Anthropomorphic Animals

From Shahara

(Difference between revisions)
Line 3: Line 3:
Stats: +2 Dex, +2 Con, -2 Int, -2 Cha
Stats: +2 Dex, +2 Con, -2 Int, -2 Cha
Speed: 30 feet.
Speed: 30 feet.
-
Special Qualities: Low-Light Vision, +1 Natural Armor, +2 racial bonus to Escape Artist checks, Weapon Finesse.
+
*Low-Light Vision
 +
*+1 Natural Armor
 +
*+2 racial bonus to Escape Artist checks
 +
*Weapon Finesse
Level Adjustment: +0
Level Adjustment: +0
Line 9: Line 12:
Stats: -4 Str, +2 Dex, -2 Int, +2 Wis, -2 Cha
Stats: -4 Str, +2 Dex, -2 Int, +2 Wis, -2 Cha
Speed: 15 feet land, 20 feet fly (poor)
Speed: 15 feet land, 20 feet fly (poor)
-
Special Qualities: Blindsense 20' (audible), Low-Light Vision, +2 racial bonus to Spot and Listen checks, cannot fight while flying due to arms and wings being one.
+
*Blindsense 20' (audible)
 +
*Low-Light Vision
 +
*+2 racial bonus to Spot and Listen checks
 +
*Cannot hold two handed items or fight while flying
 +
due to arm and wing formation. Shield bonus to AC,
 +
if any, is halved.
Level Adjustment: +1
Level Adjustment: +1
Line 15: Line 23:
Stats: +2 Str, +2 Con, -2 Int, -2 Cha
Stats: +2 Str, +2 Con, -2 Int, -2 Cha
Speed: 30 feet.
Speed: 30 feet.
-
Special Qualities: Ferocity, +2 Natural Armor, Gore 1d6
+
*Ferocity
 +
*+2 Natural Armor
 +
*Gore 1d6
Level Adjustment: +0
Level Adjustment: +0
Line 21: Line 31:
Stats: +4 Str, +2 Dex, +2 Con, -2 Int, -2 Cha
Stats: +4 Str, +2 Dex, +2 Con, -2 Int, -2 Cha
Speed: 30 feet
Speed: 30 feet
-
Special Qualities: Endurance, Low-Light Vision, +1 Natural Armor.
+
*Endurance
 +
*Low-Light Vision
 +
*+1 Natural Armor.
Level Adjustment: +1
Level Adjustment: +1
Line 27: Line 39:
Stats: +4 Str, +2 Dex, +4 Con, -4 Int, -2 Cha
Stats: +4 Str, +2 Dex, +4 Con, -4 Int, -2 Cha
Speed: 20 feet land, 15 feet swim.
Speed: 20 feet land, 15 feet swim.
-
Special Qualities: Hold Breath (4 x Con), Low-Light Vision, Improved Grab, Bite 1d8, +8 to Swim checks for special actions or avoiding hazards, can 'Run' while swimming as long as it's in a straight line.
+
*Hold Breath (4 x Con)
 +
*Low-Light Vision
 +
*Improved Grab
 +
*Bite 1d8
 +
*+8 to Swim checks for special actions or avoiding hazards
 +
*Can 'Run' while swimming as long as it's in a straight line.
Level Adjustment: +2
Level Adjustment: +2
Line 33: Line 50:
Stats: +4 Dex, +2 Con, -2 Cha
Stats: +4 Dex, +2 Con, -2 Cha
Speed: 30 feet.
Speed: 30 feet.
-
Special Qualities: Track, Scent, Alertness, +2 racial bonus to Survival and Jump checks.
+
*Track
 +
*Scent
 +
*Alertness
 +
*+2 racial bonus to Survival and Jump checks.
Level Adjustment: +1
Level Adjustment: +1
Line 39: Line 59:
Stats: +2 Dex, +2 Con, -2 Cha
Stats: +2 Dex, +2 Con, -2 Cha
Speed: 30 feet
Speed: 30 feet
-
Special Qualities: Low-Light Vision, Carrying Capacity 1.2x, +2 Natural Armor, Endurance.
+
*Low-Light Vision
 +
*Carrying Capacity 1.2x
 +
*+2 Natural Armor
 +
*Endurance
Level Adjustment: +1
Level Adjustment: +1
Line 45: Line 68:
Stats: +4 Dex, -2 Int, +2 Wis, -2 Cha
Stats: +4 Dex, -2 Int, +2 Wis, -2 Cha
Speed: 20 feet land, 40 feet fly (poor)
Speed: 20 feet land, 40 feet fly (poor)
-
Special Qualities: Low-Light Vision, +8 racial bonus to Spot checks, cannot fly in enclosed spaces, +1 Natural Armor, wings and arms are affixed like a bats.
+
*Low-Light Vision
 +
*+8 racial bonus to Spot checks
 +
*Cannot fly in enclosed spaces
 +
*+1 Natural Armor
 +
*Wings and arms are affixed like a bat's.
Level Adjustment: +1
Level Adjustment: +1
Line 51: Line 78:
