Spells
|
Level
| Spell
| Action
| Target
| Bonus
| Damage
| Miss/Special
|
At-Will Spells
|
1
| Thunderweave
| Standard
| Close blast 3
| Intelligence vs. Fortitude
| 1d6 + INT modifier thunder damage.
| Push targets 3 squares.
|
1
| Cloud of Daggers
| Standard
| 1 square within 10 squares
| Intelligence vs. Reflex
| 1d6 + INT Modifier force damage.
| Any creature that enters the area or starts its turn inside takes 3 force damage, remains in place until the end of your next turn.
|
Encounter Spells
|
Race
| Elven Accuracy
| Free
| Personal
| N/A
| Reroll an attack roll, use the new result even if it's lower.
| N/A
|
1
| Force Orb
| Standard
| Ranged 20
| Intelligence vs. Reflex
| 2d8 + INT Modifier Force
| Make a secondary attack against each enemy adjaced to primary target, Intelligence vs. Reflex, 1d10 + INT Modifier Force.
|
3
| Color Spray
| Standard
| Close blast 5
| Intelligence vs. Will
| 1d6 + INT Modifier Radiant
| Target dazed until the end of your next turn
|
7
| Fire Burst
| Standard
| burst 2 (Range 10)
| Intelligence vs. Fortitude
| 2d8 + INT modifier cold damage
| Blizzard persists till end of your next turn.
|
Daily Spells
|
1
| Sleep
| Standard
| Burst 2 within 20 squares
| Intelligence vs. Will
| The target is slowed (save ends). If the target fails it's first saving throw against this power, the target becomes unconscious (save ends).
| Miss: Target is slowed (save ends)
|
1
| Flaming Sphere
| Standard
| Ranged 10
| Intelligence vs. Reflex
| 2d6 + INT modifier fire damage.
| Conjure a sphere of fire, attacks an adjacent creature. Any creature that starts it's turn next to the sphere takes 1d4 + INT modifier fire damage. You can move the sphere 6 squares as a move action. Sustain minor.
|
5
| Web
| Standard
| Burst 2 within 20 squares
| Intelligence vs. Reflex
| The target is immobilized (save ends)
| Zone of webs lasts until the end of the encounter (or 5 minutes), zone considered difficult terrain. Any creature ending its move in the zone is immobilized (save ends).
|
5
| Stinking Cloud
| Standard
| Burst 2 within 20 squares
| Intelligence vs. Fortitude
| 1d10 + INT Modifier Poison
| Zone of poisonous vapor, blocks line of sight. Creatures that enter or start their turn there take 1d10 + INT Modifier poison damage. As a move action you can move the zone up to 6 squares. Sustain Minor.
|
Utility Spells
|
2
| Feather Fall
| Free
| Ranged 10
| N/A
| Target takes no damage a fall, does not fall prone.
| N/A
|
2
| Shield
| Immediate Interrupt
| Personal
| N/A
| Gain a +4 bonus to AC and reflex defense until end of your next turn
| N/A
|
6
| Invisibility
| Standard
| Ranged 5
| N/A
| The target is invisible until the end of your next turn, if the target attacks it becomes visible.
| Sustain Standard
|
6
| Disguise Self
| Minor
| Personal
| N/A
| Create disguise for up to one hour.
| +5 to bluff checks to maintain disguise
|
Item Exploits
|
8
| Orb of Inevitable Continuance +2
| Minor
| Personal
| N/A
| One of your powers that is due to end at the end of this turn instead lasts until the end of your next turn.
| N/A
|
3
| Gloves of Piercing
| Minor
| Personal
| N/A
| Until end of encounter your attacks ignore any resistance of 10 or lower
| N/A
|
3
| Fireburst Robe +1
| Minor
| Personal
| N/A
| Until the end of your turn, any creature that hits you with a melee attack takes 1d8 + CHA Modifier fire damage.
| N/A
|
Rituals
|
Level
| Ritual
| Time
| Duration
| Component Cost
| Component Type
| Key Skill
|
1
| Animal Messenger
| 10 minutes
| Special
| 10 gt
| Herb
| Nature
|
1
| Make Whole
| 10 minutes
| Permanent
| Special
| Alchemical
| Arcana
|
1
| Silence
| 10 Minutes
| 24 Hours
| 30 gt
| Alchemical
| Arcana
|
4
| Knock
| 10 minutes
| Instantaneous
| 35 gt
| Alchemical
| Arcana
|
5
| Endure Elements
| 10 minutes
| 24 hours
| 20 gt
| Alchemical or Herb
| Arcana or Nature
|