Anthropomorphic Animals

From Shahara

(Difference between revisions)
 
(7 intermediate revisions not shown)
Line 8: Line 8:
*Weapon Finesse
*Weapon Finesse
Level Adjustment: +0
Level Adjustment: +0
 +
Favored Class: Druid
Anthro Bat: Small Humanoid
Anthro Bat: Small Humanoid
Line 19: Line 20:
if any, is halved.
if any, is halved.
Level Adjustment: +1
Level Adjustment: +1
 +
Favored Class: Bard.
Anthro Boar: Medium Humanoid
Anthro Boar: Medium Humanoid
Line 26: Line 28:
*+2 Natural Armor
*+2 Natural Armor
*Gore 1d6
*Gore 1d6
-
Level Adjustment: +0
+
Level Adjustment: +2
 +
Favored Class: Barbarian
Anthro Camel: Medium Humanoid
Anthro Camel: Medium Humanoid
Line 35: Line 38:
*+1 Natural Armor.
*+1 Natural Armor.
Level Adjustment: +1
Level Adjustment: +1
 +
Favored Class: Ranger.
Anthro Crocodile: Medium Humanoid
Anthro Crocodile: Medium Humanoid
Line 46: Line 50:
*Can 'Run' while swimming as long as it's in a straight line.
*Can 'Run' while swimming as long as it's in a straight line.
Level Adjustment: +2
Level Adjustment: +2
 +
Favored Class: Rogue.
Anthro Dog: Medium Humanoid
Anthro Dog: Medium Humanoid
Line 52: Line 57:
*Track
*Track
*Scent
*Scent
-
*Alertness
 
