Alis

From Reydala

(Difference between revisions)
m (Character Sheet: Figure out healing surges, asshole!)
(Character Sheet: Charsheet update)
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==Character Sheet==
==Character Sheet==
{| border="1" cellspacing="0" cellpadding="5"
{| border="1" cellspacing="0" cellpadding="5"
-
  |'''Level:''' 11
+
  |'''Level:''' 13
  |'''Class:''' Avenger
  |'''Class:''' Avenger
  |'''Paragon Path:''' Relentless Slayer
  |'''Paragon Path:''' Relentless Slayer
Line 120: Line 120:
  | 0
  | 0
  | 0
  | 0
-
  | 5
+
  | 6
  |-
  |-
  |align="center"|'''DEX'''
  |align="center"|'''DEX'''
Line 128: Line 128:
  | 0
  | 0
  | 2
  | 2
-
  | 7
+
  | 8
  |-
  |-
  |align="center"|'''CON'''
  |align="center"|'''CON'''
Line 136: Line 136:
  | 0
  | 0
  | 3
  | 3
-
  | 8
+
  | 9
  |-
  |-
  |align="center"|'''INT'''
  |align="center"|'''INT'''
Line 144: Line 144:
  | 0
  | 0
  | 4
  | 4
-
  | 9
+
  | 10
  |-
  |-
  |align="center"|'''WIS'''
  |align="center"|'''WIS'''
Line 152: Line 152:
  | 0
  | 0
  | 6
  | 6
-
  | 11
+
  | 12
  |-
  |-
  |align="center"|'''CHA'''
  |align="center"|'''CHA'''
Line 160: Line 160:
  | 0
  | 0
  | -1
  | -1
-
  | 4
+
  | 5
  |-
  |-
  |}
  |}
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  |-
  |-
  ! AC
  ! AC
-
  | 26
+
  | 27
-
  | 15
+
  | 16
  | 4
  | 4
  | 0
  | 0
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  |-
  |-
  ! Fort
  ! Fort
-
  | 23
+
  | 24
-
  | 15
+
  | 16
  | 3
  | 3
  | 3
  | 3
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  |-
  |-
  ! Reflex
  ! Reflex
-
  | 24
+
  | 25
-
  | 15
+
  | 16
  | 4
  | 4
  | 3
  | 3
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  |-
  |-
  ! Will
  ! Will
-
  | 26
+
  | 27
-
  | 15
+
  | 16
  | 6
  | 6
  | 3
  | 3
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  |bgcolor="black" style="Color:White"| '''Misc'''
  |bgcolor="black" style="Color:White"| '''Misc'''
  |-
  |-
-
  |colspan="2"| 13
+
  |colspan="2"| 14
  | 2
  | 2
-
  | 5
+
  | 6
  | 6
  | 6
  |-
  |-
Line 263: Line 263:
   |bgcolor="black" style="Color:White"| '''Misc'''
   |bgcolor="black" style="Color:White"| '''Misc'''
   |-
   |-
-
   | 12
+
   | 13
   | Acrobatics
   | Acrobatics
   | DEX
   | DEX
-
   | 4
+
   | 8
   | 5
   | 5
   | 0
   | 0
   | 0
   | 0
   |-
   |-
-
   | 14
+
   | 15
   | Arcana
   | Arcana
   | INT
   | INT
-
   | 9
+
   | 10
   | 5
   | 5
   | 0
   | 0
   | 0
   | 0
   |-
   |-
-
   | 10
+
   | 11
   | Athletics
   | Athletics
   | STR
   | STR
-
   | 5
+
   | 6
   | 5
   | 5
   | 0
