Anthropomorphic Animals
From Shahara
(Difference between revisions)
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Anthro Badger: Medium Humanoid. | Anthro Badger: Medium Humanoid. | ||
Stats: +2 Dex, +2 Con, -2 Int, -2 Cha | Stats: +2 Dex, +2 Con, -2 Int, -2 Cha | ||
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Special Qualities: +2 racial bonus to Survival checks for tracking, Scent, Low-Light Vision, Bite 1d6, +1 Natural Armor. | Special Qualities: +2 racial bonus to Survival checks for tracking, Scent, Low-Light Vision, Bite 1d6, +1 Natural Armor. | ||
Level Adjustment: +2 | Level Adjustment: +2 | ||
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[[Category:Races]] | [[Category:Races]] |
Revision as of 22:45, 26 July 2007
Anthro Badger: Medium Humanoid. Stats: +2 Dex, +2 Con, -2 Int, -2 Cha Speed: 30 feet. Special Qualities: Low-Light Vision, +1 Natural Armor, +2 racial bonus to Escape Artist checks, Weapon Finesse. Level Adjustment: +0 Anthro Bat: Small Humanoid Stats: -4 Str, +2 Dex, -2 Int, +2 Wis, -2 Cha Speed: 15 feet land, 20 feet fly (poor) Special Qualities: Blindsense 20' (audible), Low-Light Vision, +2 racial bonus to Spot and Listen checks, cannot fight while flying due to arms and wings being one. Level Adjustment: +1 Anthro Boar: Medium Humanoid Stats: +2 Str, +2 Con, -2 Int, -2 Cha Speed: 30 feet. Special Qualities: Ferocity, +2 Natural Armor, Gore 1d6 Level Adjustment: +0 Anthro Camel: Medium Humanoid Stats: +4 Str, +2 Dex, +2 Con, -2 Int, -2 Cha Speed: 30 feet Special Qualities: Endurance, Low-Light Vision, +1 Natural Armor. Level Adjustment: +1 Anthro Crocodile: Medium Humanoid Stats: +4 Str, +2 Dex, +4 Con, -4 Int, -2 Cha Speed: 20 feet land, 15 feet swim. Special Qualities: Hold Breath (4 x Con), Low-Light Vision, Improved Grab, Bite 1d8, +8 to Swim checks for special actions or avoiding hazards, can 'Run' while swimming as long as it's in a straight line. Level Adjustment: +2 Anthro Dog: Medium Humanoid Stats: +4 Dex, +2 Con, -2 Cha Speed: 30 feet. Special Qualities: Track, Scent, Alertness, +2 racial bonus to Survival and Jump checks. Level Adjustment: +1 Anthro Donkey: Medium Humanoid Stats: +2 Dex, +2 Con, -2 Cha Speed: 30 feet Special Qualities: Low-Light Vision, Carrying Capacity 1.2x, +2 Natural Armor, Endurance. Level Adjustment: +1 Anthro Eagle: Medium Humanoid Stats: +4 Dex, -2 Int, +2 Wis, -2 Cha Speed: 20 feet land, 40 feet fly (poor) Special Qualities: Low-Light Vision, +8 racial bonus to Spot checks, cannot fly in enclosed spaces, +1 Natural Armor, wings and arms are affixed like a bats. Level Adjustment: +1 Anthro Elephant: Medium (high end) Humanoid Stats: +4 Str, +8 Con, -2 Int, +2 Wis Speed: 30 feet Special Qualities: Gore 1d8, Iron Will, Endurance, unarmed attack range 10 ft, +3 Natural Armor. Level Adjustment: +2 Anthro Fox: Medium Humanoid Stats: -2 Str, +4 Dex, -2 Con, +2 Wis, -2 Cha Speed: 40 feet Special Qualities: Scent, Low-Light Vision, Alertness, Weapon Finesse, +8 racial bonus to Hide in natural environments. Level Adjustment: +1 Anthro Hawk: Medium Humanoid Stats: +2 Dex, -2 Int, +2 Wis, -2 Cha Speed: 20 feet land, 30 feet fly (poor) Special Qualities: Flight as eagle/bat, +8 racial bonus to Spot checks, Alertness. Level Adjustment: +0 Anthro Horse (Heavy): Medium Humanoid Stats: +4 Str, +4 Con, -2 Cha Speed: 30 feet. Special Qualities: Endurance, Run, Low-Light Vision, +2 Natural Armor. Level Adjustment: +1 Anthro Horse (Light): Medium Humanoid. Stats: +2 Str, +2 Con, -2 Cha Speed: 40 feet. Special Qualities: Run, Low-Light Vision, +1 Natural Armor. Level Adjustment: +0 Anthro Hyena: Medium Humanoid. Stats: +4 Str, +4 Dex, +4 Con, -2 Int, -2 Cha Speed: 40 feet. Special Qualities: Bite 1d6, Scent, Low-Light Vision, Trip, +4 bonus to Hide checks in tall grass/heavy underbrush. Level Adjustment: +2 Anthro Lion: Medium Humanoid Stats: +4 Str, +6 Dex, +2 Con, -2 Int, -2 Cha. Speed: 20 feet. Special Qualities: Bite 1d6, Scent, Low-Light Vision, +4 racial bonus to Balance and Move Silently checks, +2 Natural Armor, Alertness. Level Adjustment: +2 Anthro Manta Ray: Medium Aquatic Humanoid. Stats: +4 Str, -4 Int, +2 