Anthropomorphic Animals
From Shahara
Anthro Badger: Medium Humanoid. Stats: +2 Dex, +2 Con, -2 Int, -2 Cha Speed: 30 feet. *Low-Light Vision *+1 Natural Armor *+2 racial bonus to Escape Artist checks *Weapon Finesse Level Adjustment: +0 Favored Class: Druid Anthro Bat: Small Humanoid Stats: -4 Str, +2 Dex, -2 Int, +2 Wis, -2 Cha Speed: 15 feet land, 20 feet fly (poor) *Blindsense 20' (audible) *Low-Light Vision *+2 racial bonus to Spot and Listen checks *Cannot hold two handed items or fight while flying due to arm and wing formation. Shield bonus to AC, if any, is halved. Level Adjustment: +1 Favored Class: Bard. Anthro Boar: Medium Humanoid Stats: +2 Str, +2 Con, -2 Int, -2 Cha Speed: 30 feet. *Ferocity *+2 Natural Armor *Gore 1d6 Level Adjustment: +2 Favored Class: Barbarian Anthro Camel: Medium Humanoid Stats: +4 Str, +2 Dex, +2 Con, -2 Int, -2 Cha Speed: 30 feet *Endurance *Low-Light Vision *+1 Natural Armor. Level Adjustment: +1 Favored Class: Ranger. Anthro Crocodile: Medium Humanoid Stats: +4 Str, +2 Dex, +4 Con, -4 Int, -2 Cha Speed: 20 feet land, 15 feet swim. *Hold Breath (4 x Con) *Low-Light Vision *Improved Grab *Bite 1d8 *+8 to Swim checks for special actions or avoiding hazards *Can 'Run' while swimming as long as it's in a straight line. Level Adjustment: +2 Favored Class: Rogue. Anthro Dog: Medium Humanoid Stats: +4 Dex, +2 Con, -2 Cha Speed: 30 feet. *Track *Scent *+2 racial bonus to Survival and Jump checks. Level Adjustment: +1 Favored Class: Fighter. Anthro Donkey: Medium Humanoid Stats: +2 Dex, +2 Con, -2 Cha Speed: 30 feet *Low-Light Vision *Carrying Capacity 1.2x *+2 Natural Armor *Endurance Level Adjustment: +1 Favored Class: Cleric. Anthro Eagle: Medium Humanoid Stats: +4 Dex, -2 Int, +2 Wis, -2 Cha Speed: 20 feet land, 40 feet fly (poor) *Low-Light Vision *+8 racial bonus to Spot checks *Cannot fly in enclosed spaces *+1 Natural Armor *Wings and arms are affixed like a bat's. Level Adjustment: +1 Favored Class: Samurai. Anthro Elephant: Medium (high end) Humanoid Stats: +4 Str, +8 Con, -2 Int, +2 Wis Speed: 30 feet *Gore 1d8 *Iron Will *Endurance *Powerful Build *Unarmed (only) attack range 10 ft *+3 Natural Armor. Level Adjustment: +3 Favored Class: Wizard. Anthro Fox: Medium Humanoid Stats: -2 Str, +4 Dex, -2 Con, +2 Wis, -2 Cha Speed: 40 feet *Scent *Low-Light Vision *Alertness *Weapon Finesse *+8 racial bonus to Hide in natural environments Level Adjustment: +1 Favored Class: Scout. Anthro Hawk: Medium Humanoid Stats: +2 Dex, -2 Int, +2 Wis, -2 Cha Speed: 20 feet land, 30 feet fly (poor) *Flight as eagle/bat *+8 racial bonus to Spot checks *Alertness Level Adjustment: +0 Favored Class: Scout. Anthro Horse (Heavy): Medium Humanoid Stats: +4 Str, +4 Con, -2 Cha Speed: 30 feet. *Endurance *Run *Low-Light Vision *+2 Natural Armor. Level Adjustment: +1 Favored Class: Fighter. Anthro Horse (Light): Medium Humanoid. Stats: +2 Str, +2 Con, -2 Cha Speed: 30 feet. *Run *Low-Light Vision *+1 Natural Armor. Level Adjustment: +0 Favored Class: Paladin. Anthro Hyena: Medium Humanoid. Stats: +4 Str, +4 Dex, +4 Con, -2 Int, -2 Cha Speed: 40 feet. *Bite 1d6 *Scent *Low-Light Vision *Trip *+4 bonus to Hide checks in tall grass/heavy underbrush. Level Adjustment: +2 Favored Class: Rogue. Anthro Lion: Medium Humanoid Stats: +4 Str, +6 Dex, +2 Con, -2 Int, -2 Cha. Speed: 20 feet. *Bite 1d6 *Scent *Low-Light Vision *+4 racial bonus to Balance and Move Silently checks *+2 Natural Armor *Alertness. Level Adjustment: +3 Favored Class Male: Barbarian. Favored Class Female: Ranger. Anthro Manta Ray: Medium Aquatic Humanoid. Stats: +4 Str, -4 Int, +2 Wis, -2 Cha. Speed: 30 feet swim. *Low-Light Vision *+8 racial bonus to Swim checks to avoid hazards or perform special actions Level Adjustment: +0 Favored Class: Anthro Monkey: Medium Humanoid Stats: -2 Str, +2 Dex Speed: 30 feet land, 20 feet climb. *Weapon Finesse *+4 racial bonus to Balance and Climb. Level Adjustment: +0 Favored Class: Monk. Anthro Mule: Medium Humanoid Stats: +2 Str, +2 Con, -2 Int, -2 Cha Speed: 20 feet. *Scent *Carrying Capacity 1.2x *Endurance *+2 to Dexterity checks to avoid falling *+1 Natural Armor Level Adjustment: +1 Favored Class: Cleric. Anthro Octopus: Medium Aquatic Humanoid Stats: +4 Str, +2 Dex, -2 Int, -2 Cha Speed: 20 feet land, 30 feet swim (down to 15 when fighting) *Jet (100 ft) (Only if all tentacles unencumbered.), *Ink Cloud (Only if all tentacles