Anthropomorphic Animals

From Shahara

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Anthro Badger: Medium Humanoid.
Anthro Badger: Medium Humanoid.
Stats: +2 Dex, +2 Con, -2 Int, -2 Cha
Stats: +2 Dex, +2 Con, -2 Int, -2 Cha
Line 185: Line 185:
Special Qualities: +2 racial bonus to Survival checks for tracking, Scent, Low-Light Vision, Bite 1d6, +1 Natural Armor.
Special Qualities: +2 racial bonus to Survival checks for tracking, Scent, Low-Light Vision, Bite 1d6, +1 Natural Armor.
Level Adjustment: +2
Level Adjustment: +2
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[[Category:Races]]
[[Category:Races]]

Revision as of 22:45, 26 July 2007

Anthro Badger: Medium Humanoid.
Stats: +2 Dex, +2 Con, -2 Int, -2 Cha
Speed: 30 feet.
Special Qualities: Low-Light Vision, +1 Natural Armor, +2 racial bonus to Escape Artist checks, Weapon Finesse.
Level Adjustment: +0

Anthro Bat: Small Humanoid
Stats: -4 Str, +2 Dex, -2 Int, +2 Wis, -2 Cha
Speed: 15 feet land, 20 feet fly (poor)
Special Qualities: Blindsense 20' (audible), Low-Light Vision, +2 racial bonus to Spot and Listen checks, cannot fight while flying due to arms and wings being one.
Level Adjustment: +1

Anthro Boar: Medium Humanoid
Stats: +2 Str, +2 Con, -2 Int, -2 Cha
Speed: 30 feet.
Special Qualities: Ferocity, +2 Natural Armor, Gore 1d6
Level Adjustment: +0

Anthro Camel: Medium Humanoid
Stats: +4 Str, +2 Dex, +2 Con, -2 Int, -2 Cha
Speed: 30 feet
Special Qualities: Endurance, Low-Light Vision, +1 Natural Armor.
Level Adjustment: +1

Anthro Crocodile: Medium Humanoid
Stats: +4 Str, +2 Dex, +4 Con, -4 Int, -2 Cha
Speed: 20 feet land, 15 feet swim.
Special Qualities: Hold Breath (4 x Con), Low-Light Vision, Improved Grab, Bite 1d8, +8 to Swim checks for special actions or avoiding hazards, can 'Run' while swimming as long as it's in a straight line.
Level Adjustment: +2

Anthro Dog: Medium Humanoid
Stats: +4 Dex, +2 Con, -2 Cha
Speed: 30 feet.
Special Qualities: Track, Scent, Alertness, +2 racial bonus to Survival and Jump checks.
Level Adjustment: +1

Anthro Donkey: Medium Humanoid
Stats: +2 Dex, +2 Con, -2 Cha
Speed: 30 feet
Special Qualities: Low-Light Vision, Carrying Capacity 1.2x, +2 Natural Armor, Endurance.
Level Adjustment: +1

Anthro Eagle: Medium Humanoid
Stats: +4 Dex, -2 Int, +2 Wis, -2 Cha
Speed: 20 feet land, 40 feet fly (poor)
Special Qualities: Low-Light Vision, +8 racial bonus to Spot checks, cannot fly in enclosed spaces, +1 Natural Armor, wings and arms are affixed like a bats.
Level Adjustment: +1

Anthro Elephant: Medium (high end) Humanoid
Stats: +4 Str, +8 Con, -2 Int, +2 Wis
Speed: 30 feet
Special Qualities: Gore 1d8, Iron Will, Endurance, unarmed attack range 10 ft, +3 Natural Armor.
Level Adjustment: +2

Anthro Fox: Medium Humanoid
Stats: -2 Str, +4 Dex, -2 Con, +2 Wis, -2 Cha
Speed: 40 feet
Special Qualities: Scent, Low-Light Vision, Alertness, Weapon Finesse, +8 racial bonus to  Hide in natural environments.
Level Adjustment: +1

Anthro Hawk: Medium Humanoid
Stats: +2 Dex, -2 Int, +2 Wis, -2 Cha
Speed: 20 feet land, 30 feet fly (poor)
Special Qualities: Flight as eagle/bat, +8 racial bonus to Spot checks, Alertness.
Level Adjustment: +0

Anthro Horse (Heavy): Medium Humanoid
Stats: +4 Str, +4 Con, -2 Cha
Speed: 30 feet.
Special Qualities: Endurance, Run, Low-Light Vision, +2 Natural Armor.
Level Adjustment: +1

Anthro Horse (Light): Medium Humanoid.
Stats: +2 Str, +2 Con, -2 Cha
Speed: 40 feet.
Special Qualities: Run, Low-Light Vision, +1 Natural Armor.
Level Adjustment: +0

Anthro Hyena: Medium Humanoid.
Stats: +4 Str, +4 Dex, +4 Con, -2 Int, -2 Cha
Speed: 40 feet.
Special Qualities: Bite 1d6, Scent, Low-Light Vision, Trip, +4 bonus to Hide checks in tall grass/heavy underbrush.
Level Adjustment: +2

Anthro Lion: Medium Humanoid
Stats: +4 Str, +6 Dex, +2 Con, -2 Int, -2 Cha.
Speed: 20 feet.
Special Qualities: Bite 1d6, Scent, Low-Light Vision, +4 racial bonus to Balance and Move Silently checks, +2 Natural Armor, Alertness.
Level Adjustment: +2