Wis, -2 Cha. Speed: 30 feet swim. Special Qualities: Low-Light Vision, +8 racial bonus to Swim checks to avoid hazards or perform special actions. Level Adjustment: +0 Anthro Monkey: Medium Humanoid Stats: -2 Str, +2 Dex Speed: 30 feet land, 30 feet climb. Special Qualities: Weapon Finesse, +8 racial bonus to Balance and Climb. Level Adjustment: +0 Anthro Mule: Medium Humanoid Stats: +2 Str, +2 Con, -2 Int, -2 Cha Speed: 20 feet. Special Qualities: Scent, Carrying Capacity 1.2x, Endurance, +2 to Dexterity checks to avoid falling, +1 Natural Armor. Level Adjustment: +1 Anthro Octopus: Medium Aquatic Humanoid Stats: +4 Str, +2 Dex, -2 Int, -2 Cha Speed: 20 feet land, 30 feet swim (down to 15 when fighting) Special Qualities: Jet (100 ft), Ink Cloud (These two can only be used if the tentacles aren't being encumbered), Improved Grab, Constrict 1d6, 4 tentacle attacks 1d3, Low-Light Vision, +4 racial bonus to Escape Artist and Hide checks, capable of acquiring Multiattack feat, +5 Natural Armor. Level Adjustment: +4 Anthro Owl: Medium Humanoid. Stats: -2 Str, +4 Dex, -2 Int, +2 Wis, -2 Cha Speed: 20 feet land, 20 feet fly (poor) Special Qualities: Low-Light Vision, Weapon Finesse, +4 racial bonus to Listen, +6 racial bonus to Move Silently. Wing/arm structure is similar to other flying morphs, following the same rules. Level Adjustment: +1 Anthro Penguin: Medium Humanoid. Stats: -4 Str, +2 Con, -2 Int, -2 Cha. Speed: 20 feet land, 30 feet swim. Special Qualities: Low-Light Vision, Hold Breath (6 x Con), Weapon Finesse. Level Adjustment: +0 Anthro Porpoise: Medium Humanoid Stats: +4 Dex, +2 Con Speed: 15 feet land, 60 feet swim. Special Qualities: Water Dependent (Can stay above water for 1 hour per 2 points of Con, then they require at least 1hour fully submerged in water to re-moisten the skin, or Desiccation damage begins to take hold), Blindsight 60' (Underwater only, can be negated by Silence spells), Hold Breath (6 x Con rounds), +4 racial bonus on Spot and Listen checks (bonus lost if blindsight is negated), Low-Light Vision. Level Adjustment: +2 Anthro Raven: Medium Humanoid Stats: -2 Str, +4 Dex, +2 Wis Speed: 20 feet land, 30 feet fly (poor) Special Qualities: Low-Light Vision, Alertness, same wing/arm rules as other flying morphs. Level Adjustment: +1 Anthro Rhinoceros: Medium Humanoid. Stats: +6 Str, +4 Con, -2 Int, -2 Cha Speed: 30 feet. Special Qualities: Powerful Charge 2d10, Gore 1d10, Endurance, +4 Natural Armor. Level Adjustment: +3 Anthro Shark: Medium Aquatic Humanoid. Stats: +6 Str, +4 Con, -4 Int, -2 Cha Speed: 50 feet swim (shark anthros have arms and legs, and don't require constant motion to survive, but are still bound to the water) Special Qualities: Blindsense 20', Keen Scent 180', Improved Init, Bite 1d6, +2 Natural Armor Level Adjustment: +3 Anthro Snake (Constrictor): Medium Humanoid. Stats: +4 Str, +4 Dex, -4 Int, +2 Wis, -2 Cha Speed: 30 feet land, 15 feet climb. Special Qualities: Scent, +1 Natural Armor. Level Adjustment: +2 Anthro Snake (Venomous): Medium Humanoid. Stats: -2 Str, +4 Dex, -4 Int, -2 Cha Speed: 30 feet land, 10 feet climb, 10 feet swim. Special Qualities: Scent, Poison (1d6 Con, Fort save DC 11), Bite 1d4, +1 Natural Armor. Level Adjustment: +1 Anthro Tiger: Medium Humanoid Stats: +6 Str, +2 Dex, +4 Con, -2 Int, +2 Cha Speed: 30 feet Special Qualities: Scent, Low-Light Vision, 2 claws 1d6, +2 Natural Armor, +4 racial bonus to Balance checks. Level Adjustment: +3 Anthro Toad: Small Humanoid Stats: -4 Str, +4 Dex, -4 Int, +4 Wis, -2 Cha Speed: 30 feet, Swim 5. Special Qualities: +4 racial bonus to Hide checks, Amphibious, Low-Light Vision. Level Adjustment: +0 Anthro Weasel: Medium Humanoid. Stats: -4 Str, +2 Dex, +2 Wis, -2 Cha. Speed: 30 feet land, 15 feet climb. Special Qualities: +4 racial bonus on Balance checks, +2 racial bonus to Move Silently checks, Scent, Low-Light Vision, Weapon Finesse. Level Adjustment: +1 Anthro Wolf: Medium Humanoid. Stats: +4 Dex, +4 Con, +2 Wis, -2 Cha Speed: 40 feet. Special Qualities: +2 racial bonus to Survival checks for tracking, Scent, Low-Light Vision, Bite 1d6, +1 Natural Armor. Level Adjustment: +2