   | 0
   | 0
   | 0
   |-
   |-
-
   | 4
+
   | 5
   | Bluff
   | Bluff
   | CHA
   | CHA
-
   | 4
+
   | 5
   | 0
   | 0
   | 0
   | 0
   | 0
   | 0
   |-
   |-
-
   | 4
+
   | 5
   | Diplomacy
   | Diplomacy
   | CHA
   | CHA
-
   | 4
+
   | 5
   | 0
   | 0
   | 0
   | 0
   | 0
   | 0
   |-
   |-
-
   | 11
+
   | 12
   | Dungeoneering
   | Dungeoneering
   | WIS
   | WIS
-
   | 11
+
   | 12
   | 0
   | 0
   | 0
   | 0
   | 0
   | 0
   |-
   |-
-
   | 8
+
   | 9
   | Endurance
   | Endurance
   | CON
   | CON
-
   | 8
+
   | 9
   | 0
   | 0
   | 0
   | 0
   | 0
   | 0
   |-
   |-
-
   | 11
+
   | 12
   | Heal
   | Heal
   | WIS
   | WIS
-
   | 11
+
   | 12
   | 0
   | 0
   | 0
   | 0
   | 0
   | 0
   |-
   |-
-
   | 9
+
   | 10
   | History
   | History
   | INT
   | INT
-
   | 9
+
   | 10
   | 0
   | 0
   | 0
   | 0
   | 0
   | 0
   |-
   |-
-
   | 11
+
   | 12
   | Insight
   | Insight
   | WIS
   | WIS
-
   | 11
+
   | 12
   | 0
   | 0
   | 0
   | 0
   | 0
   | 0
   |-
   |-
-
   | 4
+
   | 5
   | Intimidate
   | Intimidate
   | CHA
   | CHA
-
   | 4
+
   | 5
   | 0
   | 0
   | 0  
   | 0  
   | 0
   | 0
   |-
   |-
-
   | 11
+
   | 12
   | Nature
   | Nature
   | WIS
   | WIS
-
   | 11
+
   | 12
   | 0
   | 0
   | 0
   | 0
   | 0
   | 0
   |-
   |-
-
   | 16
+
   | 17
   | Perception
   | Perception
   | WIS
   | WIS
-
   | 11
+
   | 12
   | 5
   | 5
   | 0
   | 0
   | 0
   | 0
   |-
   |-
-
   | 16
+
   | 17
   | Profession (Alchemist)
   | Profession (Alchemist)
   | WIS
   | WIS
-
   | 11
+
   | 12
   | 5
   | 5
   | 0
   | 0
   | 0
   | 0
   |-
   |-
-
   | 14
+
   | 15
   | Religion
   | Religion
   | INT
   | INT
-
   | 9
+
   | 10
   | 5
   | 5
   | 0
   | 0
   | 0
   | 0
   |-
   |-
-
   | 15
+
   | 16
   | Stealth
   | Stealth
   | DEX
   | DEX
-
   | 7
+
   | 8
   | 5
   | 5
   | 0
   | 0
   | 3
   | 3
   |-
   |-
-
   | 4
+
   | 5
   | Streetwise
   | Streetwise
   | CHA
   | CHA
-
   | 4
+
   | 5
   | 0
   | 0
   | 0
   | 0
   | 0
   | 0
   |-
   |-
-
   | 7
+
   | 8
   | Thievery
   | Thievery
   | DEX
   | DEX
-
   | 7
+
   | 8
   | 0
   | 0
   | 0
   | 0
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   |bgcolor="black" style="Color:White"| '''Surges/Day'''
   |bgcolor="black" style="Color:White"| '''Surges/Day'''
   |-
   |-
-
   | 90
+
   | 102
-
   | 45
+
   | 51
-
   | 22
+
   | 25
   | 10
   | 10
   |-
   |-
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   |-
   |-
   |colspan="4" align="center"| Nuln
   |colspan="4" align="center"| Nuln
 +
  |-
 +
  |colspan="4" align="center"| Riscanian