Stats: +4 Str, +8 Con, -2 Int, +2 Wis
Stats: +4 Str, +8 Con, -2 Int, +2 Wis
Speed: 30 feet
Speed: 30 feet
-
Special Qualities: Gore 1d8, Iron Will, Endurance, unarmed attack range 10 ft, +3 Natural Armor.
+
*Gore 1d8
 +
*Iron Will
 +
*Endurance
 +
*Unarmed (only) attack range 10 ft
 +
*+3 Natural Armor.
Level Adjustment: +2
Level Adjustment: +2
Line 57: Line 88:
Stats: -2 Str, +4 Dex, -2 Con, +2 Wis, -2 Cha
Stats: -2 Str, +4 Dex, -2 Con, +2 Wis, -2 Cha
Speed: 40 feet
Speed: 40 feet
-
Special Qualities: Scent, Low-Light Vision, Alertness, Weapon Finesse, +8 racial bonus to Hide in natural environments.
+
*Scent
 +
*Low-Light Vision
 +
*Alertness
 +
*Weapon Finesse
 +
*+8 racial bonus to Hide in natural environments
Level Adjustment: +1
Level Adjustment: +1
Line 63: Line 98:
Stats: +2 Dex, -2 Int, +2 Wis, -2 Cha
Stats: +2 Dex, -2 Int, +2 Wis, -2 Cha
Speed: 20 feet land, 30 feet fly (poor)
Speed: 20 feet land, 30 feet fly (poor)
-
Special Qualities: Flight as eagle/bat, +8 racial bonus to Spot checks, Alertness.
+
*Flight as eagle/bat
 +
*+8 racial bonus to Spot checks
 +
*Alertness
Level Adjustment: +0
Level Adjustment: +0
Line 69: Line 106:
Stats: +4 Str, +4 Con, -2 Cha
Stats: +4 Str, +4 Con, -2 Cha
Speed: 30 feet.
Speed: 30 feet.
-
Special Qualities: Endurance, Run, Low-Light Vision, +2 Natural Armor.
+
*Endurance
 +
*Run
 +
*Low-Light Vision
 +
*+2 Natural Armor.
Level Adjustment: +1
Level Adjustment: +1
Line 75: Line 115:
Stats: +2 Str, +2 Con, -2 Cha
Stats: +2 Str, +2 Con, -2 Cha
Speed: 40 feet.
Speed: 40 feet.
-
Special Qualities: Run, Low-Light Vision, +1 Natural Armor.
+
*Run
 +
*Low-Light Vision
 +
*+1 Natural Armor.
Level Adjustment: +0
Level Adjustment: +0
Line 81: Line 123:
Stats: +4 Str, +4 Dex, +4 Con, -2 Int, -2 Cha
Stats: +4 Str, +4 Dex, +4 Con, -2 Int, -2 Cha
Speed: 40 feet.
Speed: 40 feet.
-
Special Qualities: Bite 1d6, Scent, Low-Light Vision, Trip, +4 bonus to Hide checks in tall grass/heavy underbrush.
+
*Bite 1d6
 +
*Scent
 +
*Low-Light Vision
 +
*Trip
 +
*+4 bonus to Hide checks in tall grass/heavy underbrush.
Level Adjustment: +2
Level Adjustment: +2
Line 87: Line 133:
Stats: +4 Str, +6 Dex, +2 Con, -2 Int, -2 Cha.
Stats: +4 Str, +6 Dex, +2 Con, -2 Int, -2 Cha.
Speed: 20 feet.
Speed: 20 feet.
-
Special Qualities: Bite 1d6, Scent, Low-Light Vision, +4 racial bonus to Balance and Move Silently checks, +2 Natural Armor, Alertness.
+
*Bite 1d6
 +
*Scent
 +
*Low-Light Vision
 +
*+4 racial bonus to Balance and Move Silently checks
 +
*+2 Natural Armor
 +
*Alertness.
Level Adjustment: +2
Level Adjustment: +2
Line 93: Line 144:
Stats: +4 Str, -4 Int, +2 Wis, -2 Cha.
Stats: +4 Str, -4 Int, +2 Wis, -2 Cha.
Speed: 30 feet swim.
Speed: 30 feet swim.
-
Special Qualities: Low-Light Vision, +8 racial bonus to Swim checks to avoid hazards or perform special actions.
+
*Low-Light Vision
 +
*+8 racial bonus to Swim checks to avoid hazards
 +
or perform special actions
Level Adjustment: +0
Level Adjustment: +0
Line 99: Line 152:
Stats: -2 Str, +2 Dex
Stats: -2 Str, +2 Dex
Speed: 30 feet land, 30 feet climb.
Speed: 30 feet land, 30 feet climb.
-
Special Qualities: Weapon Finesse, +8 racial bonus to Balance and Climb.
+
*Weapon Finesse
 +
*+8 racial bonus to Balance and Climb.
Level Adjustment: +0
Level Adjustment: +0
Line 105: Line 159:
Stats: +2 Str, +2 Con, -2 Int, -2 Cha
Stats: +2 Str, +2 Con, -2 Int, -2 Cha
Speed: 20 feet.
Speed: 20 feet.
-
Special Qualities: Scent, Carrying Capacity 1.2x, Endurance, +2 to Dexterity checks to avoid falling, +1 Natural Armor.
