Welcome To The End
From Safehaus
Q: What is Safehaus?
A: Safehaus is a freeform, post-apocalyptic role playing game.
Q: What do you mean, "freeform"?
A: This means that there are no dice rolled at any time, even when there would be in a normal game of RPG that covers this subject matter.
Q: Who's in charge?
A: Nobody. There are moderators on the channel, and administrators in the wiki, but everything else is mob rule - if people don't like it or it doesn't work with the setting, let one another know.
Q: How does the setting work?
A: Given as there isn't a basis for this game, the setting has been largely invented as people go. Information will be provided on the setting page, for people to play off of with one another.
Q: I have a great idea for something to add to the setting.
A: That isn't a question.
Q: OK, smart ass. How do I add my great idea to the setting?
A: Better! In order to add to the setting, please follow these easy steps:
- Check the setting page, and ask yourself the following:
- Does this idea make sense within the setting? If it doesn't, then it shouldn't be added without revisions.
- Is there something else in the setting that would easily cover this idea? If so, simply play with that.
- Does the idea invalidate, distort, or vastly change something within the setting? If so, check with the other players involved with that element first.
- Write-up the element you wish to add. Please add as much information as possible. Be clear; people will be revising and adding things on to this, as well as building characters involved in these factions.
- Profit!
Q: What's with the "haus" bit? Shouldn't it be called Safehouse?
A: Safehaus, like Teahaus and Deadhaus before it, is a hub for games - they provide a setting for multiple things. As this game was built in the same vein as the other two, we thought it only proper to carry on the naming trend.
Q: What if I still have questions?
A: Then ask them on the Discussion page, and we'll get to them as soon as possible!