Skills
From Paradox Haze
[edit] Passive Skills
- +15% Crit = "Adds 15% to critical rate";
- +30% Crit = "Adds 30% to critical rate";
- Ambush = "Attack first in all battles unless enemy also has Ambush";
- Awareness = "Nullifies skills of opponent";
- Charisma = "Nearby allies get +1 dmg, +10 hit, +10 crt";
- Dance = "Dancer skill, allows dancer commands";
- Darkness Shroud = "Unit is treated as a monster in combat";
- Dual Strike = "Each strike is split in two with halved damage";
- Dramatic Strike = "Changes all skill activation rates to 50%";
- Elite = "EXP gain is doubled";
- Heroic Leader = "If HP < 50%, Str, Skl, Spd, Lck increase 50%";
- Horrify = "Nearby enemies get -1 dmg, -10 hit, -10 crt";
- Knife Equip = "Allows knives to be used";
- Miracle = "If unit dies but had > 1 HP, revive with 1 HP";
- Nature's Blessing = "Adds terrain boosts to dmg and hit on Natural terrains";
- One Shot Gamble = "Hit rate halved but critical rate doubled";
- Shadow = "Evade increases by 15%, unit is less likely to be attacked";
- Slayer = "If you're using light magic and enemy is a monster, their RES is cut in half";
- Slow Grower = "Experience gain is 2/3, but level up RNs are lower";
- Soul Charge = "Use while transformed to hit the enemy's weak point for massive damage";
- Steal = "Thief skill, allows thief commands";
- Parity = "Nullifies supports and terrains of both units";
- Play = "Bard skill, allows bard commands";
- Rumble = "If CON is higher than the enemy's, bonus to Str, Skl";
- Wild Heart = "Str, Skl, Spd, Lck increase 50% on Plains, but Skl, Spd, Lck, Def, Res cut in half on Manmade terrains";
- Wrath = "If HP < 50%, critical rate doubles";
[edit] Activation Skills
- Duel = "Chance to initiate another round of battle";
- Parry = "Chance to immediately end the battle";
- Counter = "Chance to return damage to the attacker";
- Prayer = "If HP < 50%, chance to evade a lethal attack";
- Guard = "Chance to prevent one attack from the enemy";
- Big Shield = "Chance to reduce enemy's damage to 0";
- Heavenly Protection = "Chance to evade enemy's attack";
- Moonlight = "Chance to negate the enemy's DEF";
- Flare = "Chance to negate the enemy's RES";
- Continue = "Chance to strike again";
- Meteor = "Chance to strike five times but with halved damage (Swords only)";
- Sun = "Chance to steal life from the enemy";
- Assassinate = "Chance to immediately kill enemy (Knives only)";
- Heavens = "Chance to activate a Sun strike, then a Moonlight strike";
[edit] Leadership Skills
- Inspiring Leader = "Choose one type of generic unit type you have access to; while you are on the map, all units of the chosen type benefit from C support with this unit. They do not have to be within this unit's support range.
- Effective Trainer = "Chose one type of generic unit type you have access to; these units cost 100g less to train.
- Demanding Trainer = All units cost 100g more to train, but while you are on the map, all units benefit from C support with you.