Anthropomorphic Animals

From Shahara

Revision as of 09:17, 28 November 2007 by Lord Steiner (Talk | contribs)
Anthro Badger: Medium Humanoid.
Stats: +2 Dex, +2 Con, -2 Int, -2 Cha
Speed: 30 feet.
*Low-Light Vision
*+1 Natural Armor
*+2 racial bonus to Escape Artist checks
*Weapon Finesse
Level Adjustment: +0

Anthro Bat: Small Humanoid
Stats: -4 Str, +2 Dex, -2 Int, +2 Wis, -2 Cha
Speed: 15 feet land, 20 feet fly (poor)
*Blindsense 20' (audible)
*Low-Light Vision
*+2 racial bonus to Spot and Listen checks
*Cannot hold two handed items or fight while flying
due to arm and wing formation. Shield bonus to AC,
if any, is halved.
Level Adjustment: +1

Anthro Boar: Medium Humanoid
Stats: +2 Str, +2 Con, -2 Int, -2 Cha
Speed: 30 feet.
*Ferocity
*+2 Natural Armor
*Gore 1d6
Level Adjustment: +0

Anthro Camel: Medium Humanoid
Stats: +4 Str, +2 Dex, +2 Con, -2 Int, -2 Cha
Speed: 30 feet
*Endurance
*Low-Light Vision
*+1 Natural Armor.
Level Adjustment: +1

Anthro Crocodile: Medium Humanoid
Stats: +4 Str, +2 Dex, +4 Con, -4 Int, -2 Cha
Speed: 20 feet land, 15 feet swim.
*Hold Breath (4 x Con)
*Low-Light Vision
*Improved Grab
*Bite 1d8
*+8 to Swim checks for special actions or avoiding hazards
*Can 'Run' while swimming as long as it's in a straight line.
Level Adjustment: +2

Anthro Dog: Medium Humanoid
Stats: +4 Dex, +2 Con, -2 Cha
Speed: 30 feet.
*Track
*Scent
*Alertness
*+2 racial bonus to Survival and Jump checks.
Level Adjustment: +1

Anthro Donkey: Medium Humanoid
Stats: +2 Dex, +2 Con, -2 Cha
Speed: 30 feet
*Low-Light Vision
*Carrying Capacity 1.2x
*+2 Natural Armor
*Endurance
Level Adjustment: +1

Anthro Eagle: Medium Humanoid
Stats: +4 Dex, -2 Int, +2 Wis, -2 Cha
Speed: 20 feet land, 40 feet fly (poor)
*Low-Light Vision
*+8 racial bonus to Spot checks
*Cannot fly in enclosed spaces
*+1 Natural Armor
*Wings and arms are affixed like a bat's.
Level Adjustment: +1

Anthro Elephant: Medium (high end) Humanoid
Stats: +4 Str, +8 Con, -2 Int, +2 Wis
Speed: 30 feet
*Gore 1d8
*Iron Will
*Endurance
*Unarmed (only) attack range 10 ft
*+3 Natural Armor.
Level Adjustment: +2

Anthro Fox: Medium Humanoid
Stats: -2 Str, +4 Dex, -2 Con, +2 Wis, -2 Cha
Speed: 40 feet
*Scent
*Low-Light Vision
*Alertness
*Weapon Finesse
*+8 racial bonus to Hide in natural environments
Level Adjustment: +1

Anthro Hawk: Medium Humanoid
Stats: +2 Dex, -2 Int, +2 Wis, -2 Cha
Speed: 20 feet land, 30 feet fly (poor)
*Flight as eagle/bat
*+8 racial bonus to Spot checks
*Alertness
Level Adjustment: +0

Anthro Horse (Heavy): Medium Humanoid
Stats: +4 Str, +4 Con, -2 Cha
Speed: 30 feet.
*Endurance
*Run
*Low-Light Vision
*+2 Natural Armor.
Level Adjustment: +1

Anthro Horse (Light): Medium Humanoid.
Stats: +2 Str, +2 Con, -2 Cha
Speed: 40 feet.
*Run
*Low-Light Vision
*+1 Natural Armor.
Level Adjustment: +0

Anthro Hyena: Medium Humanoid.
Stats: +4 Str, +4 Dex, +4 Con, -2 Int, -2 Cha
Speed: 40 feet.
*Bite 1d6
*Scent
*Low-Light Vision
*Trip
*+4 bonus to Hide checks in tall grass/heavy underbrush.
Level Adjustment: +2

Anthro Lion: Medium Humanoid
Stats: +4 Str, +6 Dex, +2 Con, -2 Int, -2 Cha.
Speed: 20 feet.
*Bite 1d6
*Scent
*Low-Light Vision
*+4 racial bonus to Balance and Move Silently checks
*+2 Natural Armor
*Alertness.
Level Adjustment: +3

Anthro Manta Ray: Medium Aquatic Humanoid.
Stats: +4 Str, -4 Int, +2 Wis, -2 Cha.
Speed: 30 feet swim.
*Low-Light Vision
*+8 racial bonus to Swim checks to avoid hazards
or perform special actions
Level Adjustment: +0

Anthro Monkey: Medium Humanoid
Stats: -2 Str, +2 Dex
Speed: 30 feet land, 20 feet climb.
*Weapon Finesse
*+4 racial bonus to Balance and Climb.
Level Adjustment: +0