   |}
   |}
   |valign="top"|
   |valign="top"|
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   |bgcolor="black" style="Color:White"| '''Skill Bonus'''
   |bgcolor="black" style="Color:White"| '''Skill Bonus'''
   |-
   |-
-
   |21
+
   |22
   |colspan="2"|Passive Insight
   |colspan="2"|Passive Insight
   |10
   |10
-
   |11
+
   |12
   |-
   |-
-
   |26
+
   |27
   |colspan="2"|Passive Perception
   |colspan="2"|Passive Perception
   |10
   |10
-
   |16
+
   |17
   |-
   |-
   |bgcolor="black" style="Color:White" colspan="5" align="center"|'''Feats'''
   |bgcolor="black" style="Color:White" colspan="5" align="center"|'''Feats'''
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   |11th
   |11th
   |colspan="4" align="Left"|Melee Training (Wisdom)
   |colspan="4" align="Left"|Melee Training (Wisdom)
 +
  |-
 +
  |12th
 +
  |colspan="4" align="Left"|Regial's Anger
   |-
   |-
   |}
   |}
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  |-
  |-
  | 1
  | 1
-
  | Bond of Retribution
+
  | Leading Strike
  | Standard
  | Standard
  | One Creature (Melee)
  | One Creature (Melee)
  | Wisdom vs. AC
  | Wisdom vs. AC
  | 1[W] + WIS Modifier   
  | 1[W] + WIS Modifier   
-
  | First time enemy other then target attacks you before end of next turn, they take INT Mod radiant damage.
+
  | One ally adjacent to you or target gains +your INT mod damage against target.
  |-
  |-
  |colspan="7" align="left" bgcolor="red" style="Color:White"| '''Encounter Prayers'''
  |colspan="7" align="left" bgcolor="red" style="Color:White"| '''Encounter Prayers'''
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  | N/A
  | N/A
  | Ally gets a second attack roll and uses either result.
  | Ally gets a second attack roll and uses either result.
 +
|-
 +
| Regial
 +
| Channel Divinity: Regial's Anger
 +
| Standard
 +
| One Creature (Melee)
 +
| Strength vs. AC
 +
| 1[W]+ STR Modifier
 +
| Gain +1[W] on the attack for every time enemy targeted you with an attack. AOOs don't count.
  |-
  |-
-
  | Paragon
+
  | Paragon 11
  | Slayer's Gambit
  | Slayer's Gambit
  | Standard
  | Standard
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  | 2[W] + Wis Modifier damage.  5 extra damage per opportunity attack made against you.
  | 2[W] + Wis Modifier damage.  5 extra damage per opportunity attack made against you.
  | Before attack, move your speed until adjacent to target.  CAN move through enemy squares.
  | Before attack, move your speed until adjacent to target.  CAN move through enemy squares.
-
|-
 
