Anthropomorphic Animals
From Shahara
(Difference between revisions)
Line 3: | Line 3: | ||
Stats: +2 Dex, +2 Con, -2 Int, -2 Cha | Stats: +2 Dex, +2 Con, -2 Int, -2 Cha | ||
Speed: 30 feet. | Speed: 30 feet. | ||
- | + | *Low-Light Vision | |
+ | *+1 Natural Armor | ||
+ | *+2 racial bonus to Escape Artist checks | ||
+ | *Weapon Finesse | ||
Level Adjustment: +0 | Level Adjustment: +0 | ||
Line 9: | Line 12: | ||
Stats: -4 Str, +2 Dex, -2 Int, +2 Wis, -2 Cha | Stats: -4 Str, +2 Dex, -2 Int, +2 Wis, -2 Cha | ||
Speed: 15 feet land, 20 feet fly (poor) | Speed: 15 feet land, 20 feet fly (poor) | ||
- | + | *Blindsense 20' (audible) | |
+ | *Low-Light Vision | ||
+ | *+2 racial bonus to Spot and Listen checks | ||
+ | *Cannot hold two handed items or fight while flying | ||
+ | due to arm and wing formation. Shield bonus to AC, | ||
+ | if any, is halved. | ||
Level Adjustment: +1 | Level Adjustment: +1 | ||
Line 15: | Line 23: | ||
Stats: +2 Str, +2 Con, -2 Int, -2 Cha | Stats: +2 Str, +2 Con, -2 Int, -2 Cha | ||
Speed: 30 feet. | Speed: 30 feet. | ||
- | + | *Ferocity | |
+ | *+2 Natural Armor | ||
+ | *Gore 1d6 | ||
Level Adjustment: +0 | Level Adjustment: +0 | ||
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Stats: +4 Str, +2 Dex, +2 Con, -2 Int, -2 Cha | Stats: +4 Str, +2 Dex, +2 Con, -2 Int, -2 Cha | ||
Speed: 30 feet | Speed: 30 feet | ||
- | + | *Endurance | |
+ | *Low-Light Vision | ||
+ | *+1 Natural Armor. | ||
Level Adjustment: +1 | Level Adjustment: +1 | ||
Line 27: | Line 39: | ||
Stats: +4 Str, +2 Dex, +4 Con, -4 Int, -2 Cha | Stats: +4 Str, +2 Dex, +4 Con, -4 Int, -2 Cha | ||
Speed: 20 feet land, 15 feet swim. | Speed: 20 feet land, 15 feet swim. | ||
- | + | *Hold Breath (4 x Con) | |
+ | *Low-Light Vision | ||
+ | *Improved Grab | ||
+ | *Bite 1d8 | ||
+ | *+8 to Swim checks for special actions or avoiding hazards | ||
+ | *Can 'Run' while swimming as long as it's in a straight line. | ||
Level Adjustment: +2 | Level Adjustment: +2 | ||
Line 33: | Line 50: | ||
Stats: +4 Dex, +2 Con, -2 Cha | Stats: +4 Dex, +2 Con, -2 Cha | ||
Speed: 30 feet. | Speed: 30 feet. | ||
- | + | *Track | |
+ | *Scent | ||
+ | *Alertness | ||
+ | *+2 racial bonus to Survival and Jump checks. | ||
Level Adjustment: +1 | Level Adjustment: +1 | ||
Line 39: | Line 59: | ||
Stats: +2 Dex, +2 Con, -2 Cha | Stats: +2 Dex, +2 Con, -2 Cha | ||
Speed: 30 feet | Speed: 30 feet | ||
- | + | *Low-Light Vision | |
+ | *Carrying Capacity 1.2x | ||
+ | *+2 Natural Armor | ||
+ | *Endurance | ||
Level Adjustment: +1 | Level Adjustment: +1 | ||
Line 45: | Line 68: | ||
Stats: +4 Dex, -2 Int, +2 Wis, -2 Cha | Stats: +4 Dex, -2 Int, +2 Wis, -2 Cha | ||
Speed: 20 feet land, 40 feet fly (poor) | Speed: 20 feet land, 40 feet fly (poor) | ||
- | + | *Low-Light Vision | |