*+2 racial bonus to Survival and Jump checks.
*+2 racial bonus to Survival and Jump checks.
Level Adjustment: +1
Level Adjustment: +1
 +
Favored Class: Fighter.
Anthro Donkey: Medium Humanoid
Anthro Donkey: Medium Humanoid
Line 64: Line 69:
*Endurance
*Endurance
Level Adjustment: +1
Level Adjustment: +1
 +
Favored Class: Cleric.
Anthro Eagle: Medium Humanoid
Anthro Eagle: Medium Humanoid
Line 74: Line 80:
*Wings and arms are affixed like a bat's.
*Wings and arms are affixed like a bat's.
Level Adjustment: +1
Level Adjustment: +1
 +
Favored Class: Samurai.
Anthro Elephant: Medium (high end) Humanoid
Anthro Elephant: Medium (high end) Humanoid
Line 81: Line 88:
*Iron Will
*Iron Will
*Endurance
*Endurance
 +
*Powerful Build
*Unarmed (only) attack range 10 ft
*Unarmed (only) attack range 10 ft
*+3 Natural Armor.
*+3 Natural Armor.
-
Level Adjustment: +2
+
Level Adjustment: +3
 +
Favored Class: Wizard.
Anthro Fox: Medium Humanoid
Anthro Fox: Medium Humanoid
Line 94: Line 103:
*+8 racial bonus to Hide in natural environments
*+8 racial bonus to Hide in natural environments
Level Adjustment: +1
Level Adjustment: +1
 +
Favored Class: Scout.
Anthro Hawk: Medium Humanoid
Anthro Hawk: Medium Humanoid
Line 102: Line 112:
*Alertness
*Alertness
Level Adjustment: +0
Level Adjustment: +0
 +
Favored Class: Scout.
Anthro Horse (Heavy): Medium Humanoid
Anthro Horse (Heavy): Medium Humanoid
Line 111: Line 122:
*+2 Natural Armor.
*+2 Natural Armor.
Level Adjustment: +1
Level Adjustment: +1
 +
Favored Class: Fighter.
Anthro Horse (Light): Medium Humanoid.
Anthro Horse (Light): Medium Humanoid.
Stats: +2 Str, +2 Con, -2 Cha
Stats: +2 Str, +2 Con, -2 Cha
-
Speed: 40 feet.
+
Speed: 30 feet.
*Run
*Run
*Low-Light Vision
*Low-Light Vision
*+1 Natural Armor.
*+1 Natural Armor.
Level Adjustment: +0
Level Adjustment: +0
 +
Favored Class: Paladin.
Anthro Hyena: Medium Humanoid.
Anthro Hyena: Medium Humanoid.
Line 129: Line 142:
*+4 bonus to Hide checks in tall grass/heavy underbrush.
*+4 bonus to Hide checks in tall grass/heavy underbrush.
Level Adjustment: +2
Level Adjustment: +2
 +
Favored Class: Rogue.
Anthro Lion: Medium Humanoid
Anthro Lion: Medium Humanoid
Line 140: Line 154:
*Alertness.
*Alertness.
Level Adjustment: +3
Level Adjustment: +3
 +
Favored Class Male: Barbarian.  Favored Class Female: Ranger.
Anthro Manta Ray: Medium Aquatic Humanoid.
Anthro Manta Ray: Medium Aquatic Humanoid.
Line 148: Line 163:
or perform special actions
or perform special actions
Level Adjustment: +0
Level Adjustment: +0
 +
Favored Class:
Anthro Monkey: Medium Humanoid
Anthro Monkey: Medium Humanoid
Line 155: Line 171:
*+4 racial bonus to Balance and Climb.
*+4 racial bonus to Balance and Climb.
Level Adjustment: +0
Level Adjustment: +0
 +
Favored Class: Monk.
Anthro Mule: Medium Humanoid
Anthro Mule: Medium Humanoid
Line 165: Line 182:
*+1 Natural Armor
*+1 Natural Armor
Level Adjustment: +1
Level Adjustment: +1
 +
Favored Class: Cleric.
Anthro Octopus: Medium Aquatic Humanoid
Anthro Octopus: Medium Aquatic Humanoid
Line 181: Line 199:
*+5 Natural Armor
*+5 Natural Armor
Level Adjustment: +3
Level Adjustment: +3
 +
Favored Class: Ranger.
Anthro Owl: Medium Humanoid.
Anthro Owl: Medium Humanoid.
Line 191: Line 210:
*Wing/arm structure is same as other flying anthros.
*Wing/arm structure is same as other flying anthros.
Level Adjustment: +1
Level Adjustment: +1
 +
Favored Class: Scout.
Anthro Penguin: Medium Humanoid.
Anthro Penguin: Medium Humanoid.
Line 197: Line 217:
*Low-Light Vision
*Low-Light Vision
*Hold Breath (6 x Con)
*Hold Breath (6 x Con)
 +
*Cold Tolerance
*Weapon Finesse.
*Weapon Finesse.
Level Adjustment: +0
Level Adjustment: +0
 +
Favored Class: Swashbuckler.
Anthro Porpoise: Medium Humanoid
Anthro Porpoise: Medium Humanoid
Line 214: Line 236:
*Low-Light Vision.
*Low-Light Vision.
Level Adjustment: +2
Level Adjustment: +2
 +
Favored Class: Psion (Telepath)
Anthro Raven: Medium Humanoid
Anthro Raven: Medium Humanoid
Line 222: Line 245:
*Same wing/arm rules as other flying morphs.
*Same wing/arm rules as other flying morphs.
Level Adjustment: +1
Level Adjustment: +1
 +
Favored Class: Beguiler and Sorcerer.
Anthro Rhinoceros: Medium Humanoid.
Anthro Rhinoceros: Medium Humanoid.
Line 231: Line 255:
*+4 Natural Armor.
*+4 Natural Armor.
Level Adjustment: +3
Level Adjustment: +3
 +
Favored Class: Barbarian.
Anthro Shark: Medium Aquatic Humanoid.
Anthro Shark: Medium Aquatic Humanoid.
Line 243: Line 268:
*+2 Natural Armor
*+2 Natural Armor
Level Adjustment: +3
Level Adjustment: +3
 +
Favored Class: Barbarian.
Anthro Snake (Constrictor): Medium Humanoid.
Anthro Snake (Constrictor): Medium Humanoid.
Line 250: Line 276:
*+1 Natural Armor.
*+1 Natural Armor.
Level Adjustment: +2
Level Adjustment: +2
 +
Favored Class: Druid.
Anthro Snake (Venomous): Medium Humanoid.
Anthro Snake (Venomous): Medium Humanoid.
Line 259: Line 286:
*+1 Natural Armor.
*+1 Natural Armor.
Level Adjustment: +1
Level Adjustment: +1
 +
Favored Class: Ninja.
Anthro Tiger: Medium Humanoid
Anthro Tiger: Medium Humanoid
Line 269: Line 297:
*+4 racial bonus to Balance checks.
*+4 racial bonus to Balance checks.
Level Adjustment: +3
Level Adjustment: +3
 +
Favored Class: Samurai.
Anthro Toad: Small Humanoid
Anthro Toad: Small Humanoid
Line 277: Line 306:
*Low-Light Vision.
*Low-Light Vision.
Level Adjustment: +0
Level Adjustment: +0
 +
Favored Class: Any.
Anthro Weasel: Medium Humanoid.
Anthro Weasel: Medium Humanoid.
Line 287: Line 317:
*Weapon Finesse.
*Weapon Finesse.
Level Adjustment: +1
Level Adjustment: +1
 +
Favored Class: Rogue.
Anthro Wolf: Medium Humanoid.
Anthro Wolf: Medium Humanoid.
Line 298: Line 329:
*+1 Natural Armor
*+1 Natural Armor
Level Adjustment: +2
Level Adjustment: +2
 +
Favored Class: Bard.
</pre>
</pre>
Now we here are generally pretty cool about anthros.  Granted, we'd prefer if they DON'T become an overplayed type, y'know?  This isn't Tapestries or FurryMUCK.  But anyway..  If you see a race that isn't here, but has a similar species, as long as you don't get too ridiculous we'll let you play that equivalent- an example would be that Raccoons and Skunks, being mustelids, would use the same template for the 'Badger'.
Now we here are generally pretty cool about anthros.  Granted, we'd prefer if they DON'T become an overplayed type, y'know?  This isn't Tapestries or FurryMUCK.  But anyway..  If you see a race that isn't here, but has a similar species, as long as you don't get too ridiculous we'll let you play that equivalent- an example would be that Raccoons and Skunks, being mustelids, would use the same template for the 'Badger'.
 +
 +
The general rules for the appearances of anthros is as follows- all of them have plantigrade feet, that is to say human-like; with the exception of races that have no feet, such as octopuses.  Avian races have somewhat plantigrade feet, but they tend to end in clawed talons as opposed to toes.  Creatures who would, as ferals, use their claws as weapons have evolved to the point where their hands are too human to be used as weapons.  Social tendencies are pending.
[[Category:Races]]
[[Category:Races]]

