Werewolves

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Return to [[Notes]]
Return to [[Notes]]
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Werewolves have the same attributes as normal humans (Brawn, Guts, Wits, and Luck). In addition, werewolves have two additional attributes; '''Rage''', which is a measure of the beast's power, and '''Gnosis''', which is a measure of the werewolf's connection to the spirit world.
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Werewolves have five forms:
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* ''Homid'' or human. This is the werewolf's base form.
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* ''Lupus'' or wolf form, a completely normal wolf.
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* ''Crinos'', the classic "wolf-man" form. Immense, powerful, an engine of destruction.
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* ''Hispo'', a monstrous wolfen form, larger and far more powerful than a normal wolf.
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* ''Glabro'', a monstrous human form, mid-way between ''Homid'' and ''Crinos'' form.
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'''Gifts/Supernormal Powers''' possessed by all werewolves
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* 2  Garou Forms:  can transform into Glabro, Crinos, Hispo and Lupus forms at will
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* 2  Garou Invulnerability: can only be killed by silver, decapitation, claws/teeth, etc.
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* 2  Fast Regeneration: Garou heals one wound level per minute.
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* 2  Step Sideways: can shift into the Umbra with a successful Gnosis roll
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* 1  Superhuman Speed: can burn Rage points to gain extra actions per turn
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* 1  Combat Reflexes: respond instantly to surprise, react instinctively to threats
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* 1  Night Vision
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* 1  Tracking Scent
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'''Flaws'''
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* -2  Regeneration doesn't work in natural (human) form
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* -2  Regeneration only heals one wound level per day vs Aggravated damage.
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* -2  Frenzy: garou must struggle to maintain control under stress
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* -1  The Curse
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* -1  Must burn Rage points to gain extra actions/turn
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* -2  Deadly Secret (Werewolf)
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* -1  Enemy: the Wyrm
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==Garou Forms==
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===Glabro (Brute) Form=== (Final Total: +3 OCF, +2 DCF)
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''Gifts''
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* 2  Glabro Physique (Scale 2)
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* 1  Sharp Teeth & Claws (+1 OCF)
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''Flaws''
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* -1  Ugly
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* -1  Disturbing Voice
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===Crinos (Wolf-Man) Form=== (Final Total: +7 OCF, +5 DCF)
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''Gifts''
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* 4  Crinos Physique (Scale 4)
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* 3  Fangs & Talons (+3 OCF)
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* 2  Fast Movement (Scale 2)
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* 1  Heavy Fur (DR 1)
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* 1  Penetrating Call (Howl)
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''Flaws''
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* -1  Bloodlust
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* -4  Inconvenient Size (Scale 4)
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* -2  Monstrous Appearance
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* -1  Speaks Garou Only
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* -2  The Delirium
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===Hispo (Dire Wolf) Form=== (Final Total: +5 OCF, +4 DCF)
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''Gifts''
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* 3  Hispo Physique (Scale 3)
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* 2  Fangs & Talons (+2 OCF)
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* 1  Fast Movement (Scale 1)
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* 1  Heavy Fur (DR 1)
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* 1  Penetrating Call (Howl)
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''Flaws''
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* -1  Horizontal Form
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* -2  Monstrous Appearance
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* -1  No Hands (Terrible AGL)
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* -1  Speaks Garou Only
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* -2  The Delirium
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===Lupus (Wolf) Form=== (Final Total: +1 OCF, +0 DCF)
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''Gifts''
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* 2  Fast Movement (Scale 2)
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* 1  Penetrating Call (Howl)
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* 1  Sharp Teeth & Claws (+1 OCF)
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''Flaws''
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* -1  Horizontal Form
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* -1  No Hands (Terrible AGL)
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* -1  Speaks Garou Only

Revision as of 04:02, 5 February 2007

Return to Notes

Werewolves have the same attributes as normal humans (Brawn, Guts, Wits, and Luck). In addition, werewolves have two additional attributes; Rage, which is a measure of the beast's power, and Gnosis, which is a measure of the werewolf's connection to the spirit world.

Werewolves have five forms:

  • Homid or human. This is the werewolf's base form.
  • Lupus or wolf form, a completely normal wolf.
  • Crinos, the classic "wolf-man" form. Immense, powerful, an engine of destruction.
  • Hispo, a monstrous wolfen form, larger and far more powerful than a normal wolf.
  • Glabro, a monstrous human form, mid-way between Homid and Crinos form.

Gifts/Supernormal Powers possessed by all werewolves

  • 2 Garou Forms: can transform into Glabro, Crinos, Hispo and Lupus forms at will
  • 2 Garou Invulnerability: can only be killed by silver, decapitation, claws/teeth, etc.
  • 2 Fast Regeneration: Garou heals one wound level per minute.
  • 2 Step Sideways: can shift into the Umbra with a successful Gnosis roll
  • 1 Superhuman Speed: can burn Rage points to gain extra actions per turn
  • 1 Combat Reflexes: respond instantly to surprise, react instinctively to threats
  • 1 Night Vision
  • 1 Tracking Scent

Flaws

  • -2 Regeneration doesn't work in natural (human) form
  • -2 Regeneration only heals one wound level per day vs Aggravated damage.
  • -2 Frenzy: garou must struggle to maintain control under stress
  • -1 The Curse
  • -1 Must burn Rage points to gain extra actions/turn
  • -2 Deadly Secret (Werewolf)
  • -1 Enemy: the Wyrm

Garou Forms

===Glabro (Brute) Form=== (Final Total: +3 OCF, +2 DCF) Gifts

  • 2 Glabro Physique (Scale 2)
  • 1 Sharp Teeth & Claws (+1 OCF)

Flaws

  • -1 Ugly
  • -1 Disturbing Voice

===Crinos (Wolf-Man) Form=== (Final Total: +7 OCF, +5 DCF) Gifts

  • 4 Crinos Physique (Scale 4)
  • 3 Fangs & Talons (+3 OCF)
  • 2 Fast Movement (Scale 2)
  • 1 Heavy Fur (DR 1)
  • 1 Penetrating Call (Howl)

Flaws

  • -1 Bloodlust
  • -4 Inconvenient Size (Scale 4)
  • -2 Monstrous Appearance
  • -1 Speaks Garou Only
  • -2 The Delirium

===Hispo (Dire Wolf) Form=== (Final Total: +5 OCF, +4 DCF) Gifts

  • 3 Hispo Physique (Scale 3)
  • 2 Fangs & Talons (+2 OCF)
  • 1 Fast Movement (Scale 1)
  • 1 Heavy Fur (DR 1)
  • 1 Penetrating Call (Howl)

Flaws

  • -1 Horizontal Form
  • -2 Monstrous Appearance
  • -1 No Hands (Terrible AGL)
  • -1 Speaks Garou Only
  • -2 The Delirium

===Lupus (Wolf) Form=== (Final Total: +1 OCF, +0 DCF) Gifts

  • 2 Fast Movement (Scale 2)
  • 1 Penetrating Call (Howl)
  • 1 Sharp Teeth & Claws (+1 OCF)

Flaws

  • -1 Horizontal Form
  • -1 No Hands (Terrible AGL)
  • -1 Speaks Garou Only
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