Anthro Manta Ray: Medium Aquatic Humanoid.
Stats: +4 Str, -4 Int, +2 Wis, -2 Cha.
Speed: 30 feet swim.
Special Qualities: Low-Light Vision, +8 racial bonus to Swim checks to avoid hazards or perform special actions.
Level Adjustment: +0

Anthro Monkey: Medium Humanoid
Stats: -2 Str, +2 Dex
Speed: 30 feet land, 30 feet climb.
Special Qualities: Weapon Finesse, +8 racial bonus to Balance and Climb.
Level Adjustment: +0

Anthro Mule: Medium Humanoid
Stats: +2 Str, +2 Con, -2 Int, -2 Cha
Speed: 20 feet.
Special Qualities: Scent, Carrying Capacity 1.2x, Endurance, +2 to Dexterity checks to avoid falling, +1 Natural Armor.
Level Adjustment: +1

Anthro Octopus: Medium Aquatic Humanoid
Stats: +4 Str, +2 Dex, -2 Int, -2 Cha
Speed: 20 feet land, 30 feet swim (down to 15 when fighting)
Special Qualities: Jet (100 ft), Ink Cloud (These two can only be used if the tentacles aren't being encumbered), Improved Grab, Constrict 1d6, 4 tentacle attacks 1d3, Low-Light Vision, +4 racial bonus to Escape Artist and Hide checks, capable of acquiring Multiattack feat, +5 Natural Armor.
Level Adjustment: +4

Anthro Owl: Medium Humanoid.
Stats: -2 Str, +4 Dex, -2 Int, +2 Wis, -2 Cha
Speed: 20 feet land, 20 feet fly (poor)
Special Qualities: Low-Light Vision, Weapon Finesse, +4 racial bonus to Listen, +6 racial bonus to Move Silently.  Wing/arm structure is similar to other flying morphs, following the same rules.
Level Adjustment: +1

Anthro Penguin: Medium Humanoid.
Stats: -4 Str, +2 Con, -2 Int, -2 Cha.
Speed: 20 feet land, 30 feet swim.
Special Qualities: Low-Light Vision, Hold Breath (6 x Con), Weapon Finesse.
Level Adjustment: +0

Anthro Porpoise: Medium Humanoid
Stats: +4 Dex, +2 Con
Speed: 15 feet land, 60 feet swim.
Special Qualities: Water Dependent (Can stay above water for 1 hour per 2 points of Con, then they require at least 1hour fully submerged in water to re-moisten the skin, or Desiccation damage begins to take hold), Blindsight 60' (Underwater only, can be negated by Silence spells), Hold Breath (6 x Con rounds), +4 racial bonus on Spot and Listen checks (bonus lost if blindsight is negated), Low-Light Vision.
Level Adjustment: +2

Anthro Raven: Medium Humanoid
Stats: -2 Str, +4 Dex, +2 Wis
Speed: 20 feet land, 30 feet fly (poor)
Special Qualities: Low-Light Vision, Alertness, same wing/arm rules as other flying morphs.
Level Adjustment: +1

Anthro Rhinoceros: Medium Humanoid.
Stats: +6 Str, +4 Con, -2 Int, -2 Cha
Speed: 30 feet.
Special Qualities: Powerful Charge 2d10, Gore 1d10, Endurance, +4 Natural Armor.
Level Adjustment: +3

Anthro Shark: Medium Aquatic Humanoid.
Stats: +6 Str, +4 Con, -4 Int, -2 Cha
Speed: 50 feet swim (shark anthros have arms and legs, and don't require constant motion to survive, but are still bound to the water)
Special Qualities: Blindsense 20', Keen Scent 180', Improved Init, Bite 1d6, +2 Natural Armor
Level Adjustment: +3

Anthro Snake (Constrictor): Medium Humanoid.
Stats: +4 Str, +4 Dex, -4 Int, +2 Wis, -2 Cha
Speed: 30 feet land, 15 feet climb.
Special Qualities: Scent, +1 Natural Armor.
Level Adjustment: +2

Anthro Snake (Venomous): Medium Humanoid.
Stats: -2 Str, +4 Dex, -4 Int, -2 Cha
Speed: 30 feet land, 10 feet climb, 10 feet swim.
Special Qualities: Scent, Poison (1d6 Con, Fort save DC 11), Bite 1d4, +1 Natural Armor.
Level Adjustment: +1

Anthro Tiger: Medium Humanoid
Stats: +6 Str, +2 Dex, +4 Con, -2 Int, +2 Cha
Speed: 30 feet
Special Qualities: Scent, Low-Light Vision, 2 claws 1d6, +2 Natural Armor, +4 racial bonus to Balance checks.
Level Adjustment: +3

Anthro Toad: Small Humanoid
Stats: -4 Str, +4 Dex, -4 Int, +4 Wis, -2 Cha
Speed: 30 feet, Swim 5.
Special Qualities: +4 racial bonus to Hide checks, Amphibious, Low-Light Vision.
Level Adjustment: +0

Anthro Weasel: Medium Humanoid.
Stats: -4 Str, +2 Dex, +2 Wis, -2 Cha.
Speed: 30 feet land, 15 feet climb.
Special Qualities: +4 racial bonus on Balance checks, +2 racial bonus to Move Silently checks, Scent, Low-Light Vision, Weapon Finesse.
Level Adjustment: +1

Anthro Wolf: Medium Humanoid.
Stats: +4 Dex, +4 Con, +2 Wis, -2 Cha
Speed: 40 feet.
Special Qualities: +2 racial bonus to Survival checks for tracking, Scent, Low-Light Vision, Bite 1d6, +1 Natural Armor.
Level Adjustment: +2
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