Mercenary
From Paradox Haze
[edit] Mercenary
Alignment: Any besides Lawful Good.
Hit Die: d10
[edit] Class Skills
The mercenary’s class skills (and the key ability for each skill) are Balance (dex), Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).
Skill Points at 1st Level: (4 + Int modifier) x4.
Skill Points at Each Additional Level: 4 + Int modifier.
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Maneuvers Readied | |||
---|---|---|---|---|---|---|---|---|
1st | +0 | +2 | +2 | +0 | Dumb Luck, Weapon Aptitude, Battle Clarity | 4 | ||
2nd | +1 | +3 | +3 | +0 | Improved Initiative | 4 | ||
3rd | +2 | +3 | +3 | +1 | Battle Ardor | 5 | ||
4th | +3 | +4 | +4 | +1 | Uncanny dodge | 5 | ||
5th | +3 | +4 | +4 | +1 | Bonus Feat | 6 | ||
6th | +4 | +5 | +5 | +2 | Staredown | 6 | ||
7th | +5 | +5 | +5 | +2 | Battle Cunning | 6 | ||
8th | +6/+1 | +6 | +6 | +2 | Improved uncanny dodge | 7 | ||
9th | +6/+1 | +6 | +6 | +3 | --- | 7 | ||
10th | +7/+2 | +7 | +7 | +3 | Mass Staredown | 8 | ||
11th | +8/+3 | +7 | +7 | +3 | Battle Skill | 8 | ||
12th | +9/+4 | +8 | +8 | +4 | Bonus Feat | 9 | ||
13th | +9/+4 | +8 | +8 | +4 | -- | 9 | ||
14th | +10/+5 | +9 | +9 | +4 | Improved Staredown | 10 | ||
15th | +11/+6/+1 | +9 | +9 | +5 | Battle Mastery | 10 | ||
16th | +12/+7/+2 | +10 | +10 | +5 | -- | 10 | ||
17th | +12/+7/+2 | +10 | +10 | +5 | Bonus Feat | 11 | ||
18th | +13/+8/+3 | +11 | +11 | +6 | --- | 11 | ||
19th | +14/+9/+4 | +11 | +11 | +6 | Stance Mastery | 12 | ||
20th | +15/+10/+5 | +12 | +12 | +6 | Frightful Presence | 12 |
Proficiencies: A mercenary is proficient with all simple and martial weapons, and with light and medium armor and shields (except tower shields).
Dumb Luck - if you roll a natural 1 on a hit check, confirm it as a critical; it it confirms, you crit. if not, you miss.
Iron Heart Style: Mercenaries can utilize any stances or maneuvers in the Iron Heart school, if he meets the level requirement He doesn't need to ready maneuvers ahead of time; per encounter, he can use maneuvers depending on his level, as detailed in the chart above.