Staravi Nolreven

From Reydala

Current Standing

Relationships

Character Sheet

Level: 7 Class: Wizard Paragon Path: N/A Epic Destiny: N/A
Race: Elf Size: Medium Age: 53 Gender: Female Height: 5'6" Weight: 121 lbs. Alignment: Unaligned Deity: Elemental Pantheon Origin: Walstad
Ability Scores
Statistic Score Base Racial Class Modifier Mod+Level
STR 10 10 0 0 0 3
CON 11 11 0 0 0 3
DEX 14 12 2 0 2 5
INT 17 16 0 1 3 6
WIS 17 14 2 1 3 6
CHA 13 13 0 0 1 4
Defenses
Defense Value Level Stat Item Class Enh Misc
AC 17 13 3 0 0 1 0
Fort 15 13 0 2 0 0 0
Reflex 17 13 2 2 0 0 0
Will 20 13 3 2 2 0 0
Conditional Bonuses
Initiative
Initiative Dex 1/2 Level Misc
5 2 3 0
Movement
Score Base Armor Item Misc
7 7 0 0 0
ACTION POINTS!
Action Points: 1
Skills
Bonus Skill Stat Mod Trained Armor Misc
5 Acrobatics DEX 5 0 0 0
11 Arcana INT 6 5 0 0
3 Athletics STR 3 0 0 0
9 Bluff CHA 4 5 0 0
9 Diplomacy CHA 4 5 0 0
6 Dungeoneering WIS 6 0 0 0
3 Endurance CON 3 0 0 0
6 Heal WIS 6 0 0 0
6 History INT 6 0 0 0
11 Insight WIS 6 5 0 0
4 Intimidate CHA 4 0 0 0
13 Nature WIS 6 5 0 2
8 Perception WIS 6 0 0 2
6 Religion INT 6 0 0 0
5 Stealth DEX 5 0 0 0
4 Streetwise CHA 4 0 0 0
5 Thievery DEX 5 0 0 0
Hit Points
Max HP Bloodied Surge Value Surges/Day
45 22 11 6
Racial Features
+2 Dexterity, +2 Wisdom
+2 Nature, +2 Perception
Elven Weapon Proficiency
Fey Origin
Group Awareness
Wild Step
Elven Accuracy
Class Features
Arcane Implement Mastery (Orb)
Cantrips
Ritual Casting
Spellbook
Languages Known
Nuln
Walstad
Common
Senses
Score Passive Sense Base Skill Bonus
21 Passive Insight 10 11
18 Passive Perception 10 8
Feats
1st Elven Precision
2nd Burning Blizzard
4th Skill Training (Bluff)
6th Astral Fire
Spells
Level Spell Action Target Bonus Damage Miss/Special
At-Will Spells
1 Thunderweave Standard Close blast 3 Intelligence vs. Fortitude 1d6 + INT modifier thunder damage. Push targets 3 squares.
1 Cloud of Daggers Standard 1 square within 10 squares Intelligence vs. Reflex 1d6 + INT Modifier force damage. Any creature that enters the area or starts its turn inside takes 3 force damage, remains in place until the end of your next turn.
Encounter Spells
Race Elven Accuracy Free Personal N/A Reroll an attack roll, use the new result even if it's lower. N/A
1 Force Orb Standard Ranged 20 Intelligence vs. Reflex 2d8 + INT Modifier Force Make a secondary attack against each enemy adjaced to primary target, Intelligence vs. Reflex, 1d10 + INT Modifier Force.
3 Color Spray Standard Close blast 5 Intelligence vs. Will 1d6 + INT Modifier Radiant Target dazed until the end of your next turn
7 Fire Burst Standard burst 2
(Range 10)
Intelligence vs. Fortitude 2d8 + INT modifier cold damage Blizzard persists till end of your next turn.
Daily Spells
1 Sleep Standard Burst 2 within 20 squares Intelligence vs. Will The target is slowed (save ends). If the target fails it's first saving throw against this power, the target becomes unconscious (save ends). Miss: Target is slowed (save ends)
1 Flaming Sphere Standard Ranged 10 Intelligence vs. Reflex 2d6 + INT modifier fire damage. Conjure a sphere of fire, attacks an adjacent creature. Any creature that starts it's turn next to the sphere takes 1d4 + INT modifier fire damage. You can move the sphere 6 squares as a move action. Sustain minor.
5 Web Standard Burst 2 within 20 squares Intelligence vs. Reflex The target is immobilized (save ends) Zone of webs lasts until the end of the encounter (or 5 minutes), zone considered difficult terrain. Any creature ending its move in the zone is immobilized (save ends).
5 Stinking Cloud Standard Burst 2 within 20 squares Intelligence vs. Fortitude 1d10 + INT Modifier Poison Zone of poisonous vapor, blocks line of sight. Creatures that enter or start their turn there take 1d10 + INT Modifier poison damage. As a move action you can move the zone up to 6 squares. Sustain Minor.
Utility Spells
2 Feather Fall Free Ranged 10 N/A Target takes no damage a fall, does not fall prone. N/A
2 Shield Immediate Interrupt Personal N/A Gain a +4 bonus to AC and reflex defense until end of your next turn N/A
6 Invisibility Standard Ranged 5 N/A The target is invisible until the end of your next turn, if the target attacks it becomes visible. Sustain Standard
6 Disguise Self Minor Personal N/A Create disguise for up to one hour. +5 to bluff checks to maintain disguise
Item Exploits
8 Orb of Inevitable Continuance +2 Minor Personal N/A One of your powers that is due to end at the end of this turn instead lasts until the end of your next turn. N/A
3 Gloves of Piercing Minor Personal N/A Until end of encounter your attacks ignore any resistance of 10 or lower N/A
3 Fireburst Robe +1 Minor Personal N/A Until the end of your turn, any creature that hits you with a melee attack takes 1d8 + CHA Modifier fire damage. N/A
Rituals
Level Ritual Time Duration Component Cost Component Type Key Skill
1 Animal Messenger 10 minutes Special 10 gt Herb Nature
1 Make Whole 10 minutes Permanent Special Alchemical Arcana
1 Silence 10 Minutes 24 Hours 30 gt Alchemical Arcana
4 Knock 10 minutes Instantaneous 35 gt Alchemical Arcana
5 Endure Elements 10 minutes 24 hours 20 gt Alchemical or Herb Arcana or Nature
Equipment
Worn Items
Slot Item Level
Both hands Orb of Inevitable Continuance +2 8
Neck Amulet of Protection +2 6
Armor Fireburst Robe +1 4
Hands Gloves of Piercing 3
Carried Items
Ritual Book (Animal Messenger, Make Whole, Silence, Knock, Endure Elements) N/A
Standard Adventurer's Kit N/A
Money and Wealth
0 Copper Terremes
0 Silver Terremes
0 Gold Terremes
0 Platinum Terremes
Ritual Components
Alchemical Components 400 gt
Rare Herbs 40 gt
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