+
*Scent
 +
*Carrying Capacity 1.2x
 +
*Endurance
 +
*+2 to Dexterity checks to avoid falling
 +
*+1 Natural Armor
Level Adjustment: +1
Level Adjustment: +1
Line 111: Line 169:
Stats: +4 Str, +2 Dex, -2 Int, -2 Cha
Stats: +4 Str, +2 Dex, -2 Int, -2 Cha
Speed: 20 feet land, 30 feet swim (down to 15 when fighting)
Speed: 20 feet land, 30 feet swim (down to 15 when fighting)
-
Special Qualities: Jet (100 ft), Ink Cloud (These two can only be used if the tentacles aren't being encumbered), Improved Grab, Constrict 1d6, 4 tentacle attacks 1d3, Low-Light Vision, +4 racial bonus to Escape Artist and Hide checks, capable of acquiring Multiattack feat, +5 Natural Armor.
+
*Jet (100 ft) (Only if all tentacles unencumbered.),  
-
Level Adjustment: +4
+
*Ink Cloud (Only if all tentacles unencumbered.)
 +
*Improved Grab
 +
*Constrict 1d6  
 +
*4 tentacle attacks 1d3
 +
*Low-Light Vision
 +
*+4 racial bonus to Escape Artist and Hide checks
 +
*Capable of acquiring Multiattack feat  
 +
(May use upto two more arms to fight with, but doing so
 +
reduces speed and prevents Jet or Ink Cloud use)
 +
*+5 Natural Armor
 +
Level Adjustment: +3
Anthro Owl: Medium Humanoid.
Anthro Owl: Medium Humanoid.
Stats: -2 Str, +4 Dex, -2 Int, +2 Wis, -2 Cha
Stats: -2 Str, +4 Dex, -2 Int, +2 Wis, -2 Cha
Speed: 20 feet land, 20 feet fly (poor)
Speed: 20 feet land, 20 feet fly (poor)
-
Special Qualities: Low-Light Vision, Weapon Finesse, +4 racial bonus to Listen, +6 racial bonus to Move SilentlyWing/arm structure is similar to other flying morphs, following the same rules.
+
*Low-Light Vision
 +
*Weapon Finesse
 +
*+4 racial bonus to Listen
 +
*+6 racial bonus to Move Silently
 +
*Wing/arm structure is same as other flying anthros.
Level Adjustment: +1
Level Adjustment: +1
Line 123: Line 195:
Stats: -4 Str, +2 Con, -2 Int, -2 Cha.
Stats: -4 Str, +2 Con, -2 Int, -2 Cha.
Speed: 20 feet land, 30 feet swim.
Speed: 20 feet land, 30 feet swim.
-
Special Qualities: Low-Light Vision, Hold Breath (6 x Con), Weapon Finesse.
+
*Low-Light Vision
 +
*Hold Breath (6 x Con)
 +
*Weapon Finesse.
Level Adjustment: +0
Level Adjustment: +0
Line 129: Line 203:
Stats: +4 Dex, +2 Con
Stats: +4 Dex, +2 Con
Speed: 15 feet land, 60 feet swim.
Speed: 15 feet land, 60 feet swim.
-
Special Qualities: Water Dependent (Can stay above water for 1 hour per 2 points of Con, then they require at least 1hour fully submerged in water to re-moisten the skin, or Desiccation damage begins to take hold), Blindsight 60' (Underwater only, can be negated by Silence spells), Hold Breath (6 x Con rounds), +4 racial bonus on Spot and Listen checks (bonus lost if blindsight is negated), Low-Light Vision.
+
*Water Dependent (Can stay above water for 1 hour  
 +
per 2 points of Con, then they require at least  
 +
1 hour fully submerged in water to re-moisten the  
 +
skin, or Desiccation damage begins to take hold. As drowning.)
 +
*Blindsight 60' (Underwater only, can be negated  
 +
by Silence spells)
 +
*Hold Breath (6 x Con rounds)
 +
*+4 racial bonus on Spot and Listen checks  
 +
(bonus lost if blindsight is negated)
 +
*Low-Light Vision.
Level Adjustment: +2
Level Adjustment: +2
Line 135: Line 218:
Stats: -2 Str, +4 Dex, +2 Wis
Stats: -2 Str, +4 Dex, +2 Wis
Speed: 20 feet land, 30 feet fly (poor)
Speed: 20 feet land, 30 feet fly (poor)
-
Special Qualities: Low-Light Vision, Alertness, same wing/arm rules as other flying morphs.
+
*Low-Light Vision
 +
*Alertness
 +