Anthro Mule: Medium Humanoid
Stats: +2 Str, +2 Con, -2 Int, -2 Cha
Speed: 20 feet.
*Scent
*Carrying Capacity 1.2x
*Endurance
*+2 to Dexterity checks to avoid falling
*+1 Natural Armor
Level Adjustment: +1

Anthro Octopus: Medium Aquatic Humanoid
Stats: +4 Str, +2 Dex, -2 Int, -2 Cha
Speed: 20 feet land, 30 feet swim (down to 15 when fighting)
*Jet (100 ft) (Only if all tentacles unencumbered.), 
*Ink Cloud (Only if all tentacles unencumbered.)
*Improved Grab
*Constrict 1d6 
*4 tentacle attacks 1d3
*Low-Light Vision
*+4 racial bonus to Escape Artist and Hide checks
*Capable of acquiring Multiattack feat 
(May use upto two more arms to fight with, but doing so
reduces speed and prevents Jet or Ink Cloud use)
*+5 Natural Armor
Level Adjustment: +3

Anthro Owl: Medium Humanoid.
Stats: -2 Str, +4 Dex, -2 Int, +2 Wis, -2 Cha
Speed: 20 feet land, 20 feet fly (poor)
*Low-Light Vision
*Weapon Finesse
*+4 racial bonus to Listen
*+6 racial bonus to Move Silently
*Wing/arm structure is same as other flying anthros.
Level Adjustment: +1

Anthro Penguin: Medium Humanoid.
Stats: -4 Str, +2 Con, -2 Int, -2 Cha.
Speed: 20 feet land, 30 feet swim.
*Low-Light Vision
*Hold Breath (6 x Con)
*Weapon Finesse.
Level Adjustment: +0

Anthro Porpoise: Medium Humanoid
Stats: +4 Dex, +2 Con
Speed: 15 feet land, 60 feet swim.
*Water Dependent (Can stay above water for 1 hour 
per 2 points of Con, then they require at least 
1 hour fully submerged in water to re-moisten the 
skin, or Desiccation damage begins to take hold. As drowning.)
*Blindsight 60' (Underwater only, can be negated 
by Silence spells)
*Hold Breath (6 x Con rounds)
*+4 racial bonus on Spot and Listen checks 
(bonus lost if blindsight is negated)
*Low-Light Vision.
Level Adjustment: +2

Anthro Raven: Medium Humanoid
Stats: -2 Str, +4 Dex, +2 Wis
Speed: 20 feet land, 30 feet fly (poor)
*Low-Light Vision
*Alertness
*Same wing/arm rules as other flying morphs.
Level Adjustment: +1

Anthro Rhinoceros: Medium Humanoid.
Stats: +6 Str, +4 Con, -2 Int, -2 Cha
Speed: 30 feet.
*Powerful Charge 2d10
*Gore 1d10
*Endurance
*+4 Natural Armor.
Level Adjustment: +3

Anthro Shark: Medium Aquatic Humanoid.
Stats: +6 Str, +4 Con, -4 Int, -2 Cha
Speed: 50 feet swim (shark anthros have 
arms and legs, and don't require constant 
motion to survive, but are still bound to the water)
*Blindsense 20'
*Keen Scent 180'
*Improved Init
*Bite 1d6
*+2 Natural Armor
Level Adjustment: +3

Anthro Snake (Constrictor): Medium Humanoid.
Stats: +4 Str, +4 Dex, -4 Int, +2 Wis, -2 Cha
Speed: 30 feet land, 15 feet climb.
*Scent
*+1 Natural Armor.
Level Adjustment: +2

Anthro Snake (Venomous): Medium Humanoid.
Stats: -2 Str, +4 Dex, -4 Int, -2 Cha
Speed: 30 feet land, 10 feet climb, 10 feet swim.
*Scent
*Poison (1d6 Con, Fort save DC 11)
*Bite 1d4
*+1 Natural Armor.
Level Adjustment: +1

Anthro Tiger: Medium Humanoid
Stats: +6 Str, +2 Dex, +4 Con, -2 Int, +2 Cha
Speed: 30 feet
*Scent
*Low-Light Vision
*2 claws 1d6
*+2 Natural Armor
*+4 racial bonus to Balance checks.
Level Adjustment: +3

Anthro Toad: Small Humanoid
Stats: -4 Str, +4 Dex, -4 Int, +4 Wis, -2 Cha
Speed: 30 feet, Swim 5.
*+4 racial bonus to Hide checks
*Amphibious
*Low-Light Vision.
Level Adjustment: +0

Anthro Weasel: Medium Humanoid.
Stats: -4 Str, +2 Dex, +2 Wis, -2 Cha.
Speed: 30 feet land, 15 feet climb.
*+4 racial bonus on Balance checks
*+2 racial bonus to Move Silently checks
*Scent
*Low-Light Vision
*Weapon Finesse.
Level Adjustment: +1

Anthro Wolf: Medium Humanoid.
Stats: +4 Dex, +4 Con, +2 Wis, -2 Cha
Speed: 40 feet.
*+2 racial bonus to Survival checks for 
tracking
*Scent
*Low-Light Vision
*Bite 1d6
*+1 Natural Armor
Level Adjustment: +2

Now we here are generally pretty cool about anthros. Granted, we'd prefer if they DON'T become an overplayed type, y'know? This isn't Tapestries or FurryMUCK. But anyway.. If you see a race that isn't here, but has a similar species, as long as you don't get too ridiculous we'll let you play that equivalent- an example would be that Raccoons and Skunks, being mustelids, would use the same template for the 'Badger'.

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