+ | *+8 racial bonus to Spot checks | ||
+ | *Cannot fly in enclosed spaces | ||
+ | *+1 Natural Armor | ||
+ | *Wings and arms are affixed like a bat's. | ||
Level Adjustment: +1 | Level Adjustment: +1 | ||
Line 51: | Line 78: | ||
Stats: +4 Str, +8 Con, -2 Int, +2 Wis | Stats: +4 Str, +8 Con, -2 Int, +2 Wis | ||
Speed: 30 feet | Speed: 30 feet | ||
- | + | *Gore 1d8 | |
+ | *Iron Will | ||
+ | *Endurance | ||
+ | *Unarmed (only) attack range 10 ft | ||
+ | *+3 Natural Armor. | ||
Level Adjustment: +2 | Level Adjustment: +2 | ||
Line 57: | Line 88: | ||
Stats: -2 Str, +4 Dex, -2 Con, +2 Wis, -2 Cha | Stats: -2 Str, +4 Dex, -2 Con, +2 Wis, -2 Cha | ||
Speed: 40 feet | Speed: 40 feet | ||
- | + | *Scent | |
+ | *Low-Light Vision | ||
+ | *Alertness | ||
+ | *Weapon Finesse | ||
+ | *+8 racial bonus to Hide in natural environments | ||
Level Adjustment: +1 | Level Adjustment: +1 | ||
Line 63: | Line 98: | ||
Stats: +2 Dex, -2 Int, +2 Wis, -2 Cha | Stats: +2 Dex, -2 Int, +2 Wis, -2 Cha | ||
Speed: 20 feet land, 30 feet fly (poor) | Speed: 20 feet land, 30 feet fly (poor) | ||
- | + | *Flight as eagle/bat | |
+ | *+8 racial bonus to Spot checks | ||
+ | *Alertness | ||
Level Adjustment: +0 | Level Adjustment: +0 | ||
Line 69: | Line 106: | ||
Stats: +4 Str, +4 Con, -2 Cha | Stats: +4 Str, +4 Con, -2 Cha | ||
Speed: 30 feet. | Speed: 30 feet. | ||
- | + | *Endurance | |
+ | *Run | ||
+ | *Low-Light Vision | ||
+ | *+2 Natural Armor. | ||
Level Adjustment: +1 | Level Adjustment: +1 | ||
Line 75: | Line 115: | ||
Stats: +2 Str, +2 Con, -2 Cha | Stats: +2 Str, +2 Con, -2 Cha | ||
Speed: 40 feet. | Speed: 40 feet. | ||
- | + | *Run | |
+ | *Low-Light Vision | ||
+ | *+1 Natural Armor. | ||
Level Adjustment: +0 | Level Adjustment: +0 | ||
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Stats: +4 Str, +4 Dex, +4 Con, -2 Int, -2 Cha | Stats: +4 Str, +4 Dex, +4 Con, -2 Int, -2 Cha | ||
Speed: 40 feet. | Speed: 40 feet. | ||
- | + | *Bite 1d6 | |
+ | *Scent | ||
+ | *Low-Light Vision | ||
+ | *Trip | ||
+ | *+4 bonus to Hide checks in tall grass/heavy underbrush. | ||
Level Adjustment: +2 | Level Adjustment: +2 | ||
Line 87: | Line 133: | ||
Stats: +4 Str, +6 Dex, +2 Con, -2 Int, -2 Cha. | Stats: +4 Str, +6 Dex, +2 Con, -2 Int, -2 Cha. | ||
Speed: 20 feet. | Speed: 20 feet. | ||
- | + | *Bite 1d6 | |
+ | *Scent | ||
+ | *Low-Light Vision | ||
+ | *+4 racial bonus to Balance and Move Silently checks | ||
+ | *+2 Natural Armor | ||
+ | *Alertness. | ||
Level Adjustment: +2 | Level Adjustment: +2 | ||
Line 93: | Line 144: | ||
Stats: +4 Str, -4 Int, +2 Wis, -2 Cha. | Stats: +4 Str, -4 Int, +2 Wis, -2 Cha. | ||
Speed: 30 feet swim. | Speed: 30 feet swim. | ||
- | + | *Low-Light Vision | |
+ | *+8 racial bonus to Swim checks to avoid hazards | ||