*Same wing/arm rules as other flying morphs.
Level Adjustment: +1
Level Adjustment: +1
Line 141: Line 226:
Stats: +6 Str, +4 Con, -2 Int, -2 Cha
Stats: +6 Str, +4 Con, -2 Int, -2 Cha
Speed: 30 feet.
Speed: 30 feet.
-
Special Qualities: Powerful Charge 2d10, Gore 1d10, Endurance, +4 Natural Armor.
+
*Powerful Charge 2d10
 +
*Gore 1d10
 +
*Endurance
 +
*+4 Natural Armor.
Level Adjustment: +3
Level Adjustment: +3
Anthro Shark: Medium Aquatic Humanoid.
Anthro Shark: Medium Aquatic Humanoid.
Stats: +6 Str, +4 Con, -4 Int, -2 Cha
Stats: +6 Str, +4 Con, -4 Int, -2 Cha
-
Speed: 50 feet swim (shark anthros have arms and legs, and don't require constant motion to survive, but are still bound to the water)
+
Speed: 50 feet swim (shark anthros have  
-
Special Qualities: Blindsense 20', Keen Scent 180', Improved Init, Bite 1d6, +2 Natural Armor
+
arms and legs, and don't require constant  
 +
motion to survive, but are still bound to the water)
 +
*Blindsense 20'
 +
*Keen Scent 180'
 +
*Improved Init
 +
*Bite 1d6
 +
*+2 Natural Armor
Level Adjustment: +3
Level Adjustment: +3
Line 153: Line 247:
Stats: +4 Str, +4 Dex, -4 Int, +2 Wis, -2 Cha
Stats: +4 Str, +4 Dex, -4 Int, +2 Wis, -2 Cha
Speed: 30 feet land, 15 feet climb.
Speed: 30 feet land, 15 feet climb.
-
Special Qualities: Scent, +1 Natural Armor.
+
*Scent
 +
*+1 Natural Armor.
Level Adjustment: +2
Level Adjustment: +2
Line 159: Line 254:
Stats: -2 Str, +4 Dex, -4 Int, -2 Cha
Stats: -2 Str, +4 Dex, -4 Int, -2 Cha
Speed: 30 feet land, 10 feet climb, 10 feet swim.
Speed: 30 feet land, 10 feet climb, 10 feet swim.
-
Special Qualities: Scent, Poison (1d6 Con, Fort save DC 11), Bite 1d4, +1 Natural Armor.
+
*Scent
 +
*Poison (1d6 Con, Fort save DC 11)
 +
*Bite 1d4
 +
*+1 Natural Armor.
Level Adjustment: +1
Level Adjustment: +1
Line 165: Line 263:
Stats: +6 Str, +2 Dex, +4 Con, -2 Int, +2 Cha
Stats: +6 Str, +2 Dex, +4 Con, -2 Int, +2 Cha
Speed: 30 feet
Speed: 30 feet
-
Special Qualities: Scent, Low-Light Vision, 2 claws 1d6, +2 Natural Armor, +4 racial bonus to Balance checks.
+
*Scent
 +
*Low-Light Vision
 +
*2 claws 1d6
 +
*+2 Natural Armor
 +
*+4 racial bonus to Balance checks.
Level Adjustment: +3
Level Adjustment: +3
Line 171: Line 273:
Stats: -4 Str, +4 Dex, -4 Int, +4 Wis, -2 Cha
Stats: -4 Str, +4 Dex, -4 Int, +4 Wis, -2 Cha
Speed: 30 feet, Swim 5.
Speed: 30 feet, Swim 5.
-
Special Qualities: +4 racial bonus to Hide checks, Amphibious, Low-Light Vision.
+
*+4 racial bonus to Hide checks
 +
*Amphibious
 +
*Low-Light Vision.
Level Adjustment: +0
Level Adjustment: +0
Line 177: Line 281:
Stats: -4 Str, +2 Dex, +2 Wis, -2 Cha.
Stats: -4 Str, +2 Dex, +2 Wis, -2 Cha.
Speed: 30 feet land, 15 feet climb.
Speed: 30 feet land, 15 feet climb.
-
Special Qualities: +4 racial bonus on Balance checks, +2 racial bonus to Move Silently checks, Scent, Low-Light Vision, Weapon Finesse.
+
*+4 racial bonus on Balance checks
 +
*+2 racial bonus to Move Silently checks
 +
*Scent
 +
*Low-Light Vision
 +
*Weapon Finesse.
Level Adjustment: +1
Level Adjustment: +1
Line 183: Line 291:
Stats: +4 Dex, +4 Con, +2 Wis, -2 Cha
Stats: +4 Dex, +4 Con, +2 Wis, -2 Cha
Speed: 40 feet.
Speed: 40 feet.
-
Special Qualities: +2 racial bonus to Survival checks for tracking, Scent, Low-Light Vision, Bite 1d6, +1 Natural Armor.
+
*+2 racial bonus to Survival checks for  
 +
tracking
 +
*Scent
 +
*Low-Light Vision
 +
*Bite 1d6
 +
*+1 Natural Armor
Level Adjustment: +2
Level Adjustment: +2
</pre>
</pre>
[[Category:Races]]
[[Category:Races]]

