, packs will often make the attack collectively, in hopes that multiple attackers will improve the odds of the change 'taking' (and as a kind of 'hazing' of the potential new pack mate). There is no immediate way to know if it worked. If the attack succeeded, the victim's scent will begin to change over the next week or two as he begins to smell like another Garou. And of course, if he changes on the night of the next full moon, there's no question....
- How does such an attack differ from an ordinary attack? Aside from the fact that a Garou attacking with lethal intent is extremely unlikely to fail to kill his victim, it's all about intent. It's magic.
Garou Forms
- Homid or human. This is the werewolf's base form.
- Glabro, a monstrous human form, mid-way between Homid and Crinos form.
- Crinos, the classic "wolf-man" form. Immense, powerful, an engine of destruction.
- Hispo, a monstrous wolf form, larger and far more powerful than a normal wolf.
- Lupus or wolf form, a completely normal wolf.
Garou Gifts/Supernormal Powers
- 2 Garou Forms: can transform into Glabro, Crinos, Hispo and Lupus forms at will
- 2 Garou Invulnerability: can only be killed by silver, decapitation, claws/teeth, etc.
- 2 Fast Regeneration: Garou heals one wound level per minute.
- 2 Step Sideways: can shift into the Umbra with a successful Gnosis roll
- 1 Superhuman Speed: can burn Rage points to gain extra actions per turn
- 1 Combat Reflexes: respond instantly to surprise, react instinctively to threats
- 1 Night Vision
- 1 Tracking Scent
Garou Flaws
- -2 Regeneration doesn't work in natural (human) form
- -2 Regeneration only heals one wound level per day vs Aggravated damage.
- -2 Frenzy: garou must struggle to maintain control under stress
- -1 The Curse
- -1 Must burn Rage points to gain extra actions/turn
- -2 Deadly Secret (Werewolf)
- -1 Enemy: the Wyrm
Garou Forms
===Glabro (Brute) Form=== (Final Total: +3 OCF, +2 DCF) Gifts
- 2 Glabro Physique (Scale 2)
- 1 Sharp Teeth & Claws (+1 OCF)
Flaws
- -1 Ugly
- -1 Disturbing Voice
===Crinos (Wolf-Man) Form=== (Final Total: +7 OCF, +5 DCF) Gifts
- 4 Crinos Physique (Scale 4)
- 3 Fangs & Talons (+3 OCF)
- 2 Fast Movement (Scale 2)
- 1 Heavy Fur (DR 1)
- 1 Penetrating Call (Howl)
Flaws
- -1 Blood lust
- -4 Inconvenient Size (Scale 4)
- -2 Monstrous Appearance
- -1 Speaks Garou Only
- -2 The Delirium
===Hispo (Dire Wolf) Form=== (Final Total: +5 OCF, +4 DCF) Gifts
- 3 Hispo Physique (Scale 3)
- 2 Fangs & Talons (+2 OCF)
- 1 Fast Movement (Scale 1)
- 1 Heavy Fur (DR 1)
- 1 Penetrating Call (Howl)
Flaws
- -1 Horizontal Form
- -2 Monstrous Appearance
- -1 No Hands (Terrible AGL)
- -1 Speaks Garou Only
- -2 The Delirium
===Lupus (Wolf) Form=== (Final Total: +1 OCF, +0 DCF) Gifts
- 2 Fast Movement (Scale 2)
- 1 Penetrating Call (Howl)
- 1 Sharp Teeth & Claws (+1 OCF)
Flaws
- -1 Horizontal Form
- -1 No Hands (Terrible AGL)
- -1 Speaks Garou Only