+ | or perform special actions | ||
Level Adjustment: +0 | Level Adjustment: +0 | ||
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Stats: -2 Str, +2 Dex | Stats: -2 Str, +2 Dex | ||
Speed: 30 feet land, 30 feet climb. | Speed: 30 feet land, 30 feet climb. | ||
- | + | *Weapon Finesse | |
+ | *+8 racial bonus to Balance and Climb. | ||
Level Adjustment: +0 | Level Adjustment: +0 | ||
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Stats: +2 Str, +2 Con, -2 Int, -2 Cha | Stats: +2 Str, +2 Con, -2 Int, -2 Cha | ||
Speed: 20 feet. | Speed: 20 feet. | ||
- | + | *Scent | |
+ | *Carrying Capacity 1.2x | ||
+ | *Endurance | ||
+ | *+2 to Dexterity checks to avoid falling | ||
+ | *+1 Natural Armor | ||
Level Adjustment: +1 | Level Adjustment: +1 | ||
Line 111: | Line 169: | ||
Stats: +4 Str, +2 Dex, -2 Int, -2 Cha | Stats: +4 Str, +2 Dex, -2 Int, -2 Cha | ||
Speed: 20 feet land, 30 feet swim (down to 15 when fighting) | Speed: 20 feet land, 30 feet swim (down to 15 when fighting) | ||
- | + | *Jet (100 ft) (Only if all tentacles unencumbered.), | |
- | Level Adjustment: + | + | *Ink Cloud (Only if all tentacles unencumbered.) |
+ | *Improved Grab | ||
+ | *Constrict 1d6 | ||
+ | *4 tentacle attacks 1d3 | ||
+ | *Low-Light Vision | ||
+ | *+4 racial bonus to Escape Artist and Hide checks | ||
+ | *Capable of acquiring Multiattack feat | ||
+ | (May use upto two more arms to fight with, but doing so | ||
+ | reduces speed and prevents Jet or Ink Cloud use) | ||
+ | *+5 Natural Armor | ||
+ | Level Adjustment: +3 | ||
Anthro Owl: Medium Humanoid. | Anthro Owl: Medium Humanoid. | ||
Stats: -2 Str, +4 Dex, -2 Int, +2 Wis, -2 Cha | Stats: -2 Str, +4 Dex, -2 Int, +2 Wis, -2 Cha | ||
Speed: 20 feet land, 20 feet fly (poor) | Speed: 20 feet land, 20 feet fly (poor) | ||
- | + | *Low-Light Vision | |
+ | *Weapon Finesse | ||
+ | *+4 racial bonus to Listen | ||
+ | *+6 racial bonus to Move Silently | ||
+ | *Wing/arm structure is same as other flying anthros. | ||
Level Adjustment: +1 | Level Adjustment: +1 | ||
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Stats: -4 Str, +2 Con, -2 Int, -2 Cha. | Stats: -4 Str, +2 Con, -2 Int, -2 Cha. | ||
Speed: 20 feet land, 30 feet swim. | Speed: 20 feet land, 30 feet swim. | ||
- | + | *Low-Light Vision | |
+ | *Hold Breath (6 x Con) | ||
+ | *Weapon Finesse. | ||
Level Adjustment: +0 | Level Adjustment: +0 | ||
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Stats: +4 Dex, +2 Con | Stats: +4 Dex, +2 Con | ||
Speed: 15 feet land, 60 feet swim. | Speed: 15 feet land, 60 feet swim. | ||
- | + | *Water Dependent (Can stay above water for 1 hour | |
+ | per 2 points of Con, then they require at least | ||
+ | 1 hour fully submerged in water to re-moisten the | ||
+ | skin, or Desiccation damage begins to take hold. As drowning.) | ||
