Assassin

From Paradox Haze

[edit] Assassin

Alignment: Chaotic Good, Lawful Neutral, Neutral, Chaotic Neutral, Lawful Evil, Neutral Evil

Hit Die: d6.

[edit] Class Skills

The assassin’s class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).

Skill Points at 1st Level: (6 + Int modifier) x4.

Skill Points at Each Additional Level: 6 + Int modifier.

Table: The Assassin
LevelBase
Attack
Bonus
Fort
Save
Ref
Save
Will
Save

Maneuvers
Readied
1st+0+0+2+2 Sneak attack +1d6 4
2nd+1+0+3+3 Evasion 4
3rd+2+1+3+3 Sneak attack +2d6 5
4th+3+1+4+4 Uncanny dodge 5
5th+3+1+4+4 Sneak attack +3d6 6
6th+4+2+5+5 - 6
7th+5+2+5+5 Sneak attack +4d6 6
8th+6/+1+2+6+6 Improved uncanny dodge 7
9th+6/+1+3+6+6 Hide in Plain Sight, Sneak Attack +5d6 7
10th+7/+2+3+7+7 Improved Evasion 8
11th+8/+3+3+7+7 Sneak attack +6d6 8
12th+9/+4+4+8+8 Keen Senses 1 9
13th+9/+4+4+8+8 Sneak attack +7d6 9
14th+10/+5+4+9+9 - 10
15th+11/+6/+1+5+9+9 Sneak attack +8d6 10
16th+12/+7/+2+5+10+10 Keen Senses 2 10
17th+12/+7/+2+5+10+10 Sneak attack +9d6 11
18th+13/+8/+3+6+11+11 - 11
19th+14/+9/+4+6+11+11 Sneak attack +10d6 12
20th+15/+10/+5+6+12+12 Keen Senses 3 12

Weapon and Armor Proficiency: Assassins are proficient with the crossbow (hand, light, or heavy), dagger (any type), dart, rapier, sap, shortbow (normal and composite), and short sword. Assassins are proficient with light armor but not with shields.

Shadow Hand and Diamond Mind Style: Assassins can utilize any stances in the Diamond Mind or Shadow Hand school, if he meets the level requirement (Up to level 7 Maneuvers; Assassins cannot learn or utilize Level 8 or 9 Shadow Hand or Diamond Mind maneuvers or stances). He may also use any maneuvers he meets the requirements to in the same school. He doesn't need to ready maneuvers ahead of time; per encounter, he can use maneuvers depending on his level, as detailed in the chart above.

Keen Senses: At 12th level, the assassin's keen senses allow him to strike critical hits more easily. The range to score a critical hit increases by 1. This increases by 2 at 16h level, and by 3 at 20th level. Each level of Keen Senses also gives a +1 modifier to confirm critical hits.

Example; a character using a short sword normally needs a natural 20 to strike a critical hit. With Keen Senses 1, he may roll a 19 or a 20. With Keen Senses two, he can roll an 18, 19, or 20. With Keen Senses 3, he can roll a 17 through 20.

Personal tools