Current revision as of 17:53, 8 April 2008

Anthro Badger: Medium Humanoid.
Stats: +2 Dex, +2 Con, -2 Int, -2 Cha
Speed: 30 feet.
*Low-Light Vision
*+1 Natural Armor
*+2 racial bonus to Escape Artist checks
*Weapon Finesse
Level Adjustment: +0
Favored Class: Druid

Anthro Bat: Small Humanoid
Stats: -4 Str, +2 Dex, -2 Int, +2 Wis, -2 Cha
Speed: 15 feet land, 20 feet fly (poor)
*Blindsense 20' (audible)
*Low-Light Vision
*+2 racial bonus to Spot and Listen checks
*Cannot hold two handed items or fight while flying
due to arm and wing formation. Shield bonus to AC,
if any, is halved.
Level Adjustment: +1
Favored Class: Bard.

Anthro Boar: Medium Humanoid
Stats: +2 Str, +2 Con, -2 Int, -2 Cha
Speed: 30 feet.
*Ferocity
*+2 Natural Armor
*Gore 1d6
Level Adjustment: +2
Favored Class: Barbarian

Anthro Camel: Medium Humanoid
Stats: +4 Str, +2 Dex, +2 Con, -2 Int, -2 Cha
Speed: 30 feet
*Endurance
*Low-Light Vision
*+1 Natural Armor.
Level Adjustment: +1
Favored Class: Ranger.

Anthro Crocodile: Medium Humanoid
Stats: +4 Str, +2 Dex, +4 Con, -4 Int, -2 Cha
Speed: 20 feet land, 15 feet swim.
*Hold Breath (4 x Con)
*Low-Light Vision
*Improved Grab
*Bite 1d8
*+8 to Swim checks for special actions or avoiding hazards
*Can 'Run' while swimming as long as it's in a straight line.
Level Adjustment: +2
Favored Class: Rogue.

Anthro Dog: Medium Humanoid
Stats: +4 Dex, +2 Con, -2 Cha
Speed: 30 feet.
*Track
*Scent
*+2 racial bonus to Survival and Jump checks.
Level Adjustment: +1
Favored Class: Fighter.

Anthro Donkey: Medium Humanoid
Stats: +2 Dex, +2 Con, -2 Cha
Speed: 30 feet
*Low-Light Vision
*Carrying Capacity 1.2x
*+2 Natural Armor
*Endurance
Level Adjustment: +1
Favored Class: Cleric.

Anthro Eagle: Medium Humanoid
Stats: +4 Dex, -2 Int, +2 Wis, -2 Cha
Speed: 20 feet land, 40 feet fly (poor)
*Low-Light Vision
*+8 racial bonus to Spot checks
*Cannot fly in enclosed spaces
*+1 Natural Armor
*Wings and arms are affixed like a bat's.
Level Adjustment: +1
Favored Class: Samurai.

