Mercenary

From Paradox Haze

[edit] Mercenary

Alignment: Any besides Lawful Good.

Hit Die: d10

[edit] Class Skills

The mercenary’s class skills (and the key ability for each skill) are Balance (dex), Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).

Skill Points at 1st Level: (4 + Int modifier) x4.

Skill Points at Each Additional Level: 4 + Int modifier.

Table: The Mercenary
LevelBase
Attack
Bonus
Fort
Save
Ref
Save
Will
Save

Maneuvers
Readied
1st+0+2+2+0 Dumb Luck, Weapon Aptitude, Battle Clarity 4
2nd+1+3+3+0 Improved Initiative 4
3rd+2+3+3+1 Battle Ardor 5
4th+3+4+4+1 Uncanny dodge 5
5th+3+4+4+1 Bonus Feat 6
6th+4+5+5+2 Staredown 6
7th+5+5+5+2 Battle Cunning 6
8th+6/+1+6+6+2 Improved uncanny dodge 7
9th+6/+1+6+6+3 --- 7
10th+7/+2+7+7+3 Mass Staredown 8
11th+8/+3+7+7+3 Battle Skill 8
12th+9/+4+8+8+4 Bonus Feat 9
13th+9/+4+8+8+4 -- 9
14th+10/+5+9+9+4 Improved Staredown 10
15th+11/+6/+1+9+9+5 Battle Mastery 10
16th+12/+7/+2+10+10+5 -- 10
17th+12/+7/+2+10+10+5 Bonus Feat 11
18th+13/+8/+3+11+11+6 --- 11
19th+14/+9/+4+11+11+6 Stance Mastery 12
20th+15/+10/+5+12+12+6 Frightful Presence 12

Proficiencies: A mercenary is proficient with all simple and martial weapons, and with light and medium armor and shields (except tower shields).

Dumb Luck - if you roll a natural 1 on a hit check, confirm it as a critical; it it confirms, you crit. if not, you miss.

Iron Heart Style: Mercenaries can utilize any stances or maneuvers in the Iron Heart school, if he meets the level requirement He doesn't need to ready maneuvers ahead of time; per encounter, he can use maneuvers depending on his level, as detailed in the chart above.

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