Revision as of 23:10, 26 July 2007

Anthro Badger: Medium Humanoid.
Stats: +2 Dex, +2 Con, -2 Int, -2 Cha
Speed: 30 feet.
*Low-Light Vision
*+1 Natural Armor
*+2 racial bonus to Escape Artist checks
*Weapon Finesse
Level Adjustment: +0

Anthro Bat: Small Humanoid
Stats: -4 Str, +2 Dex, -2 Int, +2 Wis, -2 Cha
Speed: 15 feet land, 20 feet fly (poor)
*Blindsense 20' (audible)
*Low-Light Vision
*+2 racial bonus to Spot and Listen checks
*Cannot hold two handed items or fight while flying
due to arm and wing formation. Shield bonus to AC,
if any, is halved.
Level Adjustment: +1

Anthro Boar: Medium Humanoid
Stats: +2 Str, +2 Con, -2 Int, -2 Cha
Speed: 30 feet.
*Ferocity
*+2 Natural Armor
*Gore 1d6
Level Adjustment: +0

Anthro Camel: Medium Humanoid
Stats: +4 Str, +2 Dex, +2 Con, -2 Int, -2 Cha
Speed: 30 feet
*Endurance
*Low-Light Vision
*+1 Natural Armor.
Level Adjustment: +1

Anthro Crocodile: Medium Humanoid
Stats: +4 Str, +2 Dex, +4 Con, -4 Int, -2 Cha
Speed: 20 feet land, 15 feet swim.
*Hold Breath (4 x Con)
*Low-Light Vision
*Improved Grab
*Bite 1d8
*+8 to Swim checks for special actions or avoiding hazards
*Can 'Run' while swimming as long as it's in a straight line.
Level Adjustment: +2