-
| 1
 
-
| Avenging Echo
 
-
| Standard
 
-
| One Creature (Melee)
 
-
| Wisdom vs. AC
 
-
| 1[W] + Wis Modifier damage
 
-
| Until end of next turn, any enemy that ends adjacent to you or atacks you takes 5+INT modifier radiant.
 
  |-
  |-
  | 3
  | 3
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  | 2[W] + WIS Modifier damage
  | 2[W] + WIS Modifier damage
  | Teleport 10 squares to a space adjacent to an enemy.
  | Teleport 10 squares to a space adjacent to an enemy.
 +
|-
 +
| 13
 +
| Crimson Stride
 +
| Standard
 +
| One Creature (Melee)
 +
| Wisdom vs. AC
 +
| Teleport 5 squares before the attack.  2[W] + Wis Modifier damage
 +
| Teleport 5 squares on hit, teleport enemy adjacent to you.  If no creatures are adjacent to you or target, target takes INT mod damage.
  |-
  |-
  |colspan="7" align="left" bgcolor="Grey"  style="Color:White"| '''Daily Prayers'''
  |colspan="7" align="left" bgcolor="Grey"  style="Color:White"| '''Daily Prayers'''
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  |-
  |-
  | 9
  | 9
-
  | Winds of Woe
+
  | Holy Ardor
  | Standard
  | Standard
  | One Creature (Melee)
  | One Creature (Melee)
  | Wisdom vs. AC
  | Wisdom vs. AC
-
  | 3[W] + WIS modifier damage.
+
  | 2[W] + WIS modifier damage.
-
  | '''Miss: Half Damage'''<br>Secondary attack - All enemies burst 1 Wis v Fort.<br>On hit push target 1d4 squares
+
  | Ongoing 5 (save ends).  Whenever target takes this damage, gain +WIS power bonus to damage roll against Oath target.<br>'''Miss: Half Damage'''
  |-
  |-
  |colspan="7" align="left" bgcolor="black" style="Color:White"| '''Utility Prayers'''
  |colspan="7" align="left" bgcolor="black" style="Color:White"| '''Utility Prayers'''
 +
|-
 +
| Paragon 12
 +
| Relentless Fervor
 +
| Minor Action (Daily)
 +
| Personal
 +
| Stance
 +
| N/A
 +
| Roll your Oath of Enmity dice one at a time.  If the first roll hits, use the second for a melee basic.
  |-
  |-
  | 2
  | 2
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  |colspan="7" align="left" bgcolor="orange" style="Color:White"| '''Item Exploits'''
  |colspan="7" align="left" bgcolor="orange" style="Color:White"| '''Item Exploits'''
  |-
  |-
-
  | 7
+
  | 12
-
  | Vicious Greatsword +2
+
  | Vicious Greatsword +3
  | N/A
  | N/A
  | N/A
  | N/A
  | N/A
  | N/A
  | N/A
  | N/A
-
  | '''Enhancement:''' Attack rolls and damage rolls.<br>'''Critical:''' + 1d12 damage.
+
  | '''Enhancement:''' Attack rolls and damage rolls.<br>'''Critical:''' + 3d12 damage.
  |-
  |-
  | 5
  | 5
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  |11
  |11
  |-
  |-
-
  |colspan="2"| Antivenom 3x
+
  |colspan="2"| Antivenom 2x
  |11
  |11
  |-
  |-
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  |colspan="3" align="Left"|0 Silver Terremes
  |colspan="3" align="Left"|0 Silver Terremes
  |-
  |-
-
  |colspan="3" align="Left"|2990 Gold Terremes
+
  |colspan="3" align="Left"|1890 Gold Terremes
  |-
  |-
  |colspan="3" align="Left"|0 Platinum Terremes
  |colspan="3" align="Left"|0 Platinum Terremes

Revision as of 00:39, 10 November 2011

Character Information
Alis.png
Name Alis Selna
Age 20
Race Human
Campaign Setting {{{Campaign Setting}}}
Class/Profession Avenger/Alchemist
Home Country Nuln
Home Town Battolia
Deity Regial

Contents

General Information

Name: Alis Selna

Race: Human

Class: Avenger

Gender: Female

Age: 20

Alignment: Neutral Good

Deity: Regial

Height: 5'2"

Weight: 109 lbs

Hair: Blonde. Just above her shoulders.

Eyes: Blue

Appearance: A young girl with a small frame. While not particularly muscular, she does have a fit build. She will almost always be wearing lightweight clothes that won't hinder mobility. Also, she is rarely seen without a gray cloak. Frequently, especially when on a mission, her cloak's hood will be up. Alis also always carries her greatsword with her.

Personality: Normally a fairly quiet girl. While Alis will sometimes come off as cold, it can't be denied that she is extremely loyal to her comrades. There are a number of things which do get under her skin which prompt a test of willpower to remain calm. Most of these are known and exploited by Katrin, Fal Indelstan, Aelthir Baequi'via, and Vidar.

One large thing to note, however, is that Alis' personality does differ a fair bit depending on if she is on a mission or off a mission. While not on a mission, she will be a bit more laid back. Also she will get a little ansty waiting to get started on the next mission she can.

While on a mission, Alis will be in a serious businesslike mode. Her objective is the most important thing, and she will use the quickest, smartest way to reach it. That doesn't mean she is completely ruthless, just focused on completing her objective as quickly and (usually) safely as possible. There have been a few cases where Alis would go on a mission while not in her usual completely serious manner, something that has slowly but surely been becoming a little more frequent since she began working with Katrin, Fal, Aelthir, and Vidar.

Religious Ideals: A follower of Regial, Alis believes in the quick and timely slaying of evil. This includes using methods that some of the more righteous might call dishonorable. However, most of the missions she will take involve either eliminating an evil threat or the protection of those in need.