+ | *Blindsight 60' (Underwater only, can be negated | ||
+ | by Silence spells) | ||
+ | *Hold Breath (6 x Con rounds) | ||
+ | *+4 racial bonus on Spot and Listen checks | ||
+ | (bonus lost if blindsight is negated) | ||
+ | *Low-Light Vision. | ||
Level Adjustment: +2 | Level Adjustment: +2 | ||
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Stats: -2 Str, +4 Dex, +2 Wis | Stats: -2 Str, +4 Dex, +2 Wis | ||
Speed: 20 feet land, 30 feet fly (poor) | Speed: 20 feet land, 30 feet fly (poor) | ||
- | + | *Low-Light Vision | |
+ | *Alertness | ||
+ | *Same wing/arm rules as other flying morphs. | ||
Level Adjustment: +1 | Level Adjustment: +1 | ||
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Stats: +6 Str, +4 Con, -2 Int, -2 Cha | Stats: +6 Str, +4 Con, -2 Int, -2 Cha | ||
Speed: 30 feet. | Speed: 30 feet. | ||
- | + | *Powerful Charge 2d10 | |
+ | *Gore 1d10 | ||
+ | *Endurance | ||
+ | *+4 Natural Armor. | ||
Level Adjustment: +3 | Level Adjustment: +3 | ||
Anthro Shark: Medium Aquatic Humanoid. | Anthro Shark: Medium Aquatic Humanoid. | ||
Stats: +6 Str, +4 Con, -4 Int, -2 Cha | Stats: +6 Str, +4 Con, -4 Int, -2 Cha | ||
- | Speed: 50 feet swim (shark anthros have arms and legs, and don't require constant motion to survive, but are still bound to the water) | + | Speed: 50 feet swim (shark anthros have |
- | + | arms and legs, and don't require constant | |
+ | motion to survive, but are still bound to the water) | ||
+ | *Blindsense 20' | ||
+ | *Keen Scent 180' | ||
+ | *Improved Init | ||
+ | *Bite 1d6 | ||
+ | *+2 Natural Armor | ||
Level Adjustment: +3 | Level Adjustment: +3 | ||
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Stats: +4 Str, +4 Dex, -4 Int, +2 Wis, -2 Cha | Stats: +4 Str, +4 Dex, -4 Int, +2 Wis, -2 Cha | ||
Speed: 30 feet land, 15 feet climb. | Speed: 30 feet land, 15 feet climb. | ||
- | + | *Scent | |
+ | *+1 Natural Armor. | ||
Level Adjustment: +2 | Level Adjustment: +2 | ||
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Stats: -2 Str, +4 Dex, -4 Int, -2 Cha | Stats: -2 Str, +4 Dex, -4 Int, -2 Cha | ||
Speed: 30 feet land, 10 feet climb, 10 feet swim. | Speed: 30 feet land, 10 feet climb, 10 feet swim. | ||
- | + | *Scent | |
+ | *Poison (1d6 Con, Fort save DC 11) | ||
+ | *Bite 1d4 | ||
+ | *+1 Natural Armor. | ||
Level Adjustment: +1 | Level Adjustment: +1 | ||
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Stats: +6 Str, +2 Dex, +4 Con, -2 Int, +2 Cha | Stats: +6 Str, +2 Dex, +4 Con, -2 Int, +2 Cha | ||
Speed: 30 feet | Speed: 30 feet | ||
- | + | *Scent | |
+ | *Low-Light Vision | ||
+ | *2 claws 1d6 | ||
+ | *+2 Natural Armor | ||
+ | *+4 racial bonus to Balance checks. | ||
Level Adjustment: +3 | Level Adjustment: +3 | ||
