Races (4E)
From Reydala
Contents |
Race Changes (PHB)
Dragonborn
Split into three types:
Chromatic
- Breath weapons: Acid, Cold, Fire, Lightning, Poison
- +2 STR, +2 CON
- Skill Bonuses: +2 Intimidate, +2 Endurance
Metallic
- Breath weapons: Cold, Fire, Lightning
- +2 STR, +2 CHA
- Skill Bonuses: +2 Diplomacy, +2 History
Gem
- Breath weapons: Psychic, Fire, Cold, Force
- +2 INT, +2 CHA
- Skill Bonuses: +2 Bluff, +2 Arcana
Dwarf
(No changes)
Eladrin
- Change the name from Eladrin to High Elf.
- Fey origin no longer applies.
- Fey Step > Astral Step.
Elf
- Fey origin no longer applies
Half-elf
- +2 DEX, +2 CHA
Halfling
- No halflings exist in Reydala. See Gnome (land) for a replacement.
Human
(No Changes)
Tiefling
- No Diablo horns, yeesh.
Race Changes (PHB2)
Deva
- None of that blue skin nonsense. Outward appearance are like Tieflings, can look close to their supernatural or mortal race or something between
- Still called Aasimars.
Shifters
(No Changes)
New Races
Gnome (Land)
- +2 CON, +2 DEX
- Otherwise, as PHB Halfling.
Gnome (Sea)
- +2 DEX, +2 INT
Wild Elf
Originating from the jungle nation of Banato, these agile jungle hunters are at home even in the harshest of environments. |
RACIAL TRAITS |
Average Height: 5'6" to 6'2" |
Average Weight: 140-180 lbs. |
Ability Scores: +2 STR, +2 DEX |
Size: Medium |
Speed: 7 Squares |
Vision: Low-light |
Languages: Elven (Wild), Wilden, Common |
Skill Bonuses: +2 Endurance, +2 Athletics |
Toxin Resilience: You have resistance to poison damage equal to 5 + one-half your level. |
Banato Instincts: You gain a +1 racial bonus to your Reflex defense. |
Guerrilla Warfare: When in difficult terrain or behind cover, gain a +2 racial bonus to all defenses. |
Hidden by the Enemy: Enemies provide you with cover. |
Ice Elf
- +2 INT, +2 STR
De'nan
(this is for flavor text) |
RACIAL TRAITS |
Average Height: As former species |
Average Weight: As former Species |
Ability Scores: +2 DEX, +2 INT |
Size: As former species |
Speed: 6 Squares |
Vision: Low-Light |
Languages: As location of "rebirth" |
Skill Bonuses: +2 Stealth |
Dual-nature: De'nan are considered both a native Reydalan and a native of the Ethereal realm for purposes of determining creature origin. |
Harder the second time: You gain a +2 racial bonus to death saving throws and saving throws against the unconscious condition. |
Resilience: You gain a +1 racial bonus to your Fortitude defense. |
Ethereal Jaunt: You can use Ethereal Jaunt as an encounter power. A move action, Ethereal Jaunt teleports you 3 squares, and you become Insubstantial until the start of your next turn. |