Anthropomorphic Animals
From Shahara
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Anthro Horse (Light): Medium Humanoid. | Anthro Horse (Light): Medium Humanoid. | ||
Stats: +2 Str, +2 Con, -2 Cha | Stats: +2 Str, +2 Con, -2 Cha | ||
- | Speed: | + | Speed: 30 feet. |
*Run | *Run | ||
*Low-Light Vision | *Low-Light Vision |
Revision as of 02:33, 5 January 2008
Anthro Badger: Medium Humanoid. Stats: +2 Dex, +2 Con, -2 Int, -2 Cha Speed: 30 feet. *Low-Light Vision *+1 Natural Armor *+2 racial bonus to Escape Artist checks *Weapon Finesse Level Adjustment: +0 Anthro Bat: Small Humanoid Stats: -4 Str, +2 Dex, -2 Int, +2 Wis, -2 Cha Speed: 15 feet land, 20 feet fly (poor) *Blindsense 20' (audible) *Low-Light Vision *+2 racial bonus to Spot and Listen checks *Cannot hold two handed items or fight while flying due to arm and wing formation. Shield bonus to AC, if any, is halved. Level Adjustment: +1 Anthro Boar: Medium Humanoid Stats: +2 Str, +2 Con, -2 Int, -2 Cha Speed: 30 feet. *Ferocity *+2 Natural Armor *Gore 1d6 Level Adjustment: +1 Anthro Camel: Medium Humanoid Stats: +4 Str, +2 Dex, +2 Con, -2 Int, -2 Cha Speed: 30 feet *Endurance *Low-Light Vision *+1 Natural Armor. Level Adjustment: +1 Anthro Crocodile: Medium Humanoid Stats: +4 Str, +2 Dex, +4 Con, -4 Int, -2 Cha Speed: 20 feet land, 15 feet swim. *Hold Breath (4 x Con) *Low-Light Vision *Improved Grab *Bite 1d8 *+8 to Swim checks for special actions or avoiding hazards *Can 'Run' while swimming as long as it's in a straight line. Level Adjustment: +2 Anthro Dog: Medium Humanoid Stats: +4 Dex, +2 Con, -2 Cha Speed: 30 feet. *Track *Scent *+2 racial bonus to Survival and Jump checks. Level Adjustment: +1 Anthro Donkey: Medium Humanoid Stats: +2 Dex, +2 Con, -2 Cha Speed: 30 feet *Low-Light Vision *Carrying Capacity 1.2x *+2 Natural Armor *Endurance Level Adjustment: +1 Anthro Eagle: Medium Humanoid Stats: +4 Dex, -2 Int, +2 Wis, -2 Cha Speed: 20 feet land, 40 feet fly (poor) *Low-Light Vision *+8 racial bonus to Spot checks *Cannot fly in enclosed spaces *+1 Natural Armor *Wings and arms are affixed like a bat's. Level Adjustment: +1 Anthro Elephant: Medium (high end) Humanoid Stats: +4 Str, +8 Con, -2 Int, +2 Wis Speed: 30 feet *Gore 1d8 *Iron Will *Endurance *Powerful Build *Unarmed (only) attack range 10 ft *+3 Natural Armor. Level Adjustment: +3 Anthro Fox: Medium Humanoid Stats: -2 Str, +4 Dex, -2 Con, +2 Wis, -2 Cha Speed: 40 feet *Scent *Low-Light Vision *Alertness *Weapon Finesse *+8 racial bonus to Hide in natural environments Level Adjustment: +1 Anthro Hawk: Medium Humanoid Stats: +2 Dex, -2 Int, +2 Wis, -2 Cha Speed: 20 feet land, 30 feet fly (poor) *Flight as eagle/bat *+8 racial bonus to Spot checks *Alertness Level Adjustment: +0 Anthro Horse (Heavy): Medium Humanoid Stats: +4 Str, +4 Con, -2 Cha Speed: 30 feet. *Endurance *Run *Low-Light Vision *+2 Natural Armor. Level Adjustment: +1 Anthro Horse (Light): Medium Humanoid. Stats: +2 Str, +2 Con, -2 Cha Speed: 30 feet. *Run *Low-Light Vision *+1 Natural Armor. Level Adjustment: +0 Anthro Hyena: Medium Humanoid. Stats: +4 Str, +4 Dex, +4 Con, -2 Int, -2 Cha Speed: 40 feet. *Bite 1d6 *Scent *Low-Light Vision *Trip *+4 bonus to Hide checks in tall grass/heavy underbrush. Level Adjustment: +2 Anthro Lion: Medium Humanoid Stats: +4 Str, +6 Dex, +2 Con, -2 Int, -2 Cha. Speed: 20 feet. *Bite 1d6 *Scent *Low-Light Vision *+4 racial bonus to Balance and Move Silently checks *+2 Natural Armor *Alertness. Level Adjustment: +3 Anthro Manta Ray: Medium Aquatic Humanoid. Stats: +4 Str, -4 Int, +2 Wis, -2 Cha. Speed: 30 feet swim. *Low-Light Vision *+8 racial bonus to Swim checks to avoid hazards or perform special actions Level Adjustment: +0 Anthro Monkey: Medium Humanoid Stats: -2 Str, +2 Dex Speed: 30 feet land, 20 feet climb. *Weapon Finesse *+4 racial bonus to Balance and Climb. Level Adjustment: +0 Anthro Mule: Medium Humanoid Stats: +2 Str, +2 Con, -2 Int, -2 Cha Speed: 20 feet. *Scent *Carrying Capacity 1.2x *Endurance *+2 to Dexterity checks to avoid falling *+1 Natural Armor Level Adjustment: +1 Anthro Octopus: Medium Aquatic Humanoid Stats: +4 Str, +2 Dex, -2 Int, -2 Cha Speed: 20 feet land, 30 feet swim (down to 15 when fighting) *Jet (100 ft) (Only if all tentacles unencumbered.), *Ink Cloud (Only if all tentacles unencumbered.) *Improved Grab *Constrict 1d6 *4 tentacle attacks 1d3 *Low-Light Vision *+4 racial bonus to Escape Artist and Hide checks *Capable of acquiring Multiattack feat (May use upto two more arms to fight with, but doing so reduces speed and prevents Jet or Ink Cloud use) *+5 Natural Armor Level Adjustment: +3 Anthro Owl: Medium Humanoid. Stats: -2 Str, +4 Dex, -2 Int, +2 Wis, -2 Cha Speed: 20 feet land, 20 feet fly (poor) *Low-Light Vision *Weapon Finesse *+4 racial bonus to Listen *+6 racial bonus to Move Silently *Wing/arm structure is same as other flying anthros. Level Adjustment: +1 Anthro Penguin: Medium Humanoid. Stats: -4 Str, +2 Con, -2 Int, -2 Cha. Speed: 20 feet land, 30 feet swim. *Low-Light Vision *Hold Breath (6 x Con) *Weapon Finesse. Level Adjustment: +0 Anthro Porpoise: Medium Humanoid Stats: +4 Dex, +2 Con Speed: 15 feet land, 60 feet swim. *Water Dependent (Can stay above water for 1 hour per 2 points of Con, then they require at least 1 hour fully submerged in water to re-moisten the skin, or Desiccation damage begins to take hold. As drowning.) *Blindsight 60' (Underwater only, can be negated by Silence spells) *Hold Breath (6 x Con rounds) *+4 racial bonus on Spot and Listen checks (bonus lost if blindsight is negated) *Low-Light Vision. Level Adjustment: +2 Anthro Raven: Medium Humanoid Stats: -2 Str, +4 Dex, +2 Wis Speed: 20 feet land, 30 feet fly (poor) *Low-Light Vision *Alertness *Same wing/arm rules as other flying morphs. Level Adjustment: +1 Anthro Rhinoceros: Medium Humanoid. Stats: +6 Str, +4 Con, -2 Int, -2 Cha Speed: 30 feet. *Powerful Charge 2d10 *Gore 1d10 *Endurance *+4 Natural Armor. Level Adjustment: +3 Anthro Shark: Medium Aquatic Humanoid. Stats: +6 Str, +4 Con, -4 Int, -2 Cha Speed: 50 feet swim (shark anthros have arms and legs, and don't require constant motion to survive, but are still bound to the water) *Blindsense 20' *Keen Scent 180' *Improved Init *Bite 1d6 *+2 Natural Armor Level Adjustment: +3 Anthro Snake (Constrictor): Medium Humanoid. Stats: +4 Str, +4 Dex, -4 Int, +2 Wis, -2 Cha Speed: 30 feet land, 15 feet climb. *Scent *+1 Natural Armor. Level Adjustment: +2 Anthro Snake (Venomous): Medium Humanoid. Stats: -2 Str, +4 Dex, -4 Int, -2 Cha Speed: 30 feet land, 10 feet climb, 10 feet swim. *Scent *Poison (1d6 Con, Fort save DC 11) *Bite 1d4 *+1 Natural Armor. Level Adjustment: +1 Anthro Tiger: Medium Humanoid Stats: +6 Str, +2 Dex, +4 Con, -2 Int, +2 Cha Speed: 30 feet *Scent *Low-Light Vision *2 claws 1d6 *+2 Natural Armor *+4 racial bonus to Balance checks. Level Adjustment: +3 Anthro Toad: Small Humanoid Stats: -4 Str, +4 Dex, -4 Int, +4 Wis, -2 Cha Speed: 30 feet, Swim 5. *+4 racial bonus to Hide checks *Amphibious *Low-Light Vision. Level Adjustment: +0 Anthro Weasel: Medium Humanoid. Stats: -4 Str, +2 Dex, +2 Wis, -2 Cha. Speed: 30 feet land, 15 feet climb. *+4 racial bonus on Balance checks *+2 racial bonus to Move Silently checks *Scent *Low-Light Vision *Weapon Finesse. Level Adjustment: +1 Anthro Wolf: Medium Humanoid. Stats: +4 Dex, +4 Con, +2 Wis, -2 Cha Speed: 40 feet. *+2 racial bonus to Survival checks for tracking *Scent *Low-Light Vision *Bite 1d6 *+1 Natural Armor Level Adjustment: +2
Now we here are generally pretty cool about anthros. Granted, we'd prefer if they DON'T become an overplayed type, y'know? This isn't Tapestries or FurryMUCK. But anyway.. If you see a race that isn't here, but has a similar species, as long as you don't get too ridiculous we'll let you play that equivalent- an example would be that Raccoons and Skunks, being mustelids, would use the same template for the 'Badger'.