Overall Design
From Simplex
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| - | | style="background:#ffcc00;" | <center> <big> <big> ''' The | + | | style="background:#ffcc00;" | <center> <big> <big> ''' The Overall Design Principles of Simplex ''' </big> </big> </center> |
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* <big> ''PRINCIPLE 11'': '''If a bidder cannot make the first-round bid his hand merits (because the opposition have already taken the auction too high), the bidder simply doubles, with an implied message to partner: "RHO has just taken my opening bid away, and I believe it is safe for you to bid at this or one level higher." </big> | * <big> ''PRINCIPLE 11'': '''If a bidder cannot make the first-round bid his hand merits (because the opposition have already taken the auction too high), the bidder simply doubles, with an implied message to partner: "RHO has just taken my opening bid away, and I believe it is safe for you to bid at this or one level higher." </big> | ||
* <big> ''PRINCIPLE 14'': ''' Simplex is designed so that the contract reached is, on most occasions, dealer-independent. That is, if all four players are Simplex bidders, the same contract should be reached, irrespective of who opened the bidding. ''' </big> | * <big> ''PRINCIPLE 14'': ''' Simplex is designed so that the contract reached is, on most occasions, dealer-independent. That is, if all four players are Simplex bidders, the same contract should be reached, irrespective of who opened the bidding. ''' </big> | ||
| + | * <big> ''PRINCIPLE 24'': ''' Apart from the use of double, Simplex never keys its bids off the opponents' bidding. ''' (There is, for example, no concept of a jump overcall relative to an opponent's bid. And a bid of the 'enemy suit' is always natural, showing at least three cards in that suit.) </big> | ||
| + | ** <big> The philosophy of Simplex is that each hand is worth a particular bid, or sequence of bids, and if one of those bids cannot be made because of opposition bidding, the appropriate bid is usually to double. </big> | ||
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Revision as of 16:51, 24 October 2012
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