Anthro Elephant: Medium (high end) Humanoid
Stats: +4 Str, +8 Con, -2 Int, +2 Wis
Speed: 30 feet
*Gore 1d8
*Iron Will
*Endurance
*Powerful Build
*Unarmed (only) attack range 10 ft
*+3 Natural Armor.
Level Adjustment: +3
Favored Class: Wizard.

Anthro Fox: Medium Humanoid
Stats: -2 Str, +4 Dex, -2 Con, +2 Wis, -2 Cha
Speed: 40 feet
*Scent
*Low-Light Vision
*Alertness
*Weapon Finesse
*+8 racial bonus to Hide in natural environments
Level Adjustment: +1
Favored Class: Scout.

Anthro Hawk: Medium Humanoid
Stats: +2 Dex, -2 Int, +2 Wis, -2 Cha
Speed: 20 feet land, 30 feet fly (poor)
*Flight as eagle/bat
*+8 racial bonus to Spot checks
*Alertness
Level Adjustment: +0
Favored Class: Scout.

Anthro Horse (Heavy): Medium Humanoid
Stats: +4 Str, +4 Con, -2 Cha
Speed: 30 feet.
*Endurance
*Run
*Low-Light Vision
*+2 Natural Armor.
Level Adjustment: +1
Favored Class: Fighter.

Anthro Horse (Light): Medium Humanoid.
Stats: +2 Str, +2 Con, -2 Cha
Speed: 30 feet.
*Run
*Low-Light Vision
*+1 Natural Armor.
Level Adjustment: +0
Favored Class: Paladin.

Anthro Hyena: Medium Humanoid.
Stats: +4 Str, +4 Dex, +4 Con, -2 Int, -2 Cha
Speed: 40 feet.
*Bite 1d6
*Scent
*Low-Light Vision
*Trip
*+4 bonus to Hide checks in tall grass/heavy underbrush.
Level Adjustment: +2
Favored Class: Rogue.

Anthro Lion: Medium Humanoid
Stats: +4 Str, +6 Dex, +2 Con, -2 Int, -2 Cha.
Speed: 20 feet.
*Bite 1d6
*Scent
*Low-Light Vision
*+4 racial bonus to Balance and Move Silently checks
*+2 Natural Armor
*Alertness.
Level Adjustment: +3
Favored Class Male: Barbarian.  Favored Class Female: Ranger.

Anthro Manta Ray: Medium Aquatic Humanoid.
Stats: +4 Str, -4 Int, +2 Wis, -2 Cha.
Speed: 30 feet swim.
*Low-Light Vision
*+8 racial bonus to Swim checks to avoid hazards
or perform special actions
Level Adjustment: +0
Favored Class: 

Anthro Monkey: Medium Humanoid
Stats: -2 Str, +2 Dex
Speed: 30 feet land, 20 feet climb.
*Weapon Finesse
*+4 racial bonus to Balance and Climb.
Level Adjustment: +0
Favored Class: Monk.

Anthro Mule: Medium Humanoid
Stats: +2 Str, +2 Con, -2 Int, -2 Cha
Speed: 20 feet.
*Scent
*Carrying Capacity 1.2x
*Endurance
*+2 to Dexterity checks to avoid falling
*+1 Natural Armor
Level Adjustment: +1
Favored Class: Cleric.

Anthro Octopus: Medium Aquatic Humanoid
Stats: +4 Str, +2 Dex, -2 Int, -2 Cha
Speed: 20 feet land, 30 feet swim (down to 15 when fighting)
*Jet (100 ft) (Only if all tentacles unencumbered.), 
*Ink Cloud (Only if all tentacles unencumbered.)
*Improved Grab
*Constrict 1d6 
*4 tentacle attacks 1d3
*Low-Light Vision
*+4 racial bonus to Escape Artist and Hide checks
*Capable of acquiring Multiattack feat 
(May use upto two more arms to fight with, but doing so
reduces speed and prevents Jet or Ink Cloud use)
*+5 Natural Armor
Level Adjustment: +3
Favored Class: Ranger.

Anthro Owl: Medium Humanoid.
Stats: -2 Str, +4 Dex, -2 Int, +2 Wis, -2 Cha
Speed: 20 feet land, 20 feet fly (poor)
*Low-Light Vision
*Weapon Finesse
*+4 racial bonus to Listen
*+6 racial bonus to Move Silently
*Wing/arm structure is same as other flying anthros.
Level Adjustment: +1
Favored Class: Scout.

Anthro Penguin: Medium Humanoid.
Stats: -4 Str, +2 Con, -2 Int, -2 Cha.
Speed: 20 feet land, 30 feet swim.
*Low-Light Vision
*Hold Breath (6 x Con)
*Cold Tolerance
*Weapon Finesse.
Level Adjustment: +0
Favored Class: Swashbuckler.