Despite being a Regial follower, Alis is not a member of The Regal Knights nor has ambitions of joining, despite going through a knight's training for many years. While she fully supports the concept of the knight corp, she was not so keen on following their regulations to become an actual member. Alis felt she would do better good from outside the organization, lending a hand whenever they or anyone else might need it.


History

Short hand version!

Born in Battolia to a family of merchants. Alchemists, to be precise. Her family traveled a lot to sell their goods, asides from having a shop in Battolia. On one of their trips, this one by sea, a storm hit and caused a shipwreck. There were some survivors, and Alis was one of them. Her parents were not. She wound up alone in Kora as a child.

This leads to a few months to a year of life on the streets using whatever means she could to survive. While Alis wasn't exactly good at the whole thievery thing, she was able to move quietly enough that she could make due with nicking supplies this way. Of course, it didn't work so well forever. She was caught by an old Regal Knight, who eventually took her in as a way to prevent her from having worse punishment.

Alis was taken to one of the few Regal Knight bases in Nuln and there began being trained to be a knight. Not something she thought was going to work in her favor, but it beat the alternative. She and the knight didn't get along for some time, but years changed that somewhat. Still, Alis never exactly lost her rough mannerism of speaking, nor did she fully agree with everything the knight said, especially when it came to topics of conduct and tactics.

She learned everything she could and adapted as much as she could to fit into her own unique style. After six or seven years in training, she decided to leave her, determined not to become a Regal Knight but to always assist them should they ever need her help. Alis figured her services would be better with a more mercenary type group, so the Nuln Adventurer Guild seemed like her best bet.

Most of the money she earns that isn't spent on personal supplies are either invested into her family's shop (now technically her shop), or saved and donated to the Regal Knights.


Relationships

Party Relationships

Image:Icon012.gifAelthir Baequi'via "...Effective, but do your attacks need so much flare?"

Image:Icon009.gifCaelam "...Good shot."

Image:Icon006.gifClarent Sampo "If you go for my lap again, be ready to dodge steel."

Image:Icon012.gifFal Indelstan "Yes, yes, you're cool. I get it."

Image:Icon012.gifKatrin "Words from you that heal and tease at the same time..."

Image:Icon008.gifLuka "Don't see many scholars doing jobs like this..."

Image:Icon008.gifLykai "(Maybe something after some travel time!?)"

Image:Icon011.gifNanashi "Unique skill set... Glad to have you along."

Image:Icon010.gifNaomi "What a mysterious song..."

Image:Icon011.gifVidar "You're good in a fight. Shame you can't take anything seriously."

Image:Icon009.gifVirlym "Another for the recon tasks?"


NPC Relationships

Image:Icon014.gifRalaene "Suffer for your crimes."