Anthro Dog: Medium Humanoid
Stats: +4 Dex, +2 Con, -2 Cha
Speed: 30 feet.
*Track
*Scent
*Alertness
*+2 racial bonus to Survival and Jump checks.
Level Adjustment: +1

Anthro Donkey: Medium Humanoid
Stats: +2 Dex, +2 Con, -2 Cha
Speed: 30 feet
*Low-Light Vision
*Carrying Capacity 1.2x
*+2 Natural Armor
*Endurance
Level Adjustment: +1

Anthro Eagle: Medium Humanoid
Stats: +4 Dex, -2 Int, +2 Wis, -2 Cha
Speed: 20 feet land, 40 feet fly (poor)
*Low-Light Vision
*+8 racial bonus to Spot checks
*Cannot fly in enclosed spaces
*+1 Natural Armor
*Wings and arms are affixed like a bat's.
Level Adjustment: +1

Anthro Elephant: Medium (high end) Humanoid
Stats: +4 Str, +8 Con, -2 Int, +2 Wis
Speed: 30 feet
*Gore 1d8
*Iron Will
*Endurance
*Unarmed (only) attack range 10 ft
*+3 Natural Armor.
Level Adjustment: +2

Anthro Fox: Medium Humanoid
Stats: -2 Str, +4 Dex, -2 Con, +2 Wis, -2 Cha
Speed: 40 feet
*Scent
*Low-Light Vision
*Alertness
*Weapon Finesse
*+8 racial bonus to Hide in natural environments
Level Adjustment: +1

Anthro Hawk: Medium Humanoid
Stats: +2 Dex, -2 Int, +2 Wis, -2 Cha
Speed: 20 feet land, 30 feet fly (poor)
*Flight as eagle/bat
*+8 racial bonus to Spot checks
*Alertness
Level Adjustment: +0

Anthro Horse (Heavy): Medium Humanoid
Stats: +4 Str, +4 Con, -2 Cha
Speed: 30 feet.
*Endurance
*Run
*Low-Light Vision
*+2 Natural Armor.
Level Adjustment: +1

Anthro Horse (Light): Medium Humanoid.
Stats: +2 Str, +2 Con, -2 Cha
Speed: 40 feet.
*Run
*Low-Light Vision
*+1 Natural Armor.
Level Adjustment: +0

Anthro Hyena: Medium Humanoid.
Stats: +4 Str, +4 Dex, +4 Con, -2 Int, -2 Cha
Speed: 40 feet.
*Bite 1d6
*Scent
*Low-Light Vision
*Trip
*+4 bonus to Hide checks in tall grass/heavy underbrush.
Level Adjustment: +2

Anthro Lion: Medium Humanoid
Stats: +4 Str, +6 Dex, +2 Con, -2 Int, -2 Cha.
Speed: 20 feet.
*Bite 1d6
*Scent
*Low-Light Vision
*+4 racial bonus to Balance and Move Silently checks
*+2 Natural Armor
*Alertness.
Level Adjustment: +2

Anthro Manta Ray: Medium Aquatic Humanoid.
Stats: +4 Str, -4 Int, +2 Wis, -2 Cha.
Speed: 30 feet swim.
*Low-Light Vision
*+8 racial bonus to Swim checks to avoid hazards
or perform special actions
Level Adjustment: +0

Anthro Monkey: Medium Humanoid
Stats: -2 Str, +2 Dex
Speed: 30 feet land, 30 feet climb.
*Weapon Finesse
*+8 racial bonus to Balance and Climb.
Level Adjustment: +0

Anthro Mule: Medium Humanoid
Stats: +2 Str, +2 Con, -2 Int, -2 Cha
Speed: 20 feet.
*Scent
*Carrying Capacity 1.2x
*Endurance
*+2 to Dexterity checks to avoid falling
*+1 Natural Armor
Level Adjustment: +1

Anthro Octopus: Medium Aquatic Humanoid
Stats: +4 Str, +2 Dex, -2 Int, -2 Cha
Speed: 20 feet land, 30 feet swim (down to 15 when fighting)
*Jet (100 ft) (Only if all tentacles unencumbered.), 
*Ink Cloud (Only if all tentacles unencumbered.)
*Improved Grab
*Constrict 1d6 
*4 tentacle attacks 1d3
*Low-Light Vision
*+4 racial bonus to Escape Artist and Hide checks
*Capable of acquiring Multiattack feat 
(May use upto two more arms to fight with, but doing so
reduces speed and prevents Jet or Ink Cloud use)
*+5 Natural Armor
Level Adjustment: +3