unencumbered.) *Improved Grab *Constrict 1d6 *4 tentacle attacks 1d3 *Low-Light Vision *+4 racial bonus to Escape Artist and Hide checks *Capable of acquiring Multiattack feat (May use upto two more arms to fight with, but doing so reduces speed and prevents Jet or Ink Cloud use) *+5 Natural Armor Level Adjustment: +3 Favored Class: Ranger. Anthro Owl: Medium Humanoid. Stats: -2 Str, +4 Dex, -2 Int, +2 Wis, -2 Cha Speed: 20 feet land, 20 feet fly (poor) *Low-Light Vision *Weapon Finesse *+4 racial bonus to Listen *+6 racial bonus to Move Silently *Wing/arm structure is same as other flying anthros. Level Adjustment: +1 Favored Class: Scout. Anthro Penguin: Medium Humanoid. Stats: -4 Str, +2 Con, -2 Int, -2 Cha. Speed: 20 feet land, 30 feet swim. *Low-Light Vision *Hold Breath (6 x Con) *Cold Tolerance *Weapon Finesse. Level Adjustment: +0 Favored Class: Swashbuckler. Anthro Porpoise: Medium Humanoid Stats: +4 Dex, +2 Con Speed: 15 feet land, 60 feet swim. *Water Dependent (Can stay above water for 1 hour per 2 points of Con, then they require at least 1 hour fully submerged in water to re-moisten the skin, or Desiccation damage begins to take hold. As drowning.) *Blindsight 60' (Underwater only, can be negated by Silence spells) *Hold Breath (6 x Con rounds) *+4 racial bonus on Spot and Listen checks (bonus lost if blindsight is negated) *Low-Light Vision. Level Adjustment: +2 Favored Class: Psion (Telepath) Anthro Raven: Medium Humanoid Stats: -2 Str, +4 Dex, +2 Wis Speed: 20 feet land, 30 feet fly (poor) *Low-Light Vision *Alertness *Same wing/arm rules as other flying morphs. Level Adjustment: +1 Favored Class: Beguiler and Sorcerer. Anthro Rhinoceros: Medium Humanoid. Stats: +6 Str, +4 Con, -2 Int, -2 Cha Speed: 30 feet. *Powerful Charge 2d10 *Gore 1d10 *Endurance *+4 Natural Armor. Level Adjustment: +3 Favored Class: Barbarian. Anthro Shark: Medium Aquatic Humanoid. Stats: +6 Str, +4 Con, -4 Int, -2 Cha Speed: 50 feet swim (shark anthros have arms and legs, and don't require constant motion to survive, but are still bound to the water) *Blindsense 20' *Keen Scent 180' *Improved Init *Bite 1d6 *+2 Natural Armor Level Adjustment: +3 Favored Class: Barbarian. Anthro Snake (Constrictor): Medium Humanoid. Stats: +4 Str, +4 Dex, -4 Int, +2 Wis, -2 Cha Speed: 30 feet land, 15 feet climb. *Scent *+1 Natural Armor. Level Adjustment: +2 Favored Class: Druid. Anthro Snake (Venomous): Medium Humanoid. Stats: -2 Str, +4 Dex, -4 Int, -2 Cha Speed: 30 feet land, 10 feet climb, 10 feet swim. *Scent *Poison (1d6 Con, Fort save DC 11) *Bite 1d4 *+1 Natural Armor. Level Adjustment: +1 Favored Class: Ninja. Anthro Tiger: Medium Humanoid Stats: +6 Str, +2 Dex, +4 Con, -2 Int, +2 Cha Speed: 30 feet *Scent *Low-Light Vision *2 claws 1d6 *+2 Natural Armor *+4 racial bonus to Balance checks. Level Adjustment: +3 Favored Class: Samurai. Anthro Toad: Small Humanoid Stats: -4 Str, +4 Dex, -4 Int, +4 Wis, -2 Cha Speed: 30 feet, Swim 5. *+4 racial bonus to Hide checks *Amphibious *Low-Light Vision. Level Adjustment: +0 Favored Class: Any. Anthro Weasel: Medium Humanoid. Stats: -4 Str, +2 Dex, +2 Wis, -2 Cha. Speed: 30 feet land, 15 feet climb. *+4 racial bonus on Balance checks *+2 racial bonus to Move Silently checks *Scent *Low-Light Vision *Weapon Finesse. Level Adjustment: +1 Favored Class: Rogue. Anthro Wolf: Medium Humanoid. Stats: +4 Dex, +4 Con, +2 Wis, -2 Cha Speed: 40 feet. *+2 racial bonus to Survival checks for tracking *Scent *Low-Light Vision *Bite 1d6 *+1 Natural Armor Level Adjustment: +2 Favored Class: Bard.
Now we here are generally pretty cool about anthros. Granted, we'd prefer if they DON'T become an overplayed type, y'know? This isn't Tapestries or FurryMUCK. But anyway.. If you see a race that isn't here, but has a similar species, as long as you don't get too ridiculous we'll let you play that equivalent- an example would be that Raccoons and Skunks, being mustelids, would use the same template for the 'Badger'.
The general rules for the appearances of anthros is as follows- all of them have plantigrade feet, that is to say human-like; with the exception of races that have no feet, such as octopuses. Avian races have somewhat plantigrade feet, but they tend to end in clawed talons as opposed to toes. Creatures who would, as ferals, use their claws as weapons have evolved to the point where their hands are too human to be used as weapons. Social tendencies are pending.