Character Sheet

Level: 13 Class: Avenger Paragon Path: Relentless Slayer Epic Destiny: N/A
Race: Human Size: Medium Age: 20 Gender: Female Height: 5'2" Weight: 109 lbs. Alignment: Neutral Good Deity: Regial Origin: Nuln
Ability Scores
Statistic Score Base Racial Class Modifier Mod+Level
STR 11 11 0 0 0 6
DEX 14 14 0 0 2 8
CON 16 16 0 0 3 9
INT 19 19 0 0 4 10
WIS 22 20 2 0 6 12
CHA 9 9 0 0 -1 5
Defenses
Defense Value Level Stat Item Class Enh Misc
AC 27 16 4 0 5 0 2
Fort 24 16 3 3 1 0 1
Reflex 25 16 4 3 1 0 1
Will 27 16 6 3 1 0 1
Conditional Bonuses N/A
Initiative
Initiative Dex 1/2 Level Misc
14 2 6 6
Movement
Score Base Armor Item Misc
6 6 0 0 0
ACTION POINTS!
Action Points: ~
Skills
Bonus Skill Stat Mod Trained Armor Misc
13 Acrobatics DEX 8 5 0 0
15 Arcana INT 10 5 0 0
11 Athletics STR 6 5 0 0
5 Bluff CHA 5 0 0 0
5 Diplomacy CHA 5 0 0 0
12 Dungeoneering WIS 12 0 0 0
9 Endurance CON 9 0 0 0
12 Heal WIS 12 0 0 0
10 History INT 10 0 0 0
12 Insight WIS 12 0 0 0
5 Intimidate CHA 5 0 0 0
12 Nature WIS 12 0 0 0
17 Perception WIS 12 5 0 0
17 Profession (Alchemist) WIS 12 5 0 0
15 Religion INT 10 5 0 0
16 Stealth DEX 8 5 0 3
5 Streetwise CHA 5 0 0 0
8 Thievery DEX 8 0 0 0
Hit Points
Max HP Bloodied Surge Value Surges/Day
102 51 25 10
Racial Features
+2 Ability of choice (Wisdom)
+1 At Will Power
Bonus Feat
Additional Skill
+1 Fort/Ref/Will
Class Features
Censure of Retribution
Oath of Emnity
Channel Divinity
Abjure Undead
Divine Guidance
Paragon Path Features
Slayer's Enemy (Devil)
Slayer's Oath
Lethal Action
Languages Known
Common
Nuln
Riscanian
Senses
Score Passive Sense Base Skill Bonus
22 Passive Insight 10 12
27 Passive Perception 10 17
Feats
Bonus Alchemist
1st Improved Initative
2nd Versatile Expertise (Military Melee/Holy Symbol)
4th Unarmored Agility
6th Improved Armor of Faith
8th Guaranteed Retribution
10th Battle Hardened
11th Melee Training (Wisdom)
12th Regial's Anger
Prayers
Level Prayer Action Target Bonus Damage Miss/Special
At-Will Prayers
1 Radiant Vengeance Standard One Creature (Range 10) Wisdom vs. Reflex 1d8 + WIS Modifier radiant damage Gain temporary hitpoints equal to Wis Mod.
1 Bond of Censure Standard One Creature (Range 5) Wisdom vs. Will If target is pulled next to you, 1d10 Radiant damage Pull target squares equal to INT mod.
1 Leading Strike Standard One Creature (Melee) Wisdom vs. AC 1[W] + WIS Modifier One ally adjacent to you or target gains +your INT mod damage against target.
Encounter Prayers
Avenger Oath of Enmity Minor One Enemy (Close Burst 10) N/A When making melee attacks against target and no other enemies are adjacent, make two rolls. Use the higher roll. This power can be used again after the target reaches 0 HP.
Avenger Channel Divinity: Abjure Undead Standard One Creature (Close Burst 5) Wisdom vs. Will 3d10 + WIS Modifier radiant damage Pull target 1 + Wis Mod squares. Target Immobilized.
'Miss: Half Damage, Pull 1 square.'
Avenger Channel Divinity: Divine Guidance Immediate Interrupt One Ally (Close Burst 10) Ally attacks your Oath of Enmity target N/A Ally gets a second attack roll and uses either result.
Regial Channel Divinity: Regial's Anger Standard One Creature (Melee) Strength vs. AC 1[W]+ STR Modifier Gain +1[W] on the attack for every time enemy targeted you with an attack. AOOs don't count.
Paragon 11 Slayer's Gambit Standard Oath of Enmity Target (Melee) Wisdom vs. AC 2[W] + Wis Modifier damage. 5 extra damage per opportunity attack made against you. Before attack, move your speed until adjacent to target. CAN move through enemy squares.
3 Halo of Fire Standard One Creature (Melee) Wisdom vs. AC 2[W] + WIS Modifier fire damage Any enemy that ends adjacent to target takes 5+Int Modifier Fire.