Anthro Porpoise: Medium Humanoid
Stats: +4 Dex, +2 Con
Speed: 15 feet land, 60 feet swim.
*Water Dependent (Can stay above water for 1 hour 
per 2 points of Con, then they require at least 
1 hour fully submerged in water to re-moisten the 
skin, or Desiccation damage begins to take hold. As drowning.)
*Blindsight 60' (Underwater only, can be negated 
by Silence spells)
*Hold Breath (6 x Con rounds)
*+4 racial bonus on Spot and Listen checks 
(bonus lost if blindsight is negated)
*Low-Light Vision.
Level Adjustment: +2
Favored Class: Psion (Telepath)

Anthro Raven: Medium Humanoid
Stats: -2 Str, +4 Dex, +2 Wis
Speed: 20 feet land, 30 feet fly (poor)
*Low-Light Vision
*Alertness
*Same wing/arm rules as other flying morphs.
Level Adjustment: +1
Favored Class: Beguiler and Sorcerer.

Anthro Rhinoceros: Medium Humanoid.
Stats: +6 Str, +4 Con, -2 Int, -2 Cha
Speed: 30 feet.
*Powerful Charge 2d10
*Gore 1d10
*Endurance
*+4 Natural Armor.
Level Adjustment: +3
Favored Class: Barbarian.

Anthro Shark: Medium Aquatic Humanoid.
Stats: +6 Str, +4 Con, -4 Int, -2 Cha
Speed: 50 feet swim (shark anthros have 
arms and legs, and don't require constant 
motion to survive, but are still bound to the water)
*Blindsense 20'
*Keen Scent 180'
*Improved Init
*Bite 1d6
*+2 Natural Armor
Level Adjustment: +3
Favored Class: Barbarian.

Anthro Snake (Constrictor): Medium Humanoid.
Stats: +4 Str, +4 Dex, -4 Int, +2 Wis, -2 Cha
Speed: 30 feet land, 15 feet climb.
*Scent
*+1 Natural Armor.
Level Adjustment: +2
Favored Class: Druid.

Anthro Snake (Venomous): Medium Humanoid.
Stats: -2 Str, +4 Dex, -4 Int, -2 Cha
Speed: 30 feet land, 10 feet climb, 10 feet swim.
*Scent
*Poison (1d6 Con, Fort save DC 11)
*Bite 1d4
*+1 Natural Armor.
Level Adjustment: +1
Favored Class: Ninja.

Anthro Tiger: Medium Humanoid
Stats: +6 Str, +2 Dex, +4 Con, -2 Int, +2 Cha
Speed: 30 feet
*Scent
*Low-Light Vision
*2 claws 1d6
*+2 Natural Armor
*+4 racial bonus to Balance checks.
Level Adjustment: +3
Favored Class: Samurai.

Anthro Toad: Small Humanoid
Stats: -4 Str, +4 Dex, -4 Int, +4 Wis, -2 Cha
Speed: 30 feet, Swim 5.
*+4 racial bonus to Hide checks
*Amphibious
*Low-Light Vision.
Level Adjustment: +0
Favored Class: Any.

Anthro Weasel: Medium Humanoid.
Stats: -4 Str, +2 Dex, +2 Wis, -2 Cha.
Speed: 30 feet land, 15 feet climb.
*+4 racial bonus on Balance checks
*+2 racial bonus to Move Silently checks
*Scent
*Low-Light Vision
*Weapon Finesse.
Level Adjustment: +1
Favored Class: Rogue.

Anthro Wolf: Medium Humanoid.
Stats: +4 Dex, +4 Con, +2 Wis, -2 Cha
Speed: 40 feet.
*+2 racial bonus to Survival checks for 
tracking
*Scent
*Low-Light Vision
*Bite 1d6
*+1 Natural Armor
Level Adjustment: +2
Favored Class: Bard.

Now we here are generally pretty cool about anthros. Granted, we'd prefer if they DON'T become an overplayed type, y'know? This isn't Tapestries or FurryMUCK. But anyway.. If you see a race that isn't here, but has a similar species, as long as you don't get too ridiculous we'll let you play that equivalent- an example would be that Raccoons and Skunks, being mustelids, would use the same template for the 'Badger'.

The general rules for the appearances of anthros is as follows- all of them have plantigrade feet, that is to say human-like; with the exception of races that have no feet, such as octopuses. Avian races have somewhat plantigrade feet, but they tend to end in clawed talons as opposed to toes. Creatures who would, as ferals, use their claws as weapons have evolved to the point where their hands are too human to be used as weapons. Social tendencies are pending.

Personal tools