Skills

From Paradox Haze

[edit] Passive Skills

  • +15% Crit = "Adds 15% to critical rate";
  • +30% Crit = "Adds 30% to critical rate";
  • Ambush = "Attack first in all battles unless enemy also has Ambush";
  • Awareness = "Nullifies skills of opponent";
  • Charisma = "Nearby allies get +1 dmg, +10 hit, +10 crt";
  • Dance = "Dancer skill, allows dancer commands";
  • Darkness Shroud = "Unit is treated as a monster in combat";
  • Dual Strike = "Each strike is split in two with halved damage";
  • Dramatic Strike = "Changes all skill activation rates to 50%";
  • Elite = "EXP gain is doubled";
  • Heroic Leader = "If HP < 50%, Str, Skl, Spd, Lck increase 50%";
  • Horrify = "Nearby enemies get -1 dmg, -10 hit, -10 crt";
  • Knife Equip = "Allows knives to be used";
  • Miracle = "If unit dies but had > 1 HP, revive with 1 HP";
  • Nature's Blessing = "Adds terrain boosts to dmg and hit on Natural terrains";
  • One Shot Gamble = "Hit rate halved but critical rate doubled";
  • Shadow = "Evade increases by 15%, unit is less likely to be attacked";
  • Slayer = "If you're using light magic and enemy is a monster, their RES is cut in half";
  • Slow Grower = "Experience gain is 2/3, but level up RNs are lower";
  • Soul Charge = "Use while transformed to hit the enemy's weak point for massive damage";
  • Steal = "Thief skill, allows thief commands";
  • Parity = "Nullifies supports and terrains of both units";
  • Play = "Bard skill, allows bard commands";
  • Rumble = "If CON is higher than the enemy's, bonus to Str, Skl";
  • Wild Heart = "Str, Skl, Spd, Lck increase 50% on Plains, but Skl, Spd, Lck, Def, Res cut in half on Manmade terrains";
  • Wrath = "If HP < 50%, critical rate doubles";

[edit] Activation Skills

  • Duel = "Chance to initiate another round of battle";
  • Parry = "Chance to immediately end the battle";
  • Counter = "Chance to return damage to the attacker";
  • Prayer = "If HP < 50%, chance to evade a lethal attack";
  • Guard = "Chance to prevent one attack from the enemy";
  • Big Shield = "Chance to reduce enemy's damage to 0";
  • Heavenly Protection = "Chance to evade enemy's attack";
  • Moonlight = "Chance to negate the enemy's DEF";
  • Flare = "Chance to negate the enemy's RES";
  • Continue = "Chance to strike again";
  • Meteor = "Chance to strike five times but with halved damage (Swords only)";
  • Sun = "Chance to steal life from the enemy";
  • Assassinate = "Chance to immediately kill enemy (Knives only)";
  • Heavens = "Chance to activate a Sun strike, then a Moonlight strike";


[edit] Leadership Skills

  • Inspiring Leader = "Choose one type of generic unit type you have access to; while you are on the map, all units of the chosen type benefit from C support with this unit. They do not have to be within this unit's support range.
  • Effective Trainer = "Chose one type of generic unit type you have access to; these units cost 100g less to train.
  • Demanding Trainer = All units cost 100g more to train, but while you are on the map, all units benefit from C support with you.
Personal tools