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Stats: -4 Str, +4 Dex, -4 Int, +4 Wis, -2 Cha | Stats: -4 Str, +4 Dex, -4 Int, +4 Wis, -2 Cha | ||
Speed: 30 feet, Swim 5. | Speed: 30 feet, Swim 5. | ||
- | + | *+4 racial bonus to Hide checks | |
+ | *Amphibious | ||
+ | *Low-Light Vision. | ||
Level Adjustment: +0 | Level Adjustment: +0 | ||
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Stats: -4 Str, +2 Dex, +2 Wis, -2 Cha. | Stats: -4 Str, +2 Dex, +2 Wis, -2 Cha. | ||
Speed: 30 feet land, 15 feet climb. | Speed: 30 feet land, 15 feet climb. | ||
- | + | *+4 racial bonus on Balance checks | |
+ | *+2 racial bonus to Move Silently checks | ||
+ | *Scent | ||
+ | *Low-Light Vision | ||
+ | *Weapon Finesse. | ||
Level Adjustment: +1 | Level Adjustment: +1 | ||
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Stats: +4 Dex, +4 Con, +2 Wis, -2 Cha | Stats: +4 Dex, +4 Con, +2 Wis, -2 Cha | ||
Speed: 40 feet. | Speed: 40 feet. | ||
- | + | *+2 racial bonus to Survival checks for | |
+ | tracking | ||
+ | *Scent | ||
+ | *Low-Light Vision | ||
+ | *Bite 1d6 | ||
+ | *+1 Natural Armor | ||
Level Adjustment: +2 | Level Adjustment: +2 | ||
</pre> | </pre> | ||
[[Category:Races]] | [[Category:Races]] |
Revision as of 23:10, 26 July 2007
Anthro Badger: Medium Humanoid. Stats: +2 Dex, +2 Con, -2 Int, -2 Cha Speed: 30 feet. *Low-Light Vision *+1 Natural Armor *+2 racial bonus to Escape Artist checks *Weapon Finesse Level Adjustment: +0 Anthro Bat: Small Humanoid Stats: -4 Str, +2 Dex, -2 Int, +2 Wis, -2 Cha Speed: 15 feet land, 20 feet fly (poor) *Blindsense 20' (audible) *Low-Light Vision *+2 racial bonus to Spot and Listen checks *Cannot hold two handed items or fight while flying due to arm and wing formation. Shield bonus to AC, if any, is halved. Level Adjustment: +1 Anthro Boar: Medium Humanoid Stats: +2 Str, +2 Con, -2 Int, -2 Cha Speed: 30 feet. *Ferocity *+2 Natural Armor *Gore 1d6 Level Adjustment: +0 Anthro Camel: Medium Humanoid Stats: +4 Str, +2 Dex, +2 Con, -2 Int, -2 Cha Speed: 30 feet *Endurance *Low-Light Vision *+1 Natural Armor. Level Adjustment: +1 Anthro Crocodile: Medium Humanoid Stats: +4 Str, +2 Dex, +4 Con, -4 Int, -2 Cha Speed: 20 feet land, 15 feet swim. *Hold Breath (4 x Con) *Low-Light Vision *Improved Grab *Bite 1d8 *+8 to Swim checks for special actions or avoiding hazards *Can 'Run' while swimming as long as it's in a straight line. Level Adjustment: +2 Anthro Dog: Medium Humanoid Stats: +4 Dex, +2 Con, -2 Cha Speed: 30 feet. *Track *Scent *Alertness *+2 racial bonus to Survival and Jump checks. Level Adjustment: +1 Anthro Donkey: Medium Humanoid Stats: +2 Dex, +2 Con, -2 Cha Speed: 30 feet *Low-Light Vision *Carrying Capacity 1.2x *+2 Natural Armor *Endurance Level Adjustment: +1 Anthro Eagle: Medium Humanoid Stats: +4 Dex, -2 Int, +2 Wis, -2 Cha Speed: 