- PRINCIPLE 6: If Opener/Overcaller rebids his suit on the second round, this shows a suit longer than the five cards originally promised. A simple rebid — e.g. 1♥ then 2♥ — shows a 6-card suit. A jump rebid — e.g. 1♣ then 3♣ — shows a 7-card suit. (NB This principle is not enforced if responder showed a strong hand in the first round — i.e. 2NT, 3x, or 4NT.)
- PRINCIPLE 7: No extra values are needed to bid any 4+ card suit at the two-level on the second round. There is no concept of a 'barrier' or a 'reverse'.
- PRINCIPLE 9: Simplex is a fundamentally natural bidding system. The only gadgets used are 2♣ Redshift, 4NT Blackwood, and the Simplex 2NT.
- PRINCIPLE 12: After a suit-raise by partner — e.g. 1♦:2♦ or 1♥:3♥ or 1♠:4♠ or 1♣:5♣ — do not bid on. That is, unless the opponents are trying to steal your contract and you have extra suit length beyond the five cards your initial bid promised.
- PRINCIPLE 18: An opening bid, overcall or response of Three of a new Suit guarantees four or more cards in the suit and 17-22 HCP.
- PRINCIPLE 19: Responder's first-round responses to an opening of one or two of a suit should be:
- Show support for partner's major.
- If you are weak (0-9 HCP), show support for partner's minor.
- Make the bid you would have made, had you been opener.
- If you are strong (10+ HCP), show support for partner's minor.
- Show support for partner's minor.
- Double the opposition's bid if it has taken away your opening bid.
- Bid 1NT with 8-16 HCP and no biddable suit.
- PRINCIPLE 20: After opening/overcalling One of a Suit or 1NT or doubling on the first round, you can bid another 4+ card suit at the 2-level on the second round, even if responder passed.
- PRINCIPLE 21: If you had a hand worth opening at the 1-level and you have another 5+ card suit, you should bid it at the 3-level on the second round, even if responder passed.
- PRINCIPLE 22: Always bid the cheaper of two equal-length suits.
- PRINCIPLE 23: Except for strong (17+ HCP) hands and responses to doubles, four-card suits are never explicitly bid in the first round.
- PRINCIPLE 24: Apart from the use of double, Simplex never keys its bids off the opponents' bidding. (There is, for example, no concept of a jump overcall relative to an opponent's bid. A bid of the 'enemy suit' is always natural, showing at least three cards in that suit.) The philosophy of Simplex is that each hand is worth a particular bid, or sequence of bids, and if one of those bids cannot be made because of opposition bidding, the appropriate bid is usually to double.
- PRINCIPLE 25: Beginners need simplicity. In particular, they should not have to learn their opponents' bidding system in order for their own system to work well.
- PRINCIPLE 26: After the second round, your doubles are for penalties — do not double purely because RHO has just taken your bid away.
- PRINCIPLE 27: Simplex is designed so that, as far as possible, responses follow the same guidelines as openings and overcalls. For example, the requirements of a suit-change response at the 1-level are identical to those of an opening bid of one of a suit. And a Simplex 2NT rebid by opener has the same requirements as a Simplex 2NT bid by responder.
- PRINCIPLE 28: 2NT in reply to a suit bid is always the Simplex convention. 2NT in reply to 1NT is always quantitative, showing 12-14 HCP balanced.
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