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- | ===Spirits===
| + | [[Spirits]] |
- | Spirits have the same attributes as humans (Brawn, Guts, Wits and Luck). When confronted in the spirit world, these attributes define what the spirit can and can't do.
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- | ''Fatigue''
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- | In order to interact with the material world, a spirit must spend energy, expressed as a Fatigue cost. Fatigue is the most important attribute of a spirit.
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- | ''Spirit Abilities''
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- | Spirits are usually invisible and intangible in the physical world; only other spirits can sense them without the aid of supernatural abilities. Beyond this, they have a number of powers:
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- | ''Spirit Powers''
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- | ''Perception''
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- | Spirits can see, hear and smell normally. Their sense of touch is very limited unless they materialize. They can even taste objects to a limited degree, especially objects offered to them in ritual. Many spirits enjoy the smell and taste of ritually offered food and drink.
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- | All spirits can sense the presence of other spirits and magic. A successful Wits roll allows a spirit to sense the location and approximate power of a nearby magical item, a being's mental or emotional state, mortals with supernatural abilities and the like.
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- | Spirits can also hear their names whenever they are ritually invoked, regardless of distance or intervening barriers. This can include anything from a sincere prayer to a medium attempting to channel the spirit or a sorceror's ritual of summoning.
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- | ''Movement''
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- | Spirits move at normal speed for their physical forms, except that they can move in any direction, through the air and solid objects. A spirit can instantly transport itself into the presence of someone who ritually invokes its name.
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- | ''Communication''
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- | Spirits can project their thoughts as speech and hear thoughts directed at them. Evil spirits sometimes use this power to 'plant' thoughts in a mortal's head.
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- | Spirit-Specific Traits
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- | Fatigue (Attribute) – Equal to Brawn for formerly-human spirits (ghosts), may be higher for other spirits
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- | Gifts/Supernormal Powers
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- | 2 Invisible to the material world
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- | 2 Intangible to the material world
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- | 2 Supernatural Awareness (sense other spirits/psychics/magic with a Wits roll)
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- | 2 Spirit Speech: can "speak" mentally
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- | 2 Can hear its name ritually invoked, regardless of distance or barriers
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- | 2 Can instantly travel to the presence of anyone who ritually invokes its name
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- | 1 Can "hitch a ride" on a vehicle for 1 Fatigue/hour
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- | Flaws
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- | -2
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- | -1 Limited sense of touch (material world)
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- | Materialize
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- | Simple Sounds (moans & howls) – 1 Fatigue/10 seconds
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- | Speech/Complex Sounds – 1 Fatigue/second (Will roll to "speak" clearly)
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- | Apparition (visible image) – 1 Fatigue/5 seconds (2 Fatigue to appear solid)
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- | Ectoplasm – 1 Fatigue/10 seconds
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- | Full Materialization – 1 Fatigue/minute/level of relevant Attribute
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