20 feet land, 40 feet fly (poor) *Low-Light Vision *+8 racial bonus to Spot checks *Cannot fly in enclosed spaces *+1 Natural Armor *Wings and arms are affixed like a bat's. Level Adjustment: +1 Anthro Elephant: Medium (high end) Humanoid Stats: +4 Str, +8 Con, -2 Int, +2 Wis Speed: 30 feet *Gore 1d8 *Iron Will *Endurance *Unarmed (only) attack range 10 ft *+3 Natural Armor. Level Adjustment: +2 Anthro Fox: Medium Humanoid Stats: -2 Str, +4 Dex, -2 Con, +2 Wis, -2 Cha Speed: 40 feet *Scent *Low-Light Vision *Alertness *Weapon Finesse *+8 racial bonus to Hide in natural environments Level Adjustment: +1 Anthro Hawk: Medium Humanoid Stats: +2 Dex, -2 Int, +2 Wis, -2 Cha Speed: 20 feet land, 30 feet fly (poor) *Flight as eagle/bat *+8 racial bonus to Spot checks *Alertness Level Adjustment: +0 Anthro Horse (Heavy): Medium Humanoid Stats: +4 Str, +4 Con, -2 Cha Speed: 30 feet. *Endurance *Run *Low-Light Vision *+2 Natural Armor. Level Adjustment: +1 Anthro Horse (Light): Medium Humanoid. Stats: +2 Str, +2 Con, -2 Cha Speed: 40 feet. *Run *Low-Light Vision *+1 Natural Armor. Level Adjustment: +0 Anthro Hyena: Medium Humanoid. Stats: +4 Str, +4 Dex, +4 Con, -2 Int, -2 Cha Speed: 40 feet. *Bite 1d6 *Scent *Low-Light Vision *Trip *+4 bonus to Hide checks in tall grass/heavy underbrush. Level Adjustment: +2 Anthro Lion: Medium Humanoid Stats: +4 Str, +6 Dex, +2 Con, -2 Int, -2 Cha. Speed: 20 feet. *Bite 1d6 *Scent *Low-Light Vision *+4 racial bonus to Balance and Move Silently checks *+2 Natural Armor *Alertness. Level Adjustment: +2 Anthro Manta Ray: Medium Aquatic Humanoid. Stats: +4 Str, -4 Int, +2 Wis, -2 Cha. Speed: 30 feet swim. *Low-Light Vision *+8 racial bonus to Swim checks to avoid hazards or perform special actions Level Adjustment: +0 Anthro Monkey: Medium Humanoid Stats: -2 Str, +2 Dex Speed: 30 feet land, 30 feet climb. *Weapon Finesse *+8 racial bonus to Balance and Climb. Level Adjustment: +0 Anthro Mule: Medium Humanoid Stats: +2 Str, +2 Con, -2 Int, -2 Cha Speed: 20 feet. *Scent *Carrying Capacity 1.2x *Endurance *+2 to Dexterity checks to avoid falling *+1 Natural Armor Level Adjustment: +1 Anthro Octopus: Medium Aquatic Humanoid Stats: +4 Str, +2 Dex, -2 Int, -2 Cha Speed: 20 feet land, 30 feet swim (down to 15 when fighting) *Jet (100 ft) (Only if all tentacles unencumbered.), *Ink Cloud (Only if all tentacles unencumbered.) *Improved Grab *Constrict 1d6 *4 tentacle attacks 1d3 *Low-Light Vision *+4 racial bonus to Escape Artist and Hide checks *Capable of acquiring Multiattack feat (May use upto two more arms to fight with, but doing so reduces speed and prevents Jet or Ink Cloud use) *+5 Natural Armor Level Adjustment: +3 Anthro Owl: Medium Humanoid. Stats: -2 Str, +4 Dex, -2 Int, +2 Wis, -2 Cha Speed: 20 feet land, 20 feet fly (poor) *Low-Light Vision *Weapon Finesse *+4 racial bonus to Listen *+6 racial bonus to Move Silently *Wing/arm structure is same as other flying anthros. Level Adjustment: +1 Anthro Penguin: Medium Humanoid. Stats: -4 Str, +2 Con, -2 Int, -2 Cha. Speed: 20 feet land, 30 feet swim. *Low-Light Vision *Hold Breath (6 x Con) *Weapon Finesse. Level Adjustment: +0 Anthro Porpoise: Medium Humanoid Stats: +4 Dex, +2 Con Speed: 15 feet land, 60 feet swim. *Water Dependent (Can stay above water for 1 hour per 2 points of Con, then they require at least 1 hour fully submerged in water to re-moisten the skin, or Desiccation damage begins to take hold. As drowning.) *Blindsight 60' (Underwater only, can be negated by Silence spells) *Hold Breath (6 x Con rounds) *+4 racial bonus on Spot and Listen checks (bonus lost if blindsight is negated) *Low-Light Vision. Level Adjustment: +2 Anthro Raven: Medium Humanoid Stats: -2 Str, +4 Dex, +2 Wis Speed: 20 feet land, 30 feet fly (poor) *Low-Light Vision *Alertness *Same wing/arm rules as other flying morphs. Level Adjustment: +1 Anthro Rhinoceros: Medium Humanoid. Stats: +6 Str, +4 Con, -2 Int, -2 Cha Speed: 30 feet. *Powerful Charge 2d10 *Gore 1d10 *Endurance *+4 Natural Armor. Level Adjustment: +3 Anthro Shark: Medium Aquatic Humanoid. Stats: +6 Str, +4 Con, -4 Int, -2 Cha Speed: 50 feet swim (shark anthros have arms and legs, and don't require constant motion to survive, but are still bound to the water) *Blindsense 20' *Keen Scent 180' *Improved Init *Bite 1d6 *+2 Natural Armor Level Adjustment: +3 Anthro Snake (Constrictor): Medium Humanoid. Stats: +4 Str, +4 Dex, -4 Int, +2 Wis, -2 Cha Speed: 30 feet land, 15 feet climb. *Scent *+1 Natural Armor. Level Adjustment: +2 Anthro Snake (Venomous): Medium Humanoid. Stats: -2 Str, +4 Dex, -4 Int, -2 Cha Speed: 30 feet land, 10 feet climb, 10 feet swim. *Scent *Poison (1d6 Con, Fort save DC 11) *Bite 1d4 *+1 Natural Armor. Level Adjustment: +1 Anthro Tiger: Medium Humanoid Stats: +6 Str, +2 Dex, +4 Con, -2 Int, +2 Cha Speed: 30 feet *Scent *Low-Light Vision *2 claws 1d6 *+2 Natural Armor *+4 racial bonus to Balance checks. Level Adjustment: +3 Anthro Toad: Small Humanoid Stats: -4 Str, +4 Dex, -4 Int, +4 Wis, -2 Cha Speed: 30 feet, Swim 5. *+4 racial bonus to Hide checks *Amphibious *Low-Light Vision. Level Adjustment: +0 Anthro Weasel: Medium Humanoid. Stats: -4 Str, +2 Dex, +2 Wis, -2 Cha. Speed: 30 feet land, 15 feet climb. *+4 racial bonus on Balance checks *+2 racial bonus to Move Silently checks *Scent *Low-Light Vision *Weapon Finesse. Level Adjustment: +1 Anthro Wolf: Medium Humanoid. Stats: +4 Dex, +4 Con, +2 Wis, -2 Cha Speed: 40 feet. *+2 racial bonus to Survival checks for tracking *Scent *Low-Light Vision *Bite 1d6 *+1 Natural Armor Level Adjustment: +2