Witch
From Paradox Haze
[edit] Witch
Alignment: Any nonlawful.
Hit Die: d6
[edit] Class Skills
Skill Points at 1st Level: (6 + Int modifier) x4.
Skill Points at Each Additional Level: 6 + Int modifier.
The witch’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (n/a), Spellcraft (Int), Swim (Str), Tumble (Dex), and Use Magic Device (Cha).
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Invocations Known | |||
---|---|---|---|---|---|---|---|---|
1st | +0 | +0 | +2 | +2 | Invocation (least), Ancient Knowledge, Awakened Familiar | 1 | ||
2nd | +1 | +0 | +3 | +3 | Detect Magic | 2 | ||
3rd | +2 | +1 | +3 | +3 | Presence | 2 | ||
4th | +3 | +1 | +4 | +4 | Skill Focus (Concentration) | 3 | ||
5th | +3 | +1 | +4 | +4 | Scrying | 4 | ||
6th | +4 | +2 | +5 | +5 | Invocation (lesser) | 5 | ||
7th | +5 | +2 | +5 | +5 | -- | 6 | ||
8th | +6/+1 | +2 | +6 | +6 | Item Creation Feat | 6 | ||
9th | +6/+1 | +3 | +6 | +6 | Charmer | 7 | ||
10th | +7/+2 | +3 | +7 | +7 | Imbue Item | 8 | ||
11th | +8/+3 | +3 | +7 | +7 | Invocation (great) | 9 | ||
12th | +9/+4 | +4 | +8 | +8 | Improved Imbue Item | 10 | ||
13th | +9/+4 | +4 | +8 | +8 | Slippery Mind | 10 | ||
14th | +10/+5 | +4 | +9 | +9 | Speak with Spirits | 11 | ||
15th | +11/+6/+1 | +5 | +9 | +9 | --- | 12 | ||
16th | +12/+7/+2 | +5 | +10 | +10 | Invocation (dark) | 13 | ||
17th | +12/+7/+2 | +5 | +10 | +10 | --- | 14 | ||
18th | +13/+8/+3 | +6 | +11 | +11 | --- | 14 | ||
19th | +14/+9/+4 | +6 | +11 | +11 | -- | 15 | ||
20th | +15/+10/+5 | +6 | +12 | +12 | Greater Scrying | 16 |
Weapon and Armor Proficiency: Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor of any type interferes with a wizard’s movements, which can cause her spells with somatic components to fail.
Awakened Familiar: As familiar, but your familiar is as if affected by the 'awaken' spell. It can speak any languages you can.
Ancient Knowledge: See Bardic Knowledge Ability
Presence: Add your charisma modifier to your initiative
Charmer: Add your Witch level to any Bluff, Diplomacy, Intimidation, and Gather Information Checks
Improved Imbue Item: It takes you half the required XP to create items that require XP than it does for other classes.
Speak with Spirits:The Witch now has the ability to communicate with the anima; the spirits that make up the world. Unless hostile for some reason, the spirits will generally respond, and truthfully, to the Witch. They may not always understand the affairs of mortals (or care to..) so their information isn't necessarily reliable.
[edit] Invocations
Least Invocations
- Baleful Utterance
- Beguiling Influence
- Breath of the Night
- Dark One's Own Luck
- Black Candle
- Piercing Sight
- Arrow of Dusk
Lesser Invocations
- Charm
- Curse of Despair
- Hungry Darkness
- Voidsense
- Voracious Dispelling
- Walk Unseen
- Steel Shadows
- Dusk and Dawn
- Shadow Skin
- Dancing Shadows
- Flicker
Greater Invocations
- Devour Magic
- Shadow Storm
- Chilling Tentacles
- Wall of Perilous Flame
- Aura of Shade
- Feign Life
Dark Invocations
- Dark Discorporation
- Dark Foresight
- Word of Changing
- Shadow Plague
- Path of shadow