7 Blade Step Standard One Creature (Melee) Wisdom vs. AC 2[W] + WIS Modifier damage Teleport 10 squares to a space adjacent to an enemy.
13 Crimson Stride Standard One Creature (Melee) Wisdom vs. AC Teleport 5 squares before the attack. 2[W] + Wis Modifier damage Teleport 5 squares on hit, teleport enemy adjacent to you. If no creatures are adjacent to you or target, target takes INT mod damage.
Daily Prayers
1 Renewing Strike Standard One Creature (Range 10) Wisdom vs. Reflex 2d10 + WIS modifier lightning damage You can spend a healing surge.
Miss: Half Damage
5 Menacing Presence Standard One Creature (Melee) Wisdom vs. AC 3[W] + WIS modifier damage Until encounter's end, any enemy starting adjacent to you takes -2 AC until end of their next turn.
Miss: Half Damage
9 Holy Ardor Standard One Creature (Melee) Wisdom vs. AC 2[W] + WIS modifier damage. Ongoing 5 (save ends). Whenever target takes this damage, gain +WIS power bonus to damage roll against Oath target.
Miss: Half Damage
Utility Prayers
Paragon 12 Relentless Fervor Minor Action (Daily) Personal Stance N/A Roll your Oath of Enmity dice one at a time. If the first roll hits, use the second for a melee basic.
2 Distracting Flare Move (Encounter) Personal N/A Become invisible and move your speed. Invisible until end of the movement.
6 Wrath of the Divine Immediate Reaction (Daily) Oath of Emnity target (Close Burst 10) N/A Trigger: An enemy scores a critical hit against you. Effect: Oath of Enmity target takes the critical damage.
10 Leading Step Immediate Reaction (Encounter) Melee 1 N/A Trigger: An enemy adjacent to you damages you. Effect: You teleport 5 squares then teleport target adjacent to you.
Item Exploits
12 Vicious Greatsword +3 N/A N/A N/A N/A Enhancement: Attack rolls and damage rolls.
Critical: + 3d12 damage.
5 Symbol of Battle +1 Free Action (Daily) On hit with holy symbol N/A Deal extra 1d10 damage. Enhancement: Attack rolls and damage rolls.
Critical: + 1d8 damage.
12 Elven Cloak +3 N/A N/A N/A N/A Enhancement: Always +3 to Fort, Ref, and Will.
Rituals/Alchemy
Level Ability Time Duration Component Cost Component Type Key Skill
5 Brew Potion 1 Hour Until Consumed Varries Who knows? Arcana/Religion (No check)
1 Alchemist's Fire 30 Minutes N/A Varries Volatile Arcana/Thievery (No check)
1 Antivenom 15 Minutes N/A Varries Curative Heal/Nature (No check)
3 Blinding Bomb 30 Minutes N/A Varries Volatile Arcana/Thievery (No check)
1 Clearsense Powder 30 Minutes N/A Varries Curative Heal/Nature (No check)
1 Clearwater Solution 30 Minutes N/A 20 GT Other Arcana/Nature/Religion (No check)
6 Goodnight Tincture 1 Hour N/A Varries Poison Nature/Thievery (No check)
4 Lockburst Chalk 30 Minutes N/A Varries Other Arcana/Thievery (No check)
2 Tanglefood Bag 1 Hour N/A Varries Other Arcana/Thievery (No check)
4 Tracking Dust 1 Hour N/A Varries Other Nature/Thievery (No check)
Equipment
Worn Items
Slot Item Level
Weapon Vicious Greatsword +2 7
Weapon Symbol of Battle +1 5
Armor Nope Nope
Neck Elven Cloak +3 12
Carried Items
Ritual/Alchemy Book N/A
Standard Adventurer's Kit N/A
Everburning Tourch N/A
Bag of Holding N/A
Potion of Healing 5x N/A
Elixir of Dragon Breath (Acid) 2x 7
Elixir of Speed 2x N/A
Potion of Regeneration 2x 9
Alchemist's Fire 3x 11
Antivenom 2x 11
Blinding Bomb 2x 8
Clearsense Powder 2x 11
Clearwater Solution 7x N/A
Goodnight Tincture 1x 11
Lockburst Chalk 3x 9
Tanglefoot Bag 2x 7
Tracking Dust 2x 9
Money and Wealth
0 Copper Terremes
0 Silver Terremes
1890 Gold Terremes
0 Platinum Terremes
Ritual Components
Alchemical Components 0 gt
Incense 0 gt
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