Anthro Owl: Medium Humanoid.
Stats: -2 Str, +4 Dex, -2 Int, +2 Wis, -2 Cha
Speed: 20 feet land, 20 feet fly (poor)
*Low-Light Vision
*Weapon Finesse
*+4 racial bonus to Listen
*+6 racial bonus to Move Silently
*Wing/arm structure is same as other flying anthros.
Level Adjustment: +1

Anthro Penguin: Medium Humanoid.
Stats: -4 Str, +2 Con, -2 Int, -2 Cha.
Speed: 20 feet land, 30 feet swim.
*Low-Light Vision
*Hold Breath (6 x Con)
*Weapon Finesse.
Level Adjustment: +0

Anthro Porpoise: Medium Humanoid
Stats: +4 Dex, +2 Con
Speed: 15 feet land, 60 feet swim.
*Water Dependent (Can stay above water for 1 hour 
per 2 points of Con, then they require at least 
1 hour fully submerged in water to re-moisten the 
skin, or Desiccation damage begins to take hold. As drowning.)
*Blindsight 60' (Underwater only, can be negated 
by Silence spells)
*Hold Breath (6 x Con rounds)
*+4 racial bonus on Spot and Listen checks 
(bonus lost if blindsight is negated)
*Low-Light Vision.
Level Adjustment: +2

Anthro Raven: Medium Humanoid
Stats: -2 Str, +4 Dex, +2 Wis
Speed: 20 feet land, 30 feet fly (poor)
*Low-Light Vision
*Alertness
*Same wing/arm rules as other flying morphs.
Level Adjustment: +1

Anthro Rhinoceros: Medium Humanoid.
Stats: +6 Str, +4 Con, -2 Int, -2 Cha
Speed: 30 feet.
*Powerful Charge 2d10
*Gore 1d10
*Endurance
*+4 Natural Armor.
Level Adjustment: +3

Anthro Shark: Medium Aquatic Humanoid.
Stats: +6 Str, +4 Con, -4 Int, -2 Cha
Speed: 50 feet swim (shark anthros have 
arms and legs, and don't require constant 
motion to survive, but are still bound to the water)
*Blindsense 20'
*Keen Scent 180'
*Improved Init
*Bite 1d6
*+2 Natural Armor
Level Adjustment: +3

Anthro Snake (Constrictor): Medium Humanoid.
Stats: +4 Str, +4 Dex, -4 Int, +2 Wis, -2 Cha
Speed: 30 feet land, 15 feet climb.
*Scent
*+1 Natural Armor.
Level Adjustment: +2

Anthro Snake (Venomous): Medium Humanoid.
Stats: -2 Str, +4 Dex, -4 Int, -2 Cha
Speed: 30 feet land, 10 feet climb, 10 feet swim.
*Scent
*Poison (1d6 Con, Fort save DC 11)
*Bite 1d4
*+1 Natural Armor.
Level Adjustment: +1

Anthro Tiger: Medium Humanoid
Stats: +6 Str, +2 Dex, +4 Con, -2 Int, +2 Cha
Speed: 30 feet
*Scent
*Low-Light Vision
*2 claws 1d6
*+2 Natural Armor
*+4 racial bonus to Balance checks.
Level Adjustment: +3

Anthro Toad: Small Humanoid
Stats: -4 Str, +4 Dex, -4 Int, +4 Wis, -2 Cha
Speed: 30 feet, Swim 5.
*+4 racial bonus to Hide checks
*Amphibious
*Low-Light Vision.
Level Adjustment: +0

Anthro Weasel: Medium Humanoid.
Stats: -4 Str, +2 Dex, +2 Wis, -2 Cha.
Speed: 30 feet land, 15 feet climb.
*+4 racial bonus on Balance checks
*+2 racial bonus to Move Silently checks
*Scent
*Low-Light Vision
*Weapon Finesse.
Level Adjustment: +1

Anthro Wolf: Medium Humanoid.
Stats: +4 Dex, +4 Con, +2 Wis, -2 Cha
Speed: 40 feet.
*+2 racial bonus to Survival checks for 
tracking
*Scent
*Low-Light Vision
*Bite 1d6
*+1 Natural Armor